BDW Posted May 29, 2013 Share Posted May 29, 2013 +1 vote for this feature, too. 0 Quote Link to comment Share on other sites More sharing options...
Fenris Posted May 29, 2013 Share Posted May 29, 2013 This is something that is definitely possible. This is, I think, the first request I've seen for it since CMSF was first released. Because moveable waypoints or not, the ability to click on movement lines and switch units is still applicable. So I don't feel too bad about forgetting about this behavior since in 6 years nobody that I know of has mentioned it until now There's an argument to be made for the camera moving and a counter argument for keeping it stationary. I think the better way, most of the time, is to have the camera remain stationary. Though we can see what the testers thing for sure. No fears about accidental waypoint movement. The behavior I'm picturing would be one click on a movement line to select the unit and then click/hold to move a waypoint. This is a pretty good safety feature to avoid accidental movement and it also is kinda necessary because waypoints aren't explicitly available except to current units. Steve +1 I very often micro manage waypoints by selecting the movement lines in CM1. Something I'd be happy to see in CM2. FWIW I'd prefer to keep camera stationary. -F 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 29, 2013 Share Posted May 29, 2013 One thought has occurred to me with this that may be a conflict to cause people to select lines when they do not want to. How will this be avoided when player often left click hold on the map to use smooth camera control? Will there be a way to left click to select lines while also having left click for camera control, and not have this problem? 0 Quote Link to comment Share on other sites More sharing options...
JRMC1879 Posted May 29, 2013 Share Posted May 29, 2013 One thought has occurred to me with this that may be a conflict to cause people to select lines when they do not want to. How will this be avoided when player often left click hold on the map to use smooth camera control? Will there be a way to left click to select lines while also having left click for camera control, and not have this problem? Select a bit of the screen that doesnt have a line ? 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 29, 2013 Share Posted May 29, 2013 Select a bit of the screen that doesnt have a line ? Sure, I think that is the answer in a perfect world, but I do see the most accidental line selections at times due to this. People will have to remain aware to not accidentally camera click on top of a line, which would be new to adapt to. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted May 29, 2013 Share Posted May 29, 2013 +1 to that feature. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted May 29, 2013 Share Posted May 29, 2013 Amnesia is a horrible thing to behold. +1 to the SAUBCOAMP (Select A Unit By Clicking On Any Movement Path) functionality. (Pronounced "sawb camp" for those reading along aloud.) Ken 0 Quote Link to comment Share on other sites More sharing options...
Battlefront.com Posted May 29, 2013 Share Posted May 29, 2013 Click + Hold is a different behavior than Click as far as the game is concerned. So I don't see that being a problem. And even if it is, I don't think it's not something that will come up very often. Clicking somewhere that doesn't have a line should be easily possible 99% of the time. Steve 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted May 29, 2013 Share Posted May 29, 2013 Amnesia is a horrible thing to behold. +1 to the SAUBCOAMP (Select A Unit By Clicking On Any Movement Path) functionality. (Pronounced "sawb camp" for those reading along aloud.) Ken Acronym Assignment Syndrome is a horrible disease too. 0 Quote Link to comment Share on other sites More sharing options...
Whiterider Posted May 30, 2013 Share Posted May 30, 2013 Yes, moveable waypoints are neccesary. On the other note I can´t stand playing large scenarios :mad:, why? Because there is no minimap, a simple and "stupid" thing that avoids a lot of micromanagement. Did somebody think about it? 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 30, 2013 Share Posted May 30, 2013 Going to level 9 is almost like having a minimap. Any smaller scale in a large scenario and a minimap wouldn't be that useful. I do wish that the "ctrl-click" metyhod of moving around a map worked better. In CM1 is was very reliable and would takeone to exactly where one wanted. In CM2, "ctrl-click" on an area of the map seems to send one off somewhere totally confusing most of the time. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 30, 2013 Share Posted May 30, 2013 There's an argument to be made for the camera moving and a counter argument for keeping it stationary. I think the better way, most of the time, is to have the camera remain stationary. Though we can see what the testers thing for sure. Yeah, (one of) the point(s) of using the lines to select is to retain the context of what you're messing with, and automatically wooshing half way across the map back to the unit would be irritating in the extreme (especially if you happened to click the wrong line in a crowded situation). It would be nice to be able to use waypoints as fixed viewpoints in the same way as you can units. Ctrl-Tab with a waypoint selected, maybe, and if you were in "waypoint of view" mode, clicking on another line might take you to the waypoint itself rather than just selecting it, though that might be just as annoying as being moved to the unit... 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted May 30, 2013 Share Posted May 30, 2013 I can´t stand playing large scenarios :mad:, why? Because there is no minimap, a simple and "stupid" thing that avoids a lot of micromanagement. Did somebody think about it? I agree with Erwin. There is no need for minimap in CM's camera has much more range than most RT games. Zooming way out to 8-9 preset camera will produce a mini map effect. Give it a try. It is much more versatile than a fixed minimap like most other games have. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 30, 2013 Share Posted May 30, 2013 "Yeah, (one of) the point(s) of using the lines to select is to retain the context of what you're messing with, and automatically wooshing half way across the map back to the unit would be irritating in the extreme (especially if you happened to click the wrong line in a crowded situation)." Clearly, we use different techniques to play the game. I find the above issue happened rarely to me in CM1. The frustration of constantly having to go back and locate a unit in order to then go someplace else in the map to adjust its waypoint happens much more frequently in my CM2 games and is far more time-wasting and irritating. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted May 30, 2013 Share Posted May 30, 2013 "Yeah, (one of) the point(s) of using the lines to select is to retain the context of what you're messing with, and automatically wooshing half way across the map back to the unit would be irritating in the extreme (especially if you happened to click the wrong line in a crowded situation)." Clearly, we use different techniques to play the game. I find the above issue happened rarely to me in CM1. The frustration of constantly having to go back and locate a unit in order to then go someplace else in the map to adjust its waypoint happens much more frequently in my CM2 games and is far more time-wasting and irritating. I think you're misreading my last post. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted May 30, 2013 Share Posted May 30, 2013 In that case, apologies... Obviously, I very much hope we'll eventually have waypoints and lines function as they did in CM1 as it would speed up gameplay considerably. 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted May 30, 2013 Share Posted May 30, 2013 Ditto. Line clicking will save lots of time and improve playability a lot. 0 Quote Link to comment Share on other sites More sharing options...
Kanonier Reichmann Posted May 31, 2013 Share Posted May 31, 2013 Include me on that long list of people who would love to see this implemented. Regards KR 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted May 31, 2013 Author Share Posted May 31, 2013 If and when you guys do implement this Steve I hope you can also make it so the lines are always visible, even when no unit is selected (currently they disappear if no unit is selected). Or at least maybe add the option to the hotkey function to have them always be on, so cycling alt+p would give you: Show All Move Paths OFF Show All Move Paths ON Always Show All Move Paths ON It doesn't matter much right now since we can't select the lines anyways, but once we can, it will be very helpful to always be able to see them. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted May 31, 2013 Share Posted May 31, 2013 make it so the lines are always visible, even when no unit is selected *bletch* Or at least maybe add the option to the hotkey function ... No, not "maybe". UNLESS it is a cyclable option, do not do this. 0 Quote Link to comment Share on other sites More sharing options...
jhmorneau Posted May 31, 2013 Share Posted May 31, 2013 + 1 for Line clicking !!! I'd also really appreciate having a toggle "Show All Move Paths" ON/OFF like there was in the old CM (IIRC). 0 Quote Link to comment Share on other sites More sharing options...
akd Posted May 31, 2013 Share Posted May 31, 2013 + 1 for Line clicking !!! I'd also really appreciate having a toggle "Show All Move Paths" ON/OFF like there was in the old CM (IIRC). Might want to try ALT + P 0 Quote Link to comment Share on other sites More sharing options...
noxnoctum Posted May 31, 2013 Author Share Posted May 31, 2013 *bletch* No, not "maybe". UNLESS it is a cyclable option, do not do this. I don't understand the problem, you can just press alt+p to turn them off. Like the trees. Did it bother you in CMx1? That's all I'm asking for. The exact same thing. Might want to try ALT + P It still only shows up if you have a unit selected though. In CMBB if you u had them turned on they were visible at all times. (unit selected or no... IIRC it was shift+p in CMx1) 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted May 31, 2013 Share Posted May 31, 2013 *bletch* No, not "maybe". UNLESS it is a cyclable option, do not do this. +1 to *not* doing doing this (but again I am OK with a tri state "only selected unit path", "all paths when when there is a selection", "all paths all the time"). 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted May 31, 2013 Share Posted May 31, 2013 +1 to selectable movement path lines and to the tri state path on selections. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.