Vark Posted September 16, 2012 Share Posted September 16, 2012 Just downloaded the demo, after purchasing a far more capable system, apart from some dodgy graphics (corrugated shadows and the occasional tracer like flicker on the landscape) I'm seriously impressed. Being a sadist I'm playing the UK mission (modern Jock column arrives piecemeal to occupy BUA) on Iron level with turns. So far so good. My Javelin, sniper and HQ units with attached MFC, have all deployed and are observing the target area, my recce squads are moving 200m ahead of their vehicles, and supporting Scimitars, scouting out my right flank. But I am finding it very difficult to position soldiers so they can take full advantage of the terrain. At the moment I am resorting to using units that can call artillery for a LOS tool, to move to enfilade positions. Surely a Javelin crew, or dedicated sniper team would be able to gauge this quite accurately. I have not met any enemy resistance, apart from two ATGM shots, so cannot use hunt, to work into good firing positions. Talking of the Sagger? shots, I'm assuming a pretty crappy system because after using replay I found out where the cloud of dust at the base of the enemy ridge came from! Gunner must have driven it into the ground straight after launch! The second missile though passed right over the vehicle and it sat there! Luckily, the turn ended and a pop smoke and reverse order got it to safety, but I'd have thought a recce vehicle with eyes on the firing point would have reacted automatically. The manual says that units can behave autonomously, but it sat there, is this normal? Anyway, very impressed, and the 1 to1 representation creates amazing tension and an, almost, emotional link with the pixel truppen. Finger crossed, can't wait for my two Challies to arrive and the AS-90's to bombard the Sagger? firing posts. 0 Quote Link to comment Share on other sites More sharing options...
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