Combatintman Posted December 26, 2012 Share Posted December 26, 2012 Ok this is going to be the next mission and it will be an epic .... the map is 2762m by 768m. More details to follow. 0 Quote Link to comment Share on other sites More sharing options...
Sandokan Posted December 27, 2012 Share Posted December 27, 2012 Yup, a pretty large map. I wonder what would be the minimum pc specs in order to play it smoothly. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 27, 2012 Author Share Posted December 27, 2012 My computer is 3 years old now and it is running it without too many dramas - I've got a 2 Ghz processor with 3 GB RAM. 0 Quote Link to comment Share on other sites More sharing options...
Sandokan Posted December 28, 2012 Share Posted December 28, 2012 Great, quite similar to mine one. Waiting for this new mission. 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted December 30, 2012 Share Posted December 30, 2012 I look forward to it. What is the ETA on this one? 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted December 30, 2012 Author Share Posted December 30, 2012 ETA ... not sure yet. The map is done and the Blue and Red unit picks and deployments are all done. I have play tested this about ten times so far just to see whether things are achievable in the time frames allowed and this is where I'm struggling a bit right now. If I can make this work in its current form, it should be ready within the week. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 1, 2013 Author Share Posted January 1, 2013 Just done another play test and found that things are achievable although I need to do something about the surrender threshold. This is will be a pretty tough one to win I think but it is acheivable and I think you'll enjoy it as it has a nice balance of mounted and dismounted action. You will also need to invest about 4 hours of your time (which you will need) to work through it ... 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 1, 2013 Author Share Posted January 1, 2013 Ok - here's the mission brief as a taster ... Situation: Enemy Forces During the PVCP build operation (Op SLATE) around Gereshk in Nov 06, the Taliban frequently contacted friendly forces in the area of the sluice gates close to Habibollah Kalay. Intelligence received to date continues to identify a strong presence in the area supported by a C2 node located in Habibollah Kalay itself. Yesterday (09 Jan 07), a local civilian contractor working for ISAF was reported to have been brutally murdered by the Taliban and his body dumped in the area. The enemy in the area is assessed at approximately company strength and equipped with small arms, RPGs, indirect fire weapons and a limited IED capability. The Taliban in this area are also assessed as determined and will likely offer determined resistance to any friendly force incursions.. Situation: Friendly Forces Helmand Task Force (HTF) remains stretched by its commitments Province-wide and in order to retain some freedom of action, the enemy must be disrupted at every possible opportunity. It is assessed that a successful attack on this identified C2 node will disrupt Taliban operations in the Gereshk area for a number of weeks thus allowing stabilisation operations in Gereshk to gain further traction. Accordingly, Juliet Company Group 42 Commando RM comprising 1 and 2 Troops mounted in Armoured Support Company RM AFVs, with a platoon of 1 Tolay, 3 Kandak, 205 (Hero) Corps Afghan National Army (ANA), supported by Operational Mentoring and Liaison Teams (OMLTs) will conduct a cordon and clear operation. J Coy Group (named Manoeuvre Operations Group (North) (MOG(N)) has a JTAC and Tac Party from J Bty, 29 (Commando) Regiment RA grouped with it to call in offensive support. Offensive support assets comprise a mortar section from 42 Cdo RM, 105mm Light Guns from J Bty 29 Cdo Regt RA, US F15s (C/S Bone) and one Apache pair (C/S Ugly 50) in support. A second Apache pair (C/S Ugly 52) will conduct a RIP with C/S Ugly 50 during the mission. Situation: Terrain and Weather The principal terrain features affecting this operation are the Helmand River (Rud) and the numerous associated canals which run E-W. These features canalise Blue forces due to the limited number of available crossing points. The main crossing points are the sluice gates located to the E in the vicinity of Habibollah Kalay and these are key terrain. Also of note is the dominating high ground to the E which provides excellent observation over the sluice gates and surrounding terrain. There are a number of small villages comprising single storey buildings with 2m high compound walls. These offer excellent cover and concealment and good observation and fields of fire from their roofs. The remaining terrain is generally flat, comprising cultivated fields bounded by irrigation ditches and foliage. Manoeuvre is possible over all of this terrain, although irrigation ditches will need to be traversed with care by vehicles. The irrigation ditches and associated foliage offer excellent cover and concealment and are likely to be used extensively by the enemy. It is 0630 on 10 Jan 07 with the weather forecast as being largely overcast with cool temperatures. Weather effects are therefore assessed as neutral to both enemy and friendly forces. Mission: Overall Description Mission: ATTACK: J Coy Gp is to establish a cordon in the area of the sluice gates and clear the Habibollah Kalay area in order to disrupt TB C2. Tasks: 1. Advance to contact, clearing any enemy encountered en route to the sluice gates. 2. Recover the body of the murdered contractor 3. Secure the sluice gate area and establish a cordon. 4. Clear TB elements from the area of the sluice gate. Execution: Commander’s Intent My intent is to conduct a deliberate approach to the sluice gate area using ground elements to identify enemy elements. Once identified I will employ a combination of direct and indirect fires to neutralise them whilst minimising friendly force casualties. Having reached the sluice gate area, I will take advantage of the opportunity to concentrate my forces to initially defeat any TB elements in the vicinity of the sluice gates prior to establishing a cordon. With the cordon secure, dismounted elements will conduct a clearance of the area in order to locate and destroy the TB C2 node. Execution: Basic Plan Your choice OC Juliet Company but you will note that you are constrained by the terrain features. 2 Troop and the ANA are to the N, Coy HQ, your JTAC, FOO and FSG are in the centre with 1 Troop to the south. You will therefore be forced to advance along separate axis for much of the way. Key to maximising your firepower will therefore be a balanced movement to contact so do not let any elements get too far ahead of the others. The attached ANA, while brave, will need close mentoring so ensure that they do not become separated and ensure that they have the best support available when going into contact. Designer’s notes This mission was the largest operation conducted by MOG(N) (J Coy) to date during Operation HERRICK 5. It subsequently became known as ‘the battle of the sluice gates’ or ‘the day of days’. The original intent was for MOG(N) to push on further from Habibollah Kalay to disrupt the TB further up the Gereshk valley but in the event so much ammunition was consumed on this day that J Coy had to return to FOB Price after the action. As you can guess from this description, J Coy stirred up a hornet’s nest in the area and one of the Armoured Support Company Vikings survived 14 RPG hits, such was the intensity. CMSF unit constraints mean that Bulldogs are used in place of Vikings and the B1 bomber (C/S Bone) that was available has been replaced by a pair of F15s. The OMLTs are depicted by the various command elements generated in the unit picking process, these have been identified as such where possible but not all OMLTs are so named. All of the named Blue terrain objectives are ‘Touch’ objectives despite statements in the Mission Brief narrative which suggest they should be ‘Occupy’ objectives (Secure). Also, while the mission brief mentions establishing a cordon, this is not necessary in the scenario as the cordon to be formed would encompass Habibollah Kalay itself which is not on the scenario map. In essence therefore, all you have to do is advance to contact by ticking off all of the terrain objectives while minimising your own casualties to secure a victory. As such therefore, once an objective is touched, you can move on if you desire. This action is described in the book 3 Commando Brigade by Ewen Southby-Tailyour from which this mission was researched. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 3, 2013 Author Share Posted January 3, 2013 Should be with you in a few days gents - got the timings to work and found a way to prolong the insurgent surrender so that you have to work all along the map. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 7, 2013 Author Share Posted January 7, 2013 Some previews: This is the Google Earth image which can be found at the following Geo Coords: 31 50 16 35 N 64 37 28 33 E This is the map editor view: This is the overhead screenshot: Enjoy!! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 8, 2013 Author Share Posted January 8, 2013 Ok, final dump of screenshots ... This is a view from the Western edge of the map (blue setup) This is a view from the Eastern edge of the map This is a view from the North This is a view from the South Hopefully you will find this an interesting set of terrain to fight over. 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 10, 2013 Author Share Posted January 10, 2013 This should appear in the repository fairly soon - hopefully it won't take three attempts to upload like the last one did! 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 13, 2013 Author Share Posted January 13, 2013 Well not three attempts yet!!! Just had a second go at uploading this. 0 Quote Link to comment Share on other sites More sharing options...
snake_eye Posted January 14, 2013 Share Posted January 14, 2013 Hi Combatintman, Just read your briefing before downloading and installing the file. The battle ground is in itself a real challenge. If the three groups are effectively not moving together in order to provide ,each other, mutual support they will be at risk. The 04:00 time limit should restrain us to move too fast, that's good for doing a good tactical advance. I can't wait to get into it. Let you know and it doesn't matter If I get licked as long as I play a good scenario. The way the two preceeding were is in itself a good sign. Thanks for your work, not so many are being done for CMSF these days. 0 Quote Link to comment Share on other sites More sharing options...
TheDudeAbides421 Posted January 16, 2013 Share Posted January 16, 2013 I have tried for 2 days to download this scenario from the bf repository and I just cannot get it to load up. Any help as I would really like to play this map 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted January 17, 2013 Share Posted January 17, 2013 Are you login in the repository ? Do you have winrar ? Have you downloaded it to the right folder ? 0 Quote Link to comment Share on other sites More sharing options...
TheDudeAbides421 Posted January 17, 2013 Share Posted January 17, 2013 I use 7zip to unrar, but will try using winrar. I am of course logged into the repository and installed the file just like all the other ones that work. I will try winrar and see if that helps as maybe 7zip is corrupting the file during the unpacking 0 Quote Link to comment Share on other sites More sharing options...
Lille Fiskerby Posted January 17, 2013 Share Posted January 17, 2013 If you have placed it in the Game Files/scenarios directory you will find it under the name Habibollah Kalay. 0 Quote Link to comment Share on other sites More sharing options...
BlackMoria Posted January 19, 2013 Share Posted January 19, 2013 Very nice scenario with a very good mix of forces. I loved the map - your forces cannot link up physically until they near the far end the map so you are advancing on three narrow corridors due to the canals/waterways. Also a very generous time limit of 4 hours. I reached the back exit objectives with around a hour and half left on the clock and very minimal casualties (in fact, only 1 WIA). Fortune smiled at me as I took 4 RPG hits to vehicles during the scenario but had no penetrations. Taking it slow, and coordinating your forces with your artillery and tac air will win this one without too many casualties. The enemy is defending in depth so beware of penetrating too deep with one force without bringing your other forces up to support laterally with directed fires. It goes without saying to watch the choke points as that is usually where the enemy defends in strength. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted January 19, 2013 Share Posted January 19, 2013 Maybe just upload to CMMODS? 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted January 20, 2013 Share Posted January 20, 2013 Great scenario combatintman! Love your Afghanistan series and hope to see even more in the future 0 Quote Link to comment Share on other sites More sharing options...
Combatintman Posted January 25, 2013 Author Share Posted January 25, 2013 Thanks very much for all of the comments on this mission by all accounts it seems to play out for you in the way that I intended it to work which is very satisfying. My main issue as a scenario designer is that most of you seem to be much better players than I am - I don't think I've ever finished this one with more than an hour on the clock and I usually incur more casualties ... and of course I know pretty much what is going to happen!! Well done all who have achieved that. As to more missions - I have a few maps up my sleeve at this stage and of course there is the TELIC campaign to finish off. Unfortunately I am now back at work which means I have less time to devote to the fun activities in life so these will be a while off in the pipeline. Thanks again all for the feedback. 0 Quote Link to comment Share on other sites More sharing options...
Frankster65 Posted January 25, 2013 Share Posted January 25, 2013 Just started this scenario myself and so far it is riveting! 0 Quote Link to comment Share on other sites More sharing options...
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