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Script problem


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One of my unit scripts in my mod 1938 Calm before.... is not firing.

One decision script works fine but the matching unit script is not working, anyone that understands why?

The UK units should appear in 100% Allied activated Anglo Egypt-Sudan.

{

#NAME= DE 342 - UK attack Libya

#POPUP= UK attack Libya

#IMAGE=

#SOUND=

#FLAG= 1

#TYPE= 1

#AI= 0

#LEVEL= 0

#GV= 1[1,100]

#LINK= 0[0]

#COUNTRY_ID= 1

#TRIGGER= 100

#DISPLAY_ORDER= 0

#DECISION= 342

#MPP_UPDOWN= 0

#MPP_TURNS= 0

#MPP_TEXT=

#AI_RESPONSE= 0

#AI_RESPONSE_POPUP= UK launches Operation Compass

#DATE= 1940/05/19

#TEXT_RGB= 0,0,0

#SHADOW_RGB= 194,186,186

#NATIONAL_MORALE_TRIGGER= 0 [0]

; Allies occupies

#FRIENDLY_POSITION= 312,97

#VARIABLE_CONDITION= 7 [1] [100] [0]

; Dummy condition position (always satisfied)

#CONDITION_POSITION= 0,4 [0,0] [0,0] [0] [0]

}

; 7th Armour formed in Egypt

{

#NAME= 7th Armour Formed In Egypt

#POPUP= 1th Armour Formed In Egypt

#IMAGE= 7th.bmp

#SOUND= tank_movement2.wav

#FLAG= 1

#TYPE= 1

#AI= 2

#GV= 1[1,100]

#LINK= 342[1]

#LEVEL= 0

#COUNTRY_ID= 1

#TRIGGER= 100

#FULL_RESEARCH= 1

#DATE= 1940/05/26

#FAILSAFE_DATE= 1942/01/01

#DESTINATION_RESOURCE= 312,97

#VARIABLE_CONDITION= 1 [2] [100] [0]

#CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0]

#UNIT= 12 [15] [5] [7th Armour]

#UNIT= 4 [15] [5] [11th Hussars]

#UNIT= 0 [10] [0] [Wavell]

#UNIT= 2 [15] [5] [support group]

#UNIT= 7 [15] [5] [7th Armored Brig]

#UNIT= 9 [15] [5] [3.Royal Horse]

}

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Thanks mcaryf1 for the tip that was the problem, i thought the DE script had fired since when i chose advanced during the game it had dissapeared i i believed that meant the script had fired but of course it meant that it had fired and the AI had chose NO!

It´s always the simple things :-)

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