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Overlay function rocks! Tips wanted


Vinnart
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I am totally digging this! I am working on a unique map that is, let’s say different than anything anyone has seen before. I am not sure how long it will take to create what I am making, but I have to take caution in not getting too addicted to this new medium, or I will not get other things done.

I have learned much from just playing, but If anyone knows of any visual tutorials in creating elevations, or good tips in working with them I would appreciate it. Searched, but haven’t found anything visual to look at to learn from. I want to learn as much as possible to cut down on production time in sculpting.

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  • 3 weeks later...

This is my first map so I am not an expert, but I do have some tips to pass along.

* Elevations cannot be more than 3 in difference or result is cliff. Learn to read the numbers, and visualize them. I used steps of 3 for most dramatic slopes.

*I used a combination of typographical contour lines, and vertical, horizontal, and diagonal contour lines like those used in a 3D model.

editor_zps66321827.jpg

Syropedawn3Rmblr_zps20aa1914.jpg

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This is my first map so I am not an expert, but I do have some tips to pass along.

* Elevations cannot be more than 3 in difference or result is cliff.

Actually it is at 5 meters change per tile that the terrain turns into a cliff. So you can go up to 4.

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Hmm your right ND. Thanks. I just tested it again. I could have sworn when I made some initial test I counted 3 before I got cliffs. Now I can go back into it, and see if I can get a bit more depth. I probably will have to adjust all #’s in some areas.

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