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(How to?) Get on that Bridge!


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The huge bridge models included with MG are visually first-rate. However, I'm having trouble giving orders on them. Because they often extend for some way over the ground below (see the Arnhem road bridge), it's difficult to give orders on the bridge itself. The game thinks I'm trying to set the order on the ground beneath.

Any pointers here?

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Threads like this really belong in tech support. What type of video card do you have, Martyr?

My card is an ATI Radeon HD 5800, 1 GB.

I'm surprised that you see it as a video card issue. CMx2 has had problems with bridges since the beginning, and this doesn't feel like a video issue so much as a game interface one.

You know more than I do, though. Have other people found it easy to place waypoints on the bridges?

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I'm surprised that you see it as a video card issue. CMx2 has had problems with bridges since the beginning, and this doesn't feel like a video issue so much as a game interface one.

You know more than I do, though. Have other people found it easy to place waypoints on the bridges?

We had a recent discussion about this and it turns out that it has everything to do with graphics cards.

Check this out:

http://www.battlefront.com/community/showthread.php?t=111242

Forget the argumentativeness and just read about the solution - it might work for you.

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We had a recent discussion about this and it turns out that it has everything to do with graphics cards.

Check this out:

http://www.battlefront.com/community/showthread.php?t=111242

Forget the argumentativeness and just read about the solution - it might work for you.

Thank you for the link.

I certainly wasn't trying to be argumentative at all. Mine were honest questions, as I thought bridge pathing was a long-established interface issue.

EDIT: And thank you again for that advice. The solution suggested in the thread (turning off "Left-Click Compatibility" in Options) definitely makes a difference. With that option on, it was nearly impossible to plot waypoints on the bridges. Now it works!

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My card is an ATI Radeon HD 5800, 1 GB.

I'm surprised that you see it as a video card issue. CMx2 has had problems with bridges since the beginning, and this doesn't feel like a video issue so much as a game interface one.

You know more than I do, though. Have other people found it easy to place waypoints on the bridges?

Like Ian said, that thread has the solution which worked for me...

In the game settings menu on start up turn ATI left click off and badda bing badda boom my waypoint bridge problem was solved.

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I certainly wasn't trying to be argumentative at all. Mine were honest questions, as I thought bridge pathing was a long-established interface issue.

EDIT: And thank you again for that advice. The solution suggested in the thread (turning off "Left-Click Compatibility" in Options) definitely makes a difference. With that option on, it was nearly impossible to plot waypoints on the bridges. Now it works!

Glad it helped, I did not mean you when I talked about being argumentative, I meant the tone of the thread I linked.

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