Pete Wenman Posted October 12, 2012 Share Posted October 12, 2012 For those that have missed the announcement this is a pretty good little CMFI movie http://www.battlefront.com/community/announcement.php?f=137&a=568 P 0 Quote Link to comment Share on other sites More sharing options...
Frenchy Posted October 12, 2012 Share Posted October 12, 2012 Well done! 0 Quote Link to comment Share on other sites More sharing options...
gunnersman Posted October 12, 2012 Share Posted October 12, 2012 One of the best Battlefront movies I've seen yet! :eek: Glad there is something new that is CM related on the home page. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 12, 2012 Share Posted October 12, 2012 Thanks! That is a really good-looking and very well edited sequence. I think they shot a lot of it with quite a bit of "zoom" magnification to get that close-up effect. Any chance we can find out what graphics card settings they use? My in-game images don't quite that nice and I hope it's just that I have not got optimal nVidia settings. 0 Quote Link to comment Share on other sites More sharing options...
Gpig Posted October 12, 2012 Share Posted October 12, 2012 Heh heh, EXCELLENT! Love the "burn baby," moment. The triumph of Bazooka-man, very well done. 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 12, 2012 Share Posted October 12, 2012 He even looks a bit like Clint in Kelly's Heroes. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted October 13, 2012 Share Posted October 13, 2012 Brilliant! Superb editing and pacing. Love the way the bazooka guy emerges from the smoke with a grim set to his jaw. What map was this? 0 Quote Link to comment Share on other sites More sharing options...
Bradley Posted October 13, 2012 Share Posted October 13, 2012 As eloquently as I can put it, that was good. 0 Quote Link to comment Share on other sites More sharing options...
Warmachine113 Posted October 13, 2012 Share Posted October 13, 2012 This is pure epicness.. 0 Quote Link to comment Share on other sites More sharing options...
Macisle Posted October 13, 2012 Share Posted October 13, 2012 Very nice work! 0 Quote Link to comment Share on other sites More sharing options...
Splinty Posted October 13, 2012 Share Posted October 13, 2012 Seriously, that ROCKED! 0 Quote Link to comment Share on other sites More sharing options...
TheLotusEater Posted October 13, 2012 Share Posted October 13, 2012 Yo that seriously rocked. Epic pacing! I'm out o we-d can some1 give me a hook up PM me Chicago Barrington area thx. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted October 13, 2012 Share Posted October 13, 2012 Evidently, this trailer took its cues regarding abrupt swings of combat fortune from our very own DAR crowd! The battle rages back and forth, with momentary triumph being just that. Momentary. I feel sorry for those Italians in their M1917s. Unless they catch infantry on the hop, they're pretty much dead meat, seeing as how a strong sneeze will kill them! I'd remiss if I failed to note that the Fire on the Move bug which has plagued me since the CMBN Demo appears to be very much alive. Or is it a new Top Secret mod which fitted Stuarts with multiaxis gyrostabilization? Know how I stabilize my gyros? I make sure the plate's firmly on the table, lest my gyros tumble, leaving me hungry! Besides, the tzatziki makes a mess. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted October 13, 2012 Share Posted October 13, 2012 . . . tanks firing on the move. Bad. Troops stopping in the middle of fire-swept streets, devoid of cover, to take pot shots at a fortified enemy. Bad, bad. Other than that. Pretty good. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted October 13, 2012 Share Posted October 13, 2012 TheBlackHand, If that kind of exposure bothers you, then what about this? http://pictures.replayphotos.com/images/WEID/smd/weider-history-store-world-war-ii-battle-of-bulge-weid-wwii-x-00165smd.jpg I mistakenly thought this pic was taken after the Germans were hammered and in retreat. Wrong! Standing on a snow-covered battlefield, these American infantrymen of the 4th Armored Division fire at German troops, in an advance to relieve pressure on surrounded U.S. airborne units, near Bastogne, Belgium, on December 27, 1944. (AP Photo) Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted October 13, 2012 Share Posted October 13, 2012 Tube Guy® Lives! 0 Quote Link to comment Share on other sites More sharing options...
skogtroll Posted October 13, 2012 Share Posted October 13, 2012 I can only say "wow"! 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted October 13, 2012 Share Posted October 13, 2012 I love the cutback to the Grilles (Wespes?) when the artillery started to fall. 0 Quote Link to comment Share on other sites More sharing options...
TheVulture Posted October 13, 2012 Share Posted October 13, 2012 TheBlackHand, If that kind of exposure bothers you, then what about this? http://pictures.replayphotos.com/images/WEID/smd/weider-history-store-world-war-ii-battle-of-bulge-weid-wwii-x-00165smd.jpg I mistakenly thought this pic was taken after the Germans were hammered and in retreat. Wrong! Standing on a snow-covered battlefield, these American infantrymen of the 4th Armored Division fire at German troops, in an advance to relieve pressure on surrounded U.S. airborne units, near Bastogne, Belgium, on December 27, 1944. (AP Photo) To be fair, you can't really tell how exposed they are without seeing the enemy position and intervening terrain. If they are standing like that, presumably (I hope) it is because they can't see the enemy from a prone or kneeling position. Which in turn implies (to a first approximation) that only the upper parts of their bodies are exposed - they man in fact be no more exposed than a man lying prone in direct view of the enemy. Not saying that it is a health situation to be in, but it might not be quite as immediately suicidal as it at first appears. Regards, 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted October 13, 2012 Share Posted October 13, 2012 . . . tanks firing on the move. Bad. M4 Shermans and M5A1 Stuarts had gyrostabilizers. As long as the tanks were moving slow and sticking to a flat road surface there's no reason why they couldn't fire on the move. Its another matter travelling fast over rough country of course. Those gyrostabilizers were first generation. 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted October 14, 2012 Share Posted October 14, 2012 All I know is that when my guys are running across a street under fire, they're quite likely to stop running and start shooting, if only for a few seconds (long enough to die). This is certainly not what I was trained to do . . . and it is most certainly not what I WOULD do. So, it actually just occurred to me that in the GAME, what I probably need to do is give a QUICK order up to where I want my guys to RUN across an open space without stopping. Therefore, I should give a FAST order from one side of the street to the other (or whatever stretch of ground I don't want them stopping in the middle of). WW2 era tanks firing on the move? Well, how about it, Science? 0 Quote Link to comment Share on other sites More sharing options...
TheBlackHand Posted October 14, 2012 Share Posted October 14, 2012 ". . . there's no reason why they couldn't fire on the move" Provided that wasting ammo isn't considered a problem. From what I've read, and I've read a lot . . . this firing on the move thing is a real problem. Just because you CAN, doesn't mean you SHOULD. 0 Quote Link to comment Share on other sites More sharing options...
Michael Emrys Posted October 14, 2012 Share Posted October 14, 2012 ". . . there's no reason why they couldn't fire on the move" Provided that wasting ammo isn't considered a problem. From what I've read, and I've read a lot . . . this firing on the move thing is a real problem. Just because you CAN, doesn't mean you SHOULD. It depends. I'd agree with you if the intention is to gain a penetrating hit on another tank. But if the immediate goal is to suppress a personnel unit of some kind, say an ATG, then close should be close enough to give them a few seconds to move to a safer location. In any event, I think the gyrostabilizers—when they worked—were intended not so much to keep the gun on target during the move as to keep it close so that in a brief halt the gun could be quickly brought onto target. Michael 0 Quote Link to comment Share on other sites More sharing options...
Erwin Posted October 14, 2012 Share Posted October 14, 2012 "I should give a FAST order from one side of the street to the other (or whatever stretch of ground I don't want them stopping in the middle of)." Even FAST move may not prevent inf from stopping and firing in the middle. I accidentally found that my AT teams did that very successfully when I tried a FAST move from one cover to another in LOS of a tank. The tube guy stopped, aimed and killed the tank. I now use that tactic deliberately with success (when there is no better option). 0 Quote Link to comment Share on other sites More sharing options...
umlaut Posted October 15, 2012 Share Posted October 15, 2012 Happy you like the "movie", guys - it took a long time to make. More or less all my spare time in seven weeks. To obtain the best "camera" angles and backgrounds I had to make a map practically from scratch (not entirely from scratch, though. It is actually Clearing the Niscemi Highway - but so heavily modified that I doubt that the designer, Christopher Nelson, would be able to recognize his own map). The movie is a forty minute battle condensed into four minutes. So a huge part of the action had to be left out. I guess I have used no more than a few percent of the Fraps footage I´ve recorded. Due to Fraps´ uncompressed video files, the project ended up taking up around 350 GBs (!) of my hard drive. The footage was edited in Final Cut Pro 7 - the professional video editing programme I use in Faktafilm (my little video production company) Any chance we can find out what graphics card settings they use? My in-game images don't quite that nice and I hope it's just that I have not got optimal nVidia settings. My graphics card is a Nvidia GeForce GT 9800. All my in game setting are set to "best", "quality" etc. I cannot tell you the settings of the Nvidia panel, as mine is in danish. And since I don´t understand most of it - neither in danish nor english - I wouldn´t know how to translate it :-P I think they shot a lot of it with quite a bit of "zoom" magnification to get that close-up effect. I tried to avoid zooming as much as possible, as you lose a lot of the background when zoomed. But unfornately I often had no other option than to zoom to get the "camera" in the right position for a "shot". As for the tanks shooting on the move: Yeah, I did anticipate the comments. But even if most of the tank in the promo are in fact firing while stationary, there were a few shots of tanks firing on the move that were definitely better looking than the others. So I chose those, purely for visual reasons - and sacrificed historical accuracy for dramatic effect! It was actually quite funny that at the time when I was "shooting" the video there was a lively debate on the forum about the (lack of) historical accuracy in "Saving Private Ryan" and other WWII movies. And I found myself facing the same sort of dilemmas on whether to choose visual clarity or historical accuracy - not that different from the ones discussed in the debate. 0 Quote Link to comment Share on other sites More sharing options...
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