Battlefield Posted October 11, 2013 Share Posted October 11, 2013 Hello everyone! In recent weeks, I have converted the "Storm Over Europe" campaign entirely in AoC. A Hells work because of the lot of changed units, country allocations and partially different Events and AI scripts. This “The Great War/Breakthrough” map of the European Theatre (WW1 & 2!) is - for my taste - the best of the entire game series. Now I just merge it with our old "Weapons and Warfare" LAN-party mod. Even so, a mammoth task. I had to adjust and expand our largely altered 2D/3D unit icons to the many new units of the AoC game....a deep bow to the developers at this point! Among other things, I now have following the example of the expansion pack AoD and converted the unit "Airships" into "Coastal Bombers". Both visually and in the attack values of the unit. So far so good. In a test match as Axis against the AI-Allies I found the following behavior: The brave British coast pilots flew continuously senseless attacks against my baffled ground troops. :confused: And this only with an attack value of "0"! I wonder now whether this air unit was scripted differently in AoD. Unfortunately I do not have AoD itself. But someone has whispered to me that the unit "Airship/Maritime Patrol" there also has only a Soft/Tank attack value of "0". Is it possible to change something in this matter? Or do I need to convert this flying unit into a Japanese kamikaze bomber? Cheers… PS: This is not dyslexia but rather the result of a "Google" translation… Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 12, 2013 Share Posted October 12, 2013 Airships in AoC/AoD are set to act similar to Strategic Bombers... were they taking a lot of damage in return upon their attacks on ground units? Link to comment Share on other sites More sharing options...
Battlefield Posted October 12, 2013 Author Share Posted October 12, 2013 Hi Hubert! The loss of coastal bombers of course correspond to the values of the affected unit. They are therefore not unnaturally high. But wait unnecessarily. Hmm...they act as strategic bombers? It is possible that the (apparent) targets of the bombers are regularly in cities or the like. That would explain the behavior of the bombers. I'll be watching the operation in more detail... Thank you! Oops...to talk about a Battlefield Europe mod without some show off...here is the lost link to a summary! battlefieldeuropeproject.webnode.com Link to comment Share on other sites More sharing options...
Xenon 141 Posted October 12, 2013 Share Posted October 12, 2013 This is looking great! I'm really looking forward to the finished release! Link to comment Share on other sites More sharing options...
Battlefield Posted October 12, 2013 Author Share Posted October 12, 2013 Okay. The coastal bomber tried to assist a heavy bomber in the preparation of a British ground offensive against Benghazi. That's it. I will be slightly increase the values of demoralization and loss prevention for this unit. :cool: Hi Xenon! The graphics, scripts, and other contents approaching 99%. But the debugging in all areas is more like a Stalingrad than a Blitzkrieg...I feel surrounded by problems and it always seem to be more. Link to comment Share on other sites More sharing options...
Hubert Cater Posted October 15, 2013 Share Posted October 15, 2013 Glad you were able to sort something out and that is a great looking mode, thanks for putting the time and effort into this and for sharing Link to comment Share on other sites More sharing options...
dtreller Posted October 16, 2013 Share Posted October 16, 2013 Sounds great! I'm looking forward to this =) Good luck! Link to comment Share on other sites More sharing options...
Cantona66 Posted October 16, 2013 Share Posted October 16, 2013 Sound great! Link to comment Share on other sites More sharing options...
Battlefield Posted October 17, 2013 Author Share Posted October 17, 2013 Hello friends of neat turn-based strategy In a test game with my modification, I found a sound bug that could crash my campaign completely. After some work I was able to locate a damaged sound file and replace it. Now with my nose deep sunk into the sound files from AoC and the base game GC, I found there to my surprise the file "anti_tank_attack". A file "rail_gun_attack" is stored in the sound folder of AoC , which shows up as identical in content to the "anti_tank_attack" file during playback. I remembered now that the ingame battle sounds of of the units AntiTank and Railgun are the same. My modders heart rejoiced and I thought I could give the anti-tank unit its own cannons thunder. I changed the contents of the file "anti_tank_attack" and...surprise...I still heard the Railgun. A reciprocal exchange of the "rail_gun_attack" sound finally revealed the solution: The AntiTank unit in the base game GC directly accesses to the file "anti_tank_attack". But AoC seems to address both, the Railgun and the Anti-Tank, with the new "rail_gun_attack" file. Although it includes all else needed files, except the newly added sounds, from vanilla GC. Is this a bug or a feature? :confused: Link to comment Share on other sites More sharing options...
Battlefield Posted October 18, 2013 Author Share Posted October 18, 2013 Oh oh...definitely a bug. But obviously in my files. After deletion of all sound files and a replacement from my backup files now both units have an individual sound. Strange thing all this, but my modders heart rejoiced again. The work continues... :cool: Link to comment Share on other sites More sharing options...
Battlefield Posted November 3, 2013 Author Share Posted November 3, 2013 Hello everyone! I just uploaded my Battlefield Europe files. If all goes well, this should be available for download shortly. 1939_Battlefield_Europe_for_AoCv102 File Version: 1.0 This scenario is essentially based on the "1939 Storm Over Europe" campaign Romania is now a separate major nation along with the United Kingdom, France, USA, USSR, Poland, Germany and Italy Added minors: Slovakia and Croatia (DE) Relocated some loops. Others are disabled in multiplayer. (Sorry allies, no avoidance of the German u-boat threat by directly "looping" into the North Atlantic and Arabian areas of tension! But you will win anyway...maybe ;-) Added/changed few events and sounds... Units: Evented "elite" units for Germany (Waffen-SS) and USSR (Red Army Guards/NKVD) [Altered 3D unit icons and adjusted unit values. This minor based, additional units have improved combat values and may not be reproduced. Use them wisely! In the alternative, Heavy Tanks, Corps, Mechanized Infantry, Special Forces and Pioneers were blocked for minors!] Deployment if DE Waffen-SS "yes": 1939 - 1 Inf. Corps. 1940 - 1 Inf. Corps; 1 StuPio Reg. 1941 - 1 Mech. Div. 1942 - 1 Tank Group; 1 Inf. Corps 1943 - 1 Tank Group; 1 Mech. Div.; 1 StuPio Reg. 1944 - 1 Tank Group 1945 - 1 Inf. Corps Deployment if DE Red Army Guards "yes": 1942 - 1 Tank Group; 2 Inf. Corps 1943 - 1 Tank Group; 1 Mech. Div.; 2 Inf. Corps 1944 - 1 Tank Group; 1 Mech. Div.; 2 Inf. Corps 1945 - 2 Inf. Corps Evented foreign Waffen-SS (France; Nederland; Latvia) Evented NKVD HQ renamed to Army HQ [Altered 3D unit icons] Garrison [Altered 3D unit icons and carefully increased the soft defense value] Division changed to Mountain Infantry [Altered 3D unit icons and adjusted unit values. Compared to regular infantry divisions, these units have longer training times, better defensive values against infantry, weaker against tanks, are quickly on foot, but can not be motorized! Corps changed to Infantry Division [Altered 3D unit icons and unit values] Mechanized changed to Mechanized Division [Adjusted unit values to field them as divisions] Army changed to Infantry Corps [Altered 3D unit icons and adjusted unit values to represent two infantry divisions.] Anti Tank changed to Tank Destroyer [Altered 3D unit icons and adjusted unit values for more "Panzerjägerabteilung" and less "lonly AT in the woods" in mid and late games. Dangerous tank hunters but at the same time prey to (almost) all enemy infantry units!] Light Tank changed to Armored Recon [Adjusted unit values] Airships changed to Coastal Bombers [Altered 3D unit icons and adjusted unit values accordingly AoD] Special Forces [Partially altered 3D unit icons and adjusted unit values. These units represent all of the US Marines to the italian Bersaglieri and does not constitute "Commandos" in the strict sense] Tank Group [Partially altered 3D unit icons. (Germany; Romania; USSR) Changed order of appearance for German Tanks: Pz. II; Pz. III; Pz. IV; Pz. VI; Pz. V; Pz. VI Ausf. B] ...and few more fine adjustments! Added, changed and altered lots of pictures and sprites. Too many to be listed here... Last, but not least: All new military unit sprites. These hybrids are zoomed out into nato symbol units. All newly added or modified 3d units were selected and designed to fit harmoniously as possible in the existing units set. Hints: Best played as axis against allied AI or multiplayer "Soft Build Limits": Off Because of the predefined settings in the event script the Waffen-SS (or the RA Guards) remains initially "neutral" after a positive decision and joins the respective main power during the circular shift of rounds. So be patient... Have mercy, this is my first (published) modification... ;-) Cheers Battlefield Link to comment Share on other sites More sharing options...
Xenon 141 Posted November 5, 2013 Share Posted November 5, 2013 When starting the campaign in AOC (1.02) I receive the following errors: FAILED(sound: initialize_naval_attack_buffer): 0x80070057 "Wrong Parameter" FAILED(on_menue_command): 0x80070057 FAILED(on_left_button_up) segmentation violation The standard game works fine, anyone else having this problem? Link to comment Share on other sites More sharing options...
wlape3 Posted November 5, 2013 Share Posted November 5, 2013 I've had the last two when my mod files became corrupted. Try opening your mod in the editor and resaving it or try changing the customization settings until the errors stop. Link to comment Share on other sites More sharing options...
dtreller Posted November 5, 2013 Share Posted November 5, 2013 Works fine for me. Looking forward to trying this out =) Thanks! Link to comment Share on other sites More sharing options...
Xenon 141 Posted November 5, 2013 Share Posted November 5, 2013 I disabled the "CUSTOM_SOUND" entry in the campaign customization settings and everything works fine now. Looking really great! Thanks for the campaign, Battlefield! Link to comment Share on other sites More sharing options...
Battlefield Posted November 5, 2013 Author Share Posted November 5, 2013 When starting the campaign in AOC (1.02) I receive the following errors: FAILED(sound: initialize_naval_attack_buffer): 0x80070057 "Wrong Parameter" FAILED(on_menue_command): 0x80070057 FAILED(on_left_button_up) segmentation violation The standard game works fine, anyone else having this problem? Hi Xenon 141 Your error messages could indicate damaged or corrupted files. Tonight I will once again control my packed original files. If I can locate a damaged file in the data packet I will upload the base files again. If not, then there could be errors occurred during the data transfer (upload / download). A resaving of the campaign under a new name is only useful if all files are intact! Hi dtreller If the mod is running on your system without any problems, then the data of "Xenon 141" may have been corrupted during the download... Link to comment Share on other sites More sharing options...
Battlefield Posted November 5, 2013 Author Share Posted November 5, 2013 I disabled the "CUSTOM_SOUND" entry in the campaign customization settings and everything works fine now. Looking really great! Thanks for the campaign, Battlefield! Nice to hear Xenon 141! But unfortunately you can not hear all the new sound effects! ;-) I will look at the "naval_attack" sound file inside my package. If you do not like to download the entirely files again, then try it to separately replace the "naval_attack" file in the sound folder with a copy the of the original file. Link to comment Share on other sites More sharing options...
Battlefield Posted November 5, 2013 Author Share Posted November 5, 2013 Hi Xenon 141 All files work properly on my system. Also in the download packages from the "File Repository" I could not find any corrupted files. Seems to be an individual file error while downloading or just a matching error between the game and the newly added mod. In the latter case, a renaming and saving of the campaign in the editor would be helpful... Link to comment Share on other sites More sharing options...
Battlefield Posted December 11, 2013 Author Share Posted December 11, 2013 I just uploaded Battlefield Europe V1.1 for AoCv103! Changed/altered some pictures and sprites British units are slightly strengthened when the "Africa Corps" event is selected North Africa (from Tunis to Alexandria) must be in Allied hands before U.S. forces prepare for an invasion of Italy (Allied-AI) I've uploaded an alternative 3d/Military units package for AoC/AoD. The file is located, however, in the "Assault on Democracy" folder. Cheers Link to comment Share on other sites More sharing options...
Amadeus Posted December 14, 2013 Share Posted December 14, 2013 I am missing a cgn file to start the campaign. Are you sure you uploaded it? Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 14, 2013 Share Posted December 14, 2013 Got this working yet? Guessing your custom mode will be good. Link to comment Share on other sites More sharing options...
Battlefield Posted December 14, 2013 Author Share Posted December 14, 2013 Damn .. I'm very sorry ... have now attached and uploaded the missing cgn file! Link to comment Share on other sites More sharing options...
jon_j_rambo Posted December 14, 2013 Share Posted December 14, 2013 Thanks for getting this taken careof. -Legend Link to comment Share on other sites More sharing options...
Amadeus Posted December 14, 2013 Share Posted December 14, 2013 Do not fret, you made a quality work. One of the best mods ever! Link to comment Share on other sites More sharing options...
Battlefield Posted December 14, 2013 Author Share Posted December 14, 2013 Providing the full file at Battlefront will probably take something. The new file should be described in the repository with "File Date: 14 Dec 2013". Thanks for the positive criticism and patience. If there are still any suggestions or problems...please diligently report! Link to comment Share on other sites More sharing options...
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