mcaryf1 Posted February 4, 2013 Share Posted February 4, 2013 It seems to me that as aircraft are teched up with longer ranges then the interception ability becomes unrealistic as it is effectively happening over 100s of miles and there would not in reality be time to react to an enemy attack. I realise aircraft units represent several hundred actual planes spread over a number of airfields therefore not necessarily just in the actuall unit square but higher range tech should not increase the number of planes but rather how far they can fly. I suppose you could possibly argue that tech is also about radar early warning but I still think interceptors go too far. I went back to check what the manual says about interception and that seems to indicate that interception relates to the spotting range rather than the strike range but in the game it seems to be the strike range that is used. I was thinking of suggesting that interception should be limited to half strike range (fractions rounded up) but if it really is supposed to be spotting range then that would be better if it can be made to work. Regards Mike Link to comment Share on other sites More sharing options...
pzgndr Posted February 6, 2013 Share Posted February 6, 2013 Hubert would have to clarify what the code is really doing. It may be that interceptions appear to be at strike range but are in fact calculated based on spotting range, in which case the display for where the air battle occurs may need to be looked at. I'm not sure offhand, but would agree that the reduced spotting range should be used. Link to comment Share on other sites More sharing options...
mcaryf1 Posted February 7, 2013 Author Share Posted February 7, 2013 Hi Pzgrndr It certainly seems as if the yellow highlight indicating the intercept range goes out to maximum strike range and that is what appears to happen in the game. I increasingly use the AA unit to provide protection and I give that a range of 2 as I regard it as conceptually a number of AA batteries assigned to a theatre mainly because space constraints would make it too unwieldy to have lots of AA units occupying squares. The same sort of argument applies to fighters but in that case it is the steady increase of range from higher tech levels for fighters that makes them seem anomalous. Regards Mike Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 13, 2013 Share Posted February 13, 2013 For GOLD interception should be Spotting Range - 1 and will increase with each Long Range increase as spotting range increases. Link to comment Share on other sites More sharing options...
mcaryf1 Posted February 15, 2013 Author Share Posted February 15, 2013 Hi Hubert But is that what is actually happening? Regards Mike Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 16, 2013 Share Posted February 16, 2013 Just looking at the code I would say yes, however if you have an example of a saved turn where it looks like it is not working this way please don't hesitate to send it my way and I'd be happy to take a look. Send to support@furysoftware.com Link to comment Share on other sites More sharing options...
mcaryf1 Posted February 17, 2013 Author Share Posted February 17, 2013 Hi Hubert I do not have to send you a saved game. If you just try the standard Axis High Tide scenario you will find that the yellow highlight which indicates the interception range is actually lighting up at full range minus 1 not spotting range minus 1. In fact I think spotting range minus 1 might be too short as in this scenarion the unmodified planes can only spot out to 2 so the intercept range would be just 1. I think spotting range itself might be about right. Regards Mike Link to comment Share on other sites More sharing options...
Hubert Cater Posted February 26, 2013 Share Posted February 26, 2013 My mistake, I misread the code as we've changed this a few times, it is in fact strike range - 1 for GOLD so the display of the interception highlights appears to be correct. Link to comment Share on other sites More sharing options...
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