Broadsword56 Posted November 1, 2012 Author Share Posted November 1, 2012 No, the release version will be HTH only, because there's no AI in it. I'm a mapper and not a coder. I leave that to the coding experts. I think El Guettar would lend itself very well to German player vs. AI, if anyone wants to code some active defensive plans for the Americans. Just open it up in the editor and have at it. Disclaimer: To most players, this scenario may be more of "an interesting historical simulation experience" than a thrilling game. That's because it's so massive, and there's a huge area of maneuver, that it will be beyond most people's comfort level. But I just wanted to make the historical OOB on the historical map and see how the simulation played out -- both for for my own amusement while waiting for the CMBN 2.0 upgrade, and to see what CMFI was capable of. I'm very impressed. So, enjoy El Guettar for the spectacle -- then adapt the map to other scenarios that might make for a smaller and more fun games in the NA theatre. I hope to include Tempestzzz's adobe building(s) into the modpack, so it should come with everything needed to make NA scenarios that include towns and settled areas too. [edit: Ooops -- just read Tempestzz's latest post. It now appears no adobe buildings possible. So we'll have to content ourselves with NA battles that don't include human settlements.] 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted November 2, 2012 Share Posted November 2, 2012 Ok, thanks for the info. The "an interesting historical simulation experience" is exactly what I am looking for. Can't wait for someone to code this down the road... and what else the fantastic map you have created can manifest with this community. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 2, 2012 Author Share Posted November 2, 2012 Thanks for the thumbs-up, Blazing88's! Nice to know there are some of like mind, who will appreciate this scenario for what it is. The scenario and map were researched in detail, and made as close to the actual situation as I felt the game's capabilities allowed. 0 Quote Link to comment Share on other sites More sharing options...
LongLeftFlank Posted November 2, 2012 Share Posted November 2, 2012 Haven't visited in a bit. Well Broadsword, you're certainly pushing the engine to its limits! It's making me ambitious to tackle bigger chunks of Dien Bien Phu than I originally planned.... once CMBN is bootstrapped to 2.0 of course. One comment -- just visual really. Any way to make the horizons look a little more "off in the distance?" I keep half-wondering why there aren't TD units up in those heights shooting down. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted November 2, 2012 Share Posted November 2, 2012 Dang, now I absolutely HAVE TO up my hardware so I can play on that map. My pitiful video is heartbreaking when I see the pics others post. Maybe it's time to build a killer hackintosh, eyeballing an i7-3770k, 16GB RAM, GeForce 660ti w/1GB build. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 2, 2012 Author Share Posted November 2, 2012 @herr_oberst: My dual-core system is 4-5 years old, has only 4MB RAM, and uses a 1GB NVidia 9800 card that's a good 2 years old now. So I don't think leading-edge hardware is required. It's really CMFI and its optimized engine that makes such large scenarios able to run -- CMBN never could handle this, but probably will once it's upgraded to 2.0. However: My FPSwith El Guettar is typically in the low teens, dropping to single digits at times. So it's really pushing the limits of what my rig and the game can do. Still, I don't mind the stutter and I don't notice it much until it drops below 15 or so. @LongfLeftFlank -- well, as they say: in the desert, visual distance perception can be deceiving :-) Don't judge from screenshots, because I used a lot of zoom to get some of the close action and it removes all the focal depth. You have to experience it in-game to really judge it. Or maybe you did boot up the scenario? I know Fuser has been playing with horizons lately, so maybe he'll come up with something even better. But the desert ones I'm using now look just fine to me. What's great about CMFI is the new mapping editor and its capability to use overlays, draw walls and fences and roads with a mouse drag, etc. Huge maps take very little time compared to the original CMBN. 0 Quote Link to comment Share on other sites More sharing options...
herr_oberst Posted November 3, 2012 Share Posted November 3, 2012 @herr_oberst: My dual-core system is 4-5 years old, has only 4MB RAM, and uses a 1GB NVidia 9800 card that's a good 2 years old now. Yeah, what kills me is that my current Mini has a whopping 256MB video ram, less than the wife's iMac even (How in the blazes did that happen? I must have had too much Lagavulin when I made those two hardware purchases). And I am fond of all the eye candy that is possible with mods. I started working on a 4k x 4k map based on a section of the Mius River Bend, but gave up due to frequent crashes. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 3, 2012 Author Share Posted November 3, 2012 Just uploaded to the Repository: Tunisia Mod Pack CMFI_1.rar Pull down your sand goggles, tighten that scarf around your nostrils, and enjoy! I hope to see El Guettar get played, but I'd be happy just to see it become the raw material for some good user-made battles, maps, mods, and AARs. 0 Quote Link to comment Share on other sites More sharing options...
Blazing 88's Posted November 3, 2012 Share Posted November 3, 2012 I guess it takes a bit for it to show up? I an not seeing it listed. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 3, 2012 Author Share Posted November 3, 2012 Yes, it usually takes a while. Sometimes a day or more. 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted November 3, 2012 Author Share Posted November 3, 2012 Also just uploaded the mod to GreenAsJade's CM Mods Warehouse. I'll post a separate announcement thread now to make sure it doesn't get missed. 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted November 4, 2012 Share Posted November 4, 2012 Broadsword, hi, Great to see it’s now out there... Off to download... . Congratulations... All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
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