mathiasbw Posted September 24, 2012 Share Posted September 24, 2012 hello all! what do you think, if the players can choose which world war have sc3? i suggest a vote here in the forum. the logical sc3 war would be after scww2 and scww1 the ww3 (scww3). what is yours opinion? mathias Link to comment Share on other sites More sharing options...
xwormwood Posted September 24, 2012 Share Posted September 24, 2012 There have already been several WW3 campaigns (SC2 Patton drives east, SC Global Conflict). I would vote for both SC 2 GC Gold and SC WW1 breakthrough redone with a SC3 engine. Link to comment Share on other sites More sharing options...
SeaMonkey Posted September 26, 2012 Share Posted September 26, 2012 I'll second xwood's nomination! What might be highly desirable for SC3 is to start out with the Russian Civil war and as the game progresses have multiple "'endgame" possibilities where a victor could be declared at various stages. The players, of course, have the ability to continue the conflict, perhaps with various allegiance changes, subject to negotiations of MPPs and land, DE's, etc, with a final culmination in the 50s. So now the game can be multiple games within "the game" with a higher order of prestige awarded(tournament points) to a victorious player who manages his forces favorably deeper into the war timeline. Link to comment Share on other sites More sharing options...
mathiasbw Posted September 28, 2012 Author Share Posted September 28, 2012 my favorite war is ww2, then ww1, of course :-) the best is a super sc3 game with ww1, ww2 and ww3, from 1914 to 1960's! Link to comment Share on other sites More sharing options...
pzgndr Posted October 3, 2012 Share Posted October 3, 2012 The game engine already adequately covers both WWI and WWII. So porting the existing features into SC3 with hexes and a few more enhancements should be great. I have my doubts about using the game for a NATO-Warsaw Pact WWIII campaign simply because such a conflict would be short lived (weeks, months max) and not exactly something that could take advantage of all the fine Grand Strategy features of the game (research, diplomacy, production, etc.) However, rolling backwards to the Napoleonic Wars has a lot of interesting possibilities... Link to comment Share on other sites More sharing options...
comsolut Posted October 5, 2012 Share Posted October 5, 2012 I would vote for WW3 around 1980 but maybe a Calm Before the Storm type build up giving Nato and WP the chance to pre-build their armed forces to their own liking (i.e. Soviet Union could decide to add more carriers or surface ships vs land vs air). Then have the spark that ignites the conflict randomly generated so neither side know exactly which month year the conflict will start. It would be nice for the game to shift to a weekly time scale once hostilities commence but I'm just brainstorming here. Also - it would be a challenge to model the electronic portion war. ECM, Awacs, heat seeking missiles vs radar, and chemical warfare. Still - something resembling Tom Clancy's "Red Storm Rising" would have appeal - but how to do that in SC3 - that is the challenge. --------------- After that - I was thinking of SC Global War (the World War One game) would start to look interesting set in the American Civil War. Infantry, cavalry, artillery, balloons, etc. Link to comment Share on other sites More sharing options...
mathiasbw Posted October 5, 2012 Author Share Posted October 5, 2012 yes, with chemical weapons and nuclear weapons, start in 1983 for example (able archer 83)...or in 1962 (cuban missile crisis) or 1969 (ussuri incident between china und soviet union) etc. Link to comment Share on other sites More sharing options...
aesopo Posted October 12, 2012 Share Posted October 12, 2012 SC3 would need the ability to use parallel processing so big scenarios won't drag. Link to comment Share on other sites More sharing options...
Wodin Posted October 13, 2012 Share Posted October 13, 2012 Bring the scale down to regiment and set it during the Napoleonic Wars. However I expect SC 3 will go the way of SC2. A few WW2 games and a WW1 game. Link to comment Share on other sites More sharing options...
SeaMonkey Posted November 6, 2012 Share Posted November 6, 2012 I'm sick of these limited deployment options in SC, especially the island type settings, even land peninsulas are crowded. SC3 hexes don't need to be occupied by the addition of the HQ unit. It's time to make HQs and their resulting supply enhancements attachable to combat units and just give them a range of influence. Link to comment Share on other sites More sharing options...
jon_j_rambo Posted November 6, 2012 Share Posted November 6, 2012 U.S. Civil War. Link to comment Share on other sites More sharing options...
Amadeus Posted December 25, 2012 Share Posted December 25, 2012 What I would like to see is more variable starting conditions. I mean GOLD has a clear advantage for Axis player in Multiplayer. If there was the ability to give some additional mpp's or other stuff at the beginning. We played that in SC1 times. It is possible when modding I know but it would be better to give a decision in turn 1 or something like that. More fun I guess... Link to comment Share on other sites More sharing options...
SeaMonkey Posted December 25, 2012 Share Posted December 25, 2012 Try some of the other campaigns Amadeus. I grew tired of the same old beginning, choreographed opening moves and started sampling, "Axis of Evil", "High Tide", and "The Last Democracy". There is still "Allies Strike Back" and the "1948" scenario and if they are as unique as the aforementioned campaigns, there are a great many playing days a head of me. So to everyone who has grown a little bored of the opening 1939 campaign, I urge you to try the others, you will be richly rewarded.:cool: Link to comment Share on other sites More sharing options...
Amadeus Posted December 26, 2012 Share Posted December 26, 2012 You are right SeaMonkey, Axis high tide is pretty interesting. But for Multiplayer Hubert and Bill may program an easy betting system cause it depends on opponents which side is in favour. For example GB gets 200 or 300 mpp before making a single turn. In our German Panzerliga ladder there are too much Axis wins I guess. And betting in advance of a match were much fun. Tournaments were much more interesting too. Link to comment Share on other sites More sharing options...
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