Battlefield Posted December 18, 2013 Author Share Posted December 18, 2013 Well, after 4 days, the new file is not yet appeared in the repository. I have no idea what might be happening now. Despite these adversities, I have (a little annoyed) uploaded a new file version 1.11. Let's see if it works this time... :cool: Link to comment Share on other sites More sharing options...
Amadeus Posted December 19, 2013 Share Posted December 19, 2013 Well, now it works fine. Just started a campaign. What shall I say. It is really a sublime work. New units, new superb sounds, new combat concepts. Must be done a mammoth work. Hubert, you have to take a look. This is really the best Mod ever. Congratulation to battlefield. Link to comment Share on other sites More sharing options...
Battlefield Posted December 19, 2013 Author Share Posted December 19, 2013 Well, now it works fine. Just started a campaign. What shall I say. It is really a sublime work. New units, new superb sounds, new combat concepts. Must be done a mammoth work. Hubert, you have to take a look. This is really the best Mod ever. Congratulation to battlefield. Thank you, Amadeus. I see that it has finally made the 1.11 version. Within a day! (Thanks Battlefront!) It is for me a little less modding, but more a pinch of fine-tuning.... Cheers Link to comment Share on other sites More sharing options...
Amadeus Posted December 20, 2013 Share Posted December 20, 2013 One small note about France. I think only 10,000 NM is too low for this Allie. France capitulated when I was only in Metz. No units in the near of the french capital. Have to be 20,000 at least. Link to comment Share on other sites More sharing options...
Battlefield Posted December 20, 2013 Author Share Posted December 20, 2013 One small note about France. I think only 10,000 NM is too low for this Allie. France capitulated when I was only in Metz. No units in the near of the french capital. Have to be 20,000 at least. You're absolutely right, Amadeus. Since I have used the settings for the standard campaign in this area, I can not quite explain the "10,000". I do not even noticed at the practice matches because I have stood at the time of surrender either at the gateway or even already in Paris. I have raised this value to 20,000. It is noted as the first entry for the next update! No game without attentive beta testers. Link to comment Share on other sites More sharing options...
Battlefield Posted December 21, 2013 Author Share Posted December 21, 2013 Ok. This is the last update for this year! File Version: 1.12 - French NM-value raised to 20.000 (Amadeus) - Harmonized 3d unit of the German U-boat - Changed a few names of Hungarian units Keep the 1939BE_MediaV1.11 file! Link to comment Share on other sites More sharing options...
huhr Posted December 30, 2013 Share Posted December 30, 2013 Do I find this mod in the repository? Link to comment Share on other sites More sharing options...
Battlefield Posted December 30, 2013 Author Share Posted December 30, 2013 Do I find this mod in the repository? Of course! http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=select&id=53 Link to comment Share on other sites More sharing options...
crispy131313 Posted December 31, 2013 Share Posted December 31, 2013 This is a great Mod, really enjoying it thanks! Link to comment Share on other sites More sharing options...
Battlefield Posted November 30, 2014 Author Share Posted November 30, 2014 I just uploaded Battlefield Europe V1.2 for AoCv103! Added Commonwealth forces as "offmap" minor (Supreme HQ recource) Added new resource sprites for some capitals, cities & Towns (Bucharest; Warsaw; New York; mediterranean style; eastern style etc.) Added new resource sprites for "Industrial Centers" and some "Secondary Supplys" Added a new resource sprite for permanent fortresses (Brest-Litovsk etc.) Altered 3D unit icon for the soviet special forces: Marine Infantry Revised explosion sprites Added a "Lend-Lease" event for USA and USSR Added a "Operation Countenance" event for USSR and UK Added a "Operation Arctic Fox" event for Germany Fixed some script errors Some minor map corrections and a few other changes... Cheers Link to comment Share on other sites More sharing options...
Battlefield Posted April 6, 2015 Author Share Posted April 6, 2015 Hello everyone! A few weeks ago I was able to recruit 'steel32' for a multiplayer game with my mod. I can tell in advance that "1939 Battlefield Europe" was basically certifies a balanced gameplay at the end. My experienced opponent naturally used the opportunity to reveal the difference between making a decent mod and a good player performance. As a controversial representative of the Axis powers, I was able to welcome the allied armies at the borders of the German Reich already in the late summer of 1943. Finally, we were still able to find a few minor inconsistencies in the game. Thus, the Romanians had inflated until mid 1942 for no apparent reason on a National Morale of more than "160". It was precisely the loss of an entire Romanian Army Group in the catchment area of Maikop, which rang in my downfall. Strange... Then there was the submarine thing. I was annoyed from the fact that I could not use my u-boats the purpose for which they were constructed essentially: MPP-hunting on the Allied convoy routes. Even in single player mode, I noticed a fundamental weakness of the submarines, but in the game against a human opponent they degenerated even a laughing stock. Surprise encounters with a waiting submarine confront all warships with less terror than the supposed hunter. At best as a naval escort the real horror of the seas ekes out in the shadows. The message of my esteemed opponent, that it would need little effort (also without any anti-submarine research) to find and eliminate a submarine without significant losses, hardly gave me hope. Something seems to be wrong with the design of the submarines. Of course there were a few other little things...so I just uploaded the latest edition of my mod: File Version: 1.3 Changed costs and fighting behavior of Submarine (Cost: + 40 MPP, Naval Attack: +1, Loss Evasion - Naval Combat: 60% [When Attacking], + 10% demoralization, 1 submarine removed from the build queue) Changed fighting behavior of Destroyer (Sub Defense: -1, Loss Evasion - Naval Combat: 15% [When Attacking], 2 destroyers removed from the UK build queue, 1 from the US) Reduced naval sight of ports to 1 Adjusted Event morale bonus of Romania and Italy Axis parent of Bulgaria changed back from Romania to Germany Added a Mine to Romania Added a Armored Recon to Germany Number of "Lend-Lease" units reduced slightly and the cost for the event is increased ...and a few minor fixes Cheers Link to comment Share on other sites More sharing options...
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