Frankster65 Posted February 8, 2014 Share Posted February 8, 2014 Great pics! Russian uniform textures do indeed look good. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 9, 2014 Author Share Posted February 9, 2014 As I'm waiting on the next file I am obsessing about a few things. One is HistoryLovers suggestion about setting up my men North of BLAU with eyes on the objective. Unfortunately I'm not sure that there is enough cover there to properly defend the location. But I can't say that I am comfortable with having almost 2 platoons in that one spot. If the arty starts to drop heavy there I'm dead meat. So, I'm considering a couple of things. One is to move them all North, wait for the arty to fall and then high tailing it back in. The other is to move them all forward into the woods to the South (more about why I'd feel ok about that in a moment). Another thought is a hybrid. Move the full platoon into the woods and the reduced one North to ride out the storm. Why do I think it might not be a horrible idea to move the platoon into the woods? The teams I sent forward to be a diversion and scout the woods have not encountered anything on my right side. I have to wonder if that is because he hasn't gotten there yet (I have no idea how far back his set up area was) or if he simply isn't going through there. The open area to the West (my right) is so wide open that I don't think he would approach from there and I have had no indication that he has. The left side of that woods is where I have run into at least one of his units (not a scout team either) and I'm getting a few sound contacts on the far left. This makes me suspect that he is coming down my left left/center. This makes me think that the right side of that patch of woods may be safe to set up in. And possibly a place that he won't suspect a counter attack from. This may be even more true if he didn't buy my making noise thing by the forward teams. He may believe it was the ruse that it was and think that there is nothing going on there. The devil will make work for idle hands.....and still I'd leap in front of a flying bullet for you. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted February 9, 2014 Share Posted February 9, 2014 I like your thought about a counterattack through the west in Bils possible weak flank. Sounds like a nice suprise if he didn´t use that wide empty area and don´t expect your counter-offensive. And I bet Bil, who seems to be known about his reconaissance, don´t like suprises. Really nice Beta-AAR. I am a little suprised you haven´t buyed more anti tank capacity. If I had to fight against the sovjet army, I would be worried about hordes of T34 and SU-armour. I don´t like your hybrid plan. In my opinion it sounds like a weak solution with scattered almost isolated troops who (or is here "which" the right term? Sorry, I´m not a native english speaker) don´t have enought fire-superiority to defend anything. Fire-superiority is so important to a firefight, so I don´t think any hybrid plans would be a good idea. Especially against an angry red-horde of siberian bear-cavalry... Elvis, can you show us some pics of your sound contacts in the eastern woods on the far left? 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted February 9, 2014 Share Posted February 9, 2014 I would have as much infantry in the woods set on ambush (prone + 180 degree cover arc, no hide). After each ambush is triggered give the evade command, and reset the ambush further back start of next turn the same way. Hit and run all the way back to the objective. Let Bil find you each time losing a few in each ambush, which you should get better of the exchange with the element of surprise. By hunting Bil in the woods you have no element of surprise, and have seen the results of doing so. He will have to literally step on your guys to find them if set the way described. Lets say Bil bypasses an ambush you have set deep in the woods. Even better. Be patient, and you will be able to attack him from the rear, but wait till he starts assaulting objective. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted February 9, 2014 Share Posted February 9, 2014 Hmmm... I wonder if with that map there's any strategy for holding the Russians at arms length and chewing them up piecemeal. Close woodland is PPSh territory but they're not exactly ideal for exchanging aimed fire across open fields. Bolt action rifle versus bolt action rifle you're fighting on more equal terms. 0 Quote Link to comment Share on other sites More sharing options...
Lawrence Posted February 9, 2014 Share Posted February 9, 2014 What is the evade command? 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 9, 2014 Share Posted February 9, 2014 What is the evade command? Next to "Pause" and "Cancel all movement commands" is a third button. It's called the Evade button. When you hit it, the TacAI plots a Fast move to what it thinks is a good place. You can then adjust the waypoint. The difference, AIUI, between that and just plotting a Fast move is twofold: first, the unit acts on the order with less delay and fumbling about than if you just give a Fast move order; second, the unit takes a morale hit. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted February 10, 2014 Share Posted February 10, 2014 Next to "Pause" and "Cancel all movement commands" is a third button. It's called the Evade button. .., the unit takes a morale hit. Are you sure on that womble? I never noticed morale hit at all. All I notice is it gives a fast back from the enemy + face command at the end facing forward again combining the two orders into one making it more streamlined especially for RT play. From what I see it is no different than giving a fast, then face command seperatly. The Evade also cancels all orders so one does not have to hit CANCEL, then fast, then face Here is what it says about command from manual: 1. Instant Commands - allow one click change in unit behavior. The left button tells the unit to HALT and retain its Commands. Clicking on the button again tells the unit to RESUME. The middle button instructs the unit to CANCEL all its Commands and to do nothing for the moment. The right button tells the unit to EVADE by abandoning its current Commands, seeking immediate cover and perhaps popping smoke. Although units can Evade on their own initiative, sometimes they try too hard to stick to their Commands and need to be redirected without further delay. Instant Commands work in both Real-Time and We-Go styles of play. No mention of morale hit. 0 Quote Link to comment Share on other sites More sharing options...
Lawrence Posted February 10, 2014 Share Posted February 10, 2014 Many thanks womble and Vinnart. For some reason I thought those buttons were for RT only since I started playing the game and had forgotten their existence! I could also have checked the manual before posting. Doh. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted February 10, 2014 Share Posted February 10, 2014 Are you sure on that womble? I never noticed morale hit at all. I haven't used it much, because the first time it got pointed out on here, the morale hit was mentioned. My recollection is that the few times I've used it, the morale hit has been the "temporary" kind like you suffer from "friendly" suppression, and was recovered very quickly, but I think it dropped a "Cautious" unit, for example, to Nervous. It could have been some other environmental factor, but I don't think so. It could also have changed at some point; I've not used it under v2 or better. 0 Quote Link to comment Share on other sites More sharing options...
Vanir Ausf B Posted February 10, 2014 Share Posted February 10, 2014 One other aspect of the Evade command is that it can get "pinned" units moving. 0 Quote Link to comment Share on other sites More sharing options...
Maarten Posted February 10, 2014 Share Posted February 10, 2014 So how long has this command been here? Is it new or have I just been blind all those years? 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted February 10, 2014 Share Posted February 10, 2014 The command has been in the game since CMSF. Whether Elvis decides to use EVADE, or just FAST to fall back I’m sure the concept of the strategy is understood if he decides to try it. 0 Quote Link to comment Share on other sites More sharing options...
Maarten Posted February 10, 2014 Share Posted February 10, 2014 Well, I guess it's time to visit the optometrist. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 10, 2014 Author Share Posted February 10, 2014 In my turn this morning I saw something that gave me the happys. Bil might just be biting....even if it's just a little.....on my advance men. He has decided to drop some metal from the sky on the area where first contact was made. The remnants of the squad that was in that area, have safely backed off. I am very pleased to see him use these assets there. I was asked for screen shots of the sound contacts but have held back because, being a Beta build, not all the artwork is in the game yet. Finally said, screw it, it's a Beta build...just let'em know all the artwork isn't in yet. Here are the sound contacts with the trees on and off. I am framing to shot so that you can see how they relate to my advance teams. You can see why I am guessing that he is coming down my left side. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 10, 2014 Share Posted February 10, 2014 Ahh, the sweet sound of your enemy's high explosive booming on unoccupied terrain. Nice. More screenshots, please. 0 Quote Link to comment Share on other sites More sharing options...
Dr.Fusselpulli Posted February 10, 2014 Share Posted February 10, 2014 Thanks Elvis. Nice to see this pictures. We allready knew this empty black spots from some of Bils screenshots, als unfinished unit-icons in the beta game. So, don´t be shy about it. But, nice to see how the game develops. 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 10, 2014 Author Share Posted February 10, 2014 Ahh, the sweet sound of your enemy's high explosive booming on unoccupied terrain. Nice. More screenshots, please. I've been trying to think of interesting things to post but with so little actual contact it is difficult to come up with something interesting. Last turn I ordered a couple of guys to begin scouting new areas. Aside from that there isn't much to show on my end. With Bil moving his units I'm sure he has a lot more to show. The scouts that I am sending out will be on both edges. One team will leave BLAU and go through the open area on my right. On my left where I broke up a platoon and scattered them in ambush positions I am rejoining a squad so that I can break off a two man scout team. 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted February 10, 2014 Share Posted February 10, 2014 Elvis, get Irvanview (it's free) to crop your screenshots! You can even do it in batch mode! I just did this automatically with 128 screen captures from Empire Strikes Back (photo book for my daughter ... features a princess who can shoot blasters and repair stuff!!!) It is a very capable tool! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
BFCElvis Posted February 10, 2014 Author Share Posted February 10, 2014 Elvis, get Irvanview (it's free) to crop your screenshots! You can even do it in batch mode! I just did this automatically with 128 screen captures from Empire Strikes Back (photo book for my daughter ... features a princess who can shoot blasters and repair stuff!!!) It is a very capable tool! Best regards, Thomm Thanks Thomm. That is what I use (actually Irfanview) 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted February 10, 2014 Share Posted February 10, 2014 It's good to see that Bil is apparently investing, even if a little bit, in positions you don't care about having whacked. As the defending player, you need this sort of thing to happen because a capable attacker hitting your lines with everything he bought still intact... well... that's "suboptimal" for you Steve 0 Quote Link to comment Share on other sites More sharing options...
Baneman Posted February 10, 2014 Share Posted February 10, 2014 I've been trying to think of interesting things to post but with so little actual contact it is difficult to come up with something interesting. ... This is us you're talking to. It doesn't have to be interesting per se - we'll settle for tank-porn Eg. Moar Hetzer pics ! 0 Quote Link to comment Share on other sites More sharing options...
BLSTK Posted February 10, 2014 Share Posted February 10, 2014 Things are about to get really "interesting", really fast. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted February 10, 2014 Share Posted February 10, 2014 Yeah! Dismount those Hetzer crews and show us how they gather around the tank! Brief 'em up on your expectations, then send them back to the tanks. Heck, tell one crew to go on a foot recon and report back to the rest. Let us know what they say to one another. 0 Quote Link to comment Share on other sites More sharing options...
para Posted February 10, 2014 Share Posted February 10, 2014 When are we going to get animations of dismounted crews brewing up tea/coffee and smoking cigarettes? I will not be happy till then 0 Quote Link to comment Share on other sites More sharing options...
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