Vanir Ausf B Posted February 16, 2014 Share Posted February 16, 2014 But if - as seems sometimes to be the case - people want it to bring up e.g. hit and penetration probability %s for a specific, current, in game vehicle match up - then no thanks, I don't WANT even to look at it; and if I'm honest I guess I don't want my opponents to be able to either, but part of my objection is that I don't think it would - should! - do them much good anyway, because of all of the variables involved. Well, now that you mentioned it... To give you an idea of what might eventually be in CM, but not any time soon, is something like this... A player can click on any unit, vehicle or otherwise, and get a display that presents simplified, relevant info about it's capabilities and vulnerabilities. He can then click on another unit, vehicle or otherwise, belonging to the opposite force. It too shows capabilities and vulnerabilities, but it also shows how they are applicable to the other should they come into contact with each other. Some controls would be available to "case out" certain scenarios, such as range and facing, so as to give you a better understanding of what is the best course of action. 0 Quote Link to comment Share on other sites More sharing options...
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