gdbf01 Posted December 19, 2013 Share Posted December 19, 2013 G'Day All, OK, I'm quite new to making things for CM, and I happen to really enjoy making maps. When making a map, particularly for use in Quick Battles (but not exclusively for QB's), are they supposed to include deployment zones and objectives. Intuition says they should, but I just need a little clarification on this. I do plan to upload maps once I've got a few done, but I need this info first. Thanks much! Glenn PS - Jon, I haven't forgotten you - will have something for you in the next week or so . 0 Quote Link to comment Share on other sites More sharing options...
Los Posted December 19, 2013 Share Posted December 19, 2013 re Quick battle map deployment zones. I believe that without a deployment zone any units you purchase for your side will simply start setup along the friendly map edge in any old mish mash, not an ideal situation, because at the start of the battle as you will have to take a bunch of turns to get organized. So yes you should designate deployment zones for your quick maps. And if you are playing a quick battle against the AI they will need objectives and AI plans are good too. Open up a few quick battle maps in the editor to get an idea Los 0 Quote Link to comment Share on other sites More sharing options...
gdbf01 Posted December 20, 2013 Author Share Posted December 20, 2013 Thanks much for this LOS. Appreciate the help. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted December 20, 2013 Share Posted December 20, 2013 Then again, if it's map making you're after, topography and terrain are all that are necessary. If you want to call it a "Quick Battle" map, you'll need to give it setup zones, objectives and such, but if you're just making interesting ground for others to make scenarios on, you can leave those elements to the final editor. 0 Quote Link to comment Share on other sites More sharing options...
gdbf01 Posted December 20, 2013 Author Share Posted December 20, 2013 OK, thanks for this "womble". That does help. I might end up doing both versions of each then. Thanks much! Glenn 0 Quote Link to comment Share on other sites More sharing options...
MarkEzra Posted December 20, 2013 Share Posted December 20, 2013 Make the Map Add setup zones Add Objectives Add Pathing orders Add Arty orders If you don't know too much about this than open up the QB Map file in the editor and see how they are done before you start 0 Quote Link to comment Share on other sites More sharing options...
gdbf01 Posted December 21, 2013 Author Share Posted December 21, 2013 Thanks Mark. I'll do that for sure. 0 Quote Link to comment Share on other sites More sharing options...
Freyberg Posted December 25, 2013 Share Posted December 25, 2013 It seems like since the patch, the AI makes much better use of setup zones, objectives etc. I'm only surmising, but it appears to allocate troops to the different setup zones quite intelligently depending on what kind of plan that zone has - like a long-range ambush plan for ATGs, that sort of thing. 0 Quote Link to comment Share on other sites More sharing options...
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