Jump to content

Infantry Tac AI


Recommended Posts

Any chance there could be a change to the tac ai regarding infantry and armor threats? Currently infantry will sit and watch enemy armor slowly turn aim and fire before they will react. Particularily troublesome when infantry is lacking any anti tank capacity and is outside of close assault range.

I'd think some sort of self preservation should kick in when the team doesn't have any capacity to deal with the threat.

Link to comment
Share on other sites

Agreed. A "Hit the Dirt!" reflex triggered by perception of an incoming threat that hasn't quite arrived seems like a logical evolution. On the other hand, it's likely not simple from a programming standpoint. Is every unit continuously checking enemies in LOS for "imminent threats", and how is that defined? What's the PC hit?

My thought was that the "reflex" (varying by unit Experience?) could be triggered by the exploding HE round itself, not needing a separate scan. Instead of one "bang", there would be two.... the first is undetectable to the player, but triggers the Cower reflex (and perhaps a warning shout) in eligible units a split second before the "real" fireworks. Still requires some programming gymnastics of course, and probably best left to a later engine evolution, but economical in terms of calculation load. FWIW.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...