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Vein's CW troops [RELEASE]


Vein

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I have uploaded my CMBN CW troops over at greenasjade.

It's a hefty 207mb zip file containing:

British inf/para/skins

Canadian inf/para/skins

Polish inf/para/skins

CW gear

CW helmets mix / CW helmets all scrim.

Here's a pretty crap picture of some of them (too much vino tinto to be bothered to take better pics :o):

7trx.jpg

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Not really. You could replace some of the files but it would be a mish mashy mess.

Luckily for you though I will be releasing a GL version soon containing:

British Inf/Tropical/Para/Tropical shorts

Canadian Inf/Tropical/Para/Tropical shorts

Polish Inf/Tropical/Para/Tropical shorts

New Zealand Inf/Tropical/Tropical shorts

Nearly done, just trying to check them all out. May be released tomorrow.

It's around 400mb. Ouch.

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Thanks again for the job, but I need to know, how work CM 2.0 , there are bmp files for British, Polish & Canadian uniforms & Para units, and when I put your mod in Data "Z" folder, Canadian & Polish helmets appears with the British design!

I RezExploded your mod to choose what helmet I need for each country & renamed properly each bmp files without succes what I do wrong?

I thought the 2.0 version must to give us more choice with uniforms?

By the way I give you a sample, I trying to rename a bmp file "41st" (41st Armored Regiment camoed uniforms) as we can have with 101st & 82nd airbornes but it doens't work! I'm a bit disapointed about that, I don't know if it's already discussed before but I have no too much time to read each thread!

Cheers, Pat

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As far as I could tell adding the [nation] suffix to the helmets didn't seem to work (but it does with boots). All helmets default to the British helmets (I had made Polish helmets but they wouldn't show up).

I don't think just adding whatever you like in the [*] works. I assume the scenario would need to specifically reference which uniform to use. But I am just guessing. I have no idea.

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As far as I could tell adding the [nation] suffix to the helmets didn't seem to work (but it does with boots). All helmets default to the British helmets (I had made Polish helmets but they wouldn't show up).

I don't think just adding whatever you like in the [*] works. I assume the scenario would need to specifically reference which uniform to use. But I am just guessing. I have no idea.

Vein, thanks for the quick reply, I understand better now, may be, only mdr.files could be help us I guess (Mord if you read this thread your contribution is fully needed), I hope a patch comes with the next module!

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The mdr file doesn't seem to point to specific skins anymore. They are all replaced by 'placeholder'. This means you can't hex mod the helmets etc in.

E.g. in v1 I modded all my CW para to have camo faces (separate from the inf) by hex modding the mdr files. This isn't possible now.

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