JSj 38 Posted December 13, 2012 Share Posted December 13, 2012 Well, since there's apparently no thread for quick, easy questions, I guess I'll have to start a new thread for this... couldn't find an answer when searching old threads either, or in the manual. I'm settting up some foxholes, and I wonder if there is a way to set their facing during the setup phase, before the battle? I just noticed that they seem to have an arrow pointing in the direction they are facing, so can you rotate that somehow, to put it towards the expected enemy line of advance? Also, does foxholes give better cover in some directions? Does the facing of the team in the foxhole, and the facing of the foxhole itself matter? Should they be in the same direction to get the best cover from them? 0 Quote Link to post Share on other sites
mjkerner 680 Posted December 13, 2012 Share Posted December 13, 2012 As far as my experience, no there is no way to face fowhooles. Nor is there an defensive advantage from directional fire...just being "in" the foxhole (and your team members might not actually be shown as in a particular hole...it's abstracted a bit) gets you the defensive benefits. Btw, I am certain my pixeltruppen have received benefits from just being prone behind a foxhole group...but that could be my imagination. 0 Quote Link to post Share on other sites
JSj 38 Posted December 13, 2012 Author Share Posted December 13, 2012 Ok, thanks for the reply! I just saw the big arrow pointing to the right (3 o' clock position) when the foxhole is selected, so it looked like it was facing in a certain direction. But I guess that's not the case then. 0 Quote Link to post Share on other sites
mjkerner 680 Posted December 13, 2012 Share Posted December 13, 2012 Well, at least I haven't come up with a way to turn the damn things in the last year. :-) 0 Quote Link to post Share on other sites
womble 301 Posted December 13, 2012 Share Posted December 13, 2012 Using Face can change the way your team uses the foxhole, which might persuade more pTruppen that they're safer in the hole,which they are, AIUI, even if there's some abstraction involved, though the degree of protection has been questioned in the past, and adjusted in previous patches. 0 Quote Link to post Share on other sites
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