MikeyD Posted January 6, 2013 Share Posted January 6, 2013 I just got done re-re-replaying "Kings in Retirement" in Realtime. Targets and threats pop up so unexpectedly as you round that bald hilltop I can't imagine hitting 'GO' and letting fate take its course for a full minute. Some scenarios are good WeGo battles, some are good realtime. 0 Quote Link to comment Share on other sites More sharing options...
Valera Posted January 6, 2013 Share Posted January 6, 2013 WEGO only. I too like to watch as a minute passed fight from different angles 0 Quote Link to comment Share on other sites More sharing options...
Apocal Posted January 6, 2013 Share Posted January 6, 2013 RT. And I don't pause that much, maybe 3 times tops in a hour long game. 0 Quote Link to comment Share on other sites More sharing options...
dieseltaylor Posted January 6, 2013 Share Posted January 6, 2013 WeGo only. 0 Quote Link to comment Share on other sites More sharing options...
Doug Williams Posted January 6, 2013 Share Posted January 6, 2013 WeGo only. For the same reasons several others mentioned. If I want to play real time, I'll reload Starcraft. 0 Quote Link to comment Share on other sites More sharing options...
John N Posted January 6, 2013 Share Posted January 6, 2013 Wego, for the same reasons. I like to get down in the dirt and watch the fight. There is no way I could command a company in real time nor a Battalion which is what I play most of the time. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted January 6, 2013 Share Posted January 6, 2013 WEGO PBEM nearly exclusive - this allows me to play when I have the time. Other modes only for testing. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted January 6, 2013 Share Posted January 6, 2013 WEGO most of the time especially when playing campaigns. Real time if map is small/small unit size is present. 0 Quote Link to comment Share on other sites More sharing options...
Amizaur Posted January 6, 2013 Share Posted January 6, 2013 I prefer WEGO. I only try RT with small scenarios or to do some testing. I can't be in two places simultaneously. WEGO with selectable turn legth would be ideal. 1 minute for PBEM and something like 30sec for playing against AI, future TCP/IP and TCP/IP-like PBEM games. 0 Quote Link to comment Share on other sites More sharing options...
Collingwood Posted January 7, 2013 Share Posted January 7, 2013 Only ever WEGO, for the excellent reasons already mentioned. I can save each replay and view it later for screen capture The uncertainty and excitement of 'not quite in control' for periods of the action. It seems more realistic to me as a commander that I can say "take your squad around the left of that hill" - and then see it go pear shaped, instead of "take your squad left... oops, better dodge right.... hang on, come back and go over there". WEGO means I have to think very cafefully about the consequences of my orders. Your orders better be right, or your men are in a world of pain. A bit like the real thing 0 Quote Link to comment Share on other sites More sharing options...
agusto Posted January 7, 2013 Share Posted January 7, 2013 When i started with CMSF is was playing RT solely. On the one hand i was used to that type of gameplay from all the other games i had previously played and thus found WeGo to be kinda...bulky, on the other hand i couldnt stand seeing a squad beeing shot to pieces while i am unable to retreat them. Playing RT did kinda took the fun out of the larger battles though. The funny thing is, however, that since i play wego i take much fewer overall casualties, eventhough i cant pull back an endangered unit immideatly. That is probably the result of the more careful planning wego demands for. 0 Quote Link to comment Share on other sites More sharing options...
SlowMotion Posted January 7, 2013 Share Posted January 7, 2013 When playing in RT mode and big map, I often had units in several groups around the map. Gameplay tended to be like turnbased, but with different turn lengths for different groups. The group I was actively micro managing had very short delays, but some far away group sometimes had to cope on their own for several minutes before I had time to give them new orders. Sometimes this "can't change orders every 60 seconds" created situations that almost never happen in turn based mode: like some units advancing for several several minutes and surprising the AI defenders totally - because the player who sees the whole map isn't helping those AI units. 0 Quote Link to comment Share on other sites More sharing options...
Placebo Posted January 7, 2013 Share Posted January 7, 2013 100% WEGO, feels more realistic not being able to micromanage situations, and the replays are invaluable. 0 Quote Link to comment Share on other sites More sharing options...
invernomuto Posted January 7, 2013 Share Posted January 7, 2013 Most WeGo (I play WeGo only in PBEM, i tried RT against the AI but I prefer WeGo also in single player). 0 Quote Link to comment Share on other sites More sharing options...
Kingofclubs Posted January 7, 2013 Share Posted January 7, 2013 WeGo. I enjoy getting up close on replay and watching the action. 0 Quote Link to comment Share on other sites More sharing options...
macjimm Posted January 8, 2013 Share Posted January 8, 2013 Wego. RT is okay when using a platoon (or two). With more than a company there is too much happening to keep track of all the action at once and I seem to miss so much of the battle. 0 Quote Link to comment Share on other sites More sharing options...
winkelried Posted January 8, 2013 Share Posted January 8, 2013 WEGO - since it was like this in CMBO and it always will be yes I am stubborn. 0 Quote Link to comment Share on other sites More sharing options...
MengJiaoRedux Posted January 8, 2013 Share Posted January 8, 2013 I hate WeGo, so only real-time. Though sometimes it's sad to miss some details when playing big battles. I haven't been able to go back to WeGo since Shock Force. You can save the real time game periodically and take a look at things, though of course each run is an alternative universe. I guess I like that aspect of real time as well. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted January 8, 2013 Share Posted January 8, 2013 Funny how CMx2 was really designed as an RT game yet many still prefer WEGO. I think some of the issues WEGO has is because it was designed as an RT game in the first place. I never understood the decision to go RT when WEGO was the major selling point in my opinion of CMx1. Though it's improved greatly for WEGO since the first release of SF I'm sure if it had been designed as a WEGO game certain issues wouldn't be around even today. I will never understand why they originally designed the game for RT play over WEGO, but thankful WEGO is still in the game even though it still, in some respects, doesn't work aswell as CMx1. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted January 8, 2013 Share Posted January 8, 2013 Funny how CMx2 was really designed as an RT game yet many still prefer WEGO. I think some of the issues WEGO has is because it was designed as an RT game in the first place. I never understood the decision to go RT when WEGO was the major selling point in my opinion of CMx1. Though it's improved greatly for WEGO since the first release of SF I'm sure if it had been designed as a WEGO game certain issues wouldn't be around even today. I will never understand why they originally designed the game for RT play over WEGO, but thankful WEGO is still in the game even though it still, in some respects, doesn't work aswell as CMx1. I am not sure that is an exact description of the design process nor do I understand what you mean not working as well as CMx1. I know in one thread Steve actually discussed the whole idea of RTS versus WeGo and statements about it being an RTS oriented game, but that can also fall into semantics about what is "designed" and what is just the development process. For me it wasn't all that important as long as WeGo was still there how the design process went. What do you see as things that worked better in CMx1? I honestly don't recall well enough not having fired up CMx1 in a really long time to be able to compare objectively. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted January 8, 2013 Share Posted January 8, 2013 AIUI, RT was perceived to be a necessary step forward, in terms of broadening the player base for the game. I think there are some small bits of the game that were designed with RT primarily in mind that don't work as well in WeGo play. Specifically, the "instant commands", which mostly means the dismount command, which is only ever tied to the current location, rather than, as most commands are, tied to whichever waypoint you have selected. To my mind, the interface was also designed with RT in mind, and a specific way of playing RT, at that, which has in the past, by default, blighted it for WeGo to an extent. There were ways around that, but the initial interface settings pretty much turned me off CMSF at launch. 0 Quote Link to comment Share on other sites More sharing options...
Lt Belenko Posted January 9, 2013 Share Posted January 9, 2013 PBEM-WEGO pretty much strictly against my original Panzer Blitz friend from high school in the 70s. 0 Quote Link to comment Share on other sites More sharing options...
fry30 Posted January 10, 2013 Share Posted January 10, 2013 It has been a while since I played RT, but one game with ?Opelblitz? or some such through hamachi always sticks in my mind. Sometimes I wish RT wasn't so complicated to set up (h2h of course), but oh well, that is a whole other animal. Getting my butt kicked by Bradley PBEM, however, was amazing. Took me a very long time to realize I was losing that one! 0 Quote Link to comment Share on other sites More sharing options...
Quintus Sertorius Posted January 10, 2013 Share Posted January 10, 2013 I actually resent the presence of RT to the extent that it prevents the AI and certain types of commands from being as precise as they might otherwise be if they didn't have to function with RT. The WeGo controls could stand to be a bit more complex IMO (giving contingency orders, for example), but that wouldn't work with RT. 0 Quote Link to comment Share on other sites More sharing options...
Buzz Posted January 10, 2013 Share Posted January 10, 2013 Looks like WeGo is most prevalent form responders? My choice is RT in smaller scenarios across games CMFI/BN/CWSF (all Mac:D) WeGo for larger events for management and replay value. PBEM when I have the time. It is a "good thing" is we have so many options;) 0 Quote Link to comment Share on other sites More sharing options...
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