Tiresias Posted August 17, 2012 Share Posted August 17, 2012 Hello all, After my mauling at the hands of BigDork in CM:BN, we decided to do a CM:FI battle and a joint AAR. It's been running for a few days on the weplayciv.com forums and my worthy opponent now appears to have gained approval for us to do the same thing here. He started pasting his thread across yesterday, so this is my contribution. I hope you enjoy reading this thread and will of course be happy to answer questions as we go. However, do please remember that I am still very much a newbie - I started PBEMs last month and this is only my second such encounter in CMx2! I think that my side of the story will be most useful for fellow newcomers keen to learn from my tactical blunders. These should be available in plentiful supply. Expect Germans spilling their pixellated guts out all over the map. I should also mention my generous opponent because he's been hugely supportive and despite my battering in the last encounter, he's made the whole experience really enjoyable, despite his fearsome name. My main aim this time is to try to do a bit better in Sicily and see how long I can hold on. Oh yes, and do remember that this AAR comes from a site where people are less familiar with CM, so the references may seem a little obvious occasionally. I'll try to tweak it a bit to suit the greater knowledge of Battlefront forum users. Happy reading! So, to the battle: It's July 1943, and it's a beautiful day in Sicily. My German forces have been assigned the task of defending some old windmills and a road junction, of which the windmills in particular command a relatively steep hill. It's a natural defensive position which means that my chances of at least putting up a decent fight must be reasonable. I've made my unit picks and they look like this: 1 x Panzergrenadier Company - comprising 3 x rifle platoons and a heavy weapons platoon of 4 MG42 crews. The Company also has a couple of off-map mortars, which I am hoping will come in very handy indeed if the Americans get pinned down. 1 x Marder II tank destroyer 1 x PAK 40 75mm anti-tank gun. That's it. The US will have a slight advantage in numbers because this is an Allied Probe game, but hopefully the terrain will even things up on my behalf. I've also invested in "veteran" status troops, mostly with high motivation, in an attempt to exercise a tenacious defence. Here's how I've set things up: As you can see from this, I've stationed 2 & 4 platoons - the latter is my heavy weapons platoon - right in the centre of the map, where the ground begins to rise. This is where I think that the bulk of the action is likely to take place. My suspicion is that the US attack (predicted with the blue arrows) will be through the centre and on my left as this is the area of the map which offers the best cover and concealment. An attack on my right, towards the windmills, would have to cross large areas of open ground and would give the Americans a difficult uphill struggle. For this reason, most of my MGs are with 2 platoon in that central cluster of foliage. They are covering kill zones from interlocking fire positions. The leftward part of this group of men can also cover an advance towards the road junction on the left. Here they are, hopefully sufficiently concealed in the sparse undergrowth to spring a few surprises: Meanwhile, 3 plt have been stationed in a concealed position behind the road junction. Their main task in the battle will be to seize and hold the junction itself, but I am holding them back just in case the US commence the battle with an artillery bombardment in that area. 1 plt have the task of holding the windmills. If my other positions are lost, I expect elements of both 2 and 3 platoons to fall back to this area. This will be the last line of defence but for the time being, 1 plt are in the basements of the windmill structures, again anticipating a possible bombardment here from the US as the battle begins. My main concern is whether I have enough anti-tank weaponry at my disposal. My PAK 40 is close to 2/4 plts in a semi-concealed position covering the low ground ahead and to the right. If the US have a lot of armour and want to bombard the windmills, this is where they will station it because it offers the best LOS towards the VL where 1 plt is waiting. My AT gun has a great view of this area but could ultimately be taken out as US infantry moves through the centre of the map. Meanwhile my Marder II is currently concealed by the hill in an area covering the road junction. It may be that the Americans send their armour this way, supporting an infantry advance and taking out our positions on the left of the hill and around the junction as they go. The Marder has a well-concealed approach to the junction itself, where I hope it will be able to counter the threat of any tanks on the left. If it turns out that the emphasis of US armour is going to be on the right, it will be able to move back round the hill and assist the PAK within the space of a couple of minutes. Finally, I'm hoping to inflict a bit of damage from the word go with my off-map mortars. Anticipating that the Americans will make straight for the cover offered by the foliage on my left at the start of the battle, my Co. HQ has arranged for a pre-planned bombardment in this area. You can see this area in the image below, along with some detail on 2/4 plts positions. Hopefully those mortar shells will land in the right spot and soften up any concealed infantry, evening things up a bit before the Americans can commence their uphill assault. So goes the theory. Now let's see what happens in practice… 0 Quote Link to comment Share on other sites More sharing options...
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