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The real Out of Eight review (text)


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I gave up on reading game reviews some years ago when it became increasingly apparent that the writers were shallow, self-involved narcissists incapable of perceiving much outside their own egos and the needs of those egos. If there is anyone in the industry I am being unjust to in saying that, I apologize; but it's just not worth the time and money to sift through all the dreck to find the one gem among them.

Michael

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I wrote game reviews for Armchair General, so watch who you're lumping in with the dreck. But then I *am* a shallow, self-involved narcissist. :)

I do think most game reviewers are trying to reach an audience, and to provide that audience with honest, fair reviews - sometimes they're just not particularly fair to the *games* when doing so. If you dislike a game for reasons you can't describe? You probably shouldn't be the one to review it. Pass on it.

This Out of Eight guy isn't a terrible writer, and I've seen him deal with other games fairly. But in *this* case? He seems to have deliberately focused on the trees to miss the forest. The fact that he couldn't hide his negativity toward the game in-text and then gave a reasonable score... well, I think that he knows it's a good game in sum but for some reason chose to describe everything he dislikes about it. I'm sure he has his reasons for that, but I think it largely invalidates his review as an informative piece.

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I've noticed a general rule about art—and game design is an art—and that is that the more excellent a piece is, the more glaring and disappointing any perceived flaws in it become. This also applies to many other areas in life. I suppose it has something to do with the way our brains are wired.

Michael

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I've noticed a general rule about art—and game design is an art—and that is that the more excellent a piece is, the more glaring and disappointing any perceived flaws in it become. This also applies to many other areas in life. I suppose it has something to do with the way our brains are wired.

Michael

You are (gulp) right Mr Emrys,this is art and great art is often controversial.

For me this game is a masterpiece and when people start criticising...I mean critiquing it I start pulling what's left of my hair out and rant at the computer screen.I won't repeat what I say as I'm quitely confident it would result in an instant ban.

Aside from the odd little dimple which one must expect in any manufacturing process(which of course only add character),this game is a flawless gem, a shining beacon in the wilderness of wargaming and that is my completely unbiased,balanced opinion.

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the more excellent a piece is, the more glaring and disappointing any perceived flaws in it become.

In 3-D animation that's come to be known as the 'uncanny valley.' Where the art get you 98% to reality but something small like the immobile facial expressions or dolls eyes start to creep you out. Think the films 'Polar Express' and 'Beowulf'. Sends chills down your spine whatching those things.

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Aside from the odd little dimple which one must expect in any manufacturing process(which of course only add character),this game is a flawless gem, a shining beacon in the wilderness of wargaming and that is my completely unbiased,balanced opinion.

I'm not willing to go quite that far. I see it more as an otherwise attractive young woman who is wall eyed and snaggle toothed.

:D

Michael

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We are often criticized by critics as not being able to take criticism (that's a sentence that won't win me literary praise!). That we don't want to have areas of the game that could use improvement highlighted and suggestions made for improvement. This is the single biggest factually incorrect statement tossed at us regularly over the years no matter how many times I point out the hundreds of features that have been included/improved due to user criticism/suggestion.

Simply put, Combat Mission wouldn't be 1/10th as good as it is, as a whole product, without the discussions we've had with you guys over the years. Sure, we disagree with specific criticisms/suggestions, but that's our right as game designers to do that. I think deep down you guys know that if we blindly adopted whatever whims are put forward by customers that CM would be a horrid product. If it even ran at more than 1fps :D

The only thing we object to is being held to a standard which doesn't make any sense to be held to. Because at that point the opinion loses value. Opinions without value don't have a practical, positive purpose for anybody. Which means the more a review is unreasonable the less value the review has to its audience. I wish reviewers would keep that in mind. I'm not just talking about games, but anything which is worthy of review (TV shows, movies, consumer electronics, home appliances, etc).

"This is an otherwise good freezer, but it would be better if it could flash freeze fresh produce so that it didn't get freezer burn".

"As far as organic fertilizers go, this is the best. However my plants died and I think they should do something about that".

So on and so forth.

Holding us to standards that $200,000,000 budgeted games can't live up to is rather pointless. Glass half empty perspectives, in general, are less useful because nothing is perfect.

That said, I don't think it's fair to judge Combat Mission against other wargames only. It's too small a niche to do that exclusively. Though I do think the emphasis of a wargame review should be on the game part and not the surrounding elements. CMBO's graphics and UI were comparatively worse than it's big budget peers of the day, but it's gameplay just as unique as current CM games are today. Fortunately we recognize this and that's why we continue to have success as a game company and as a wargame company.

Steve

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And I would like to think that the majority of your fans/customers appreciate that, Steve.

Others may simply not have the life experience to be aware of how hard it is to run a small company, to program AI, or program a game period with limited resources (and limited customer base).

There's a reason that so many new RTS and multiplayer games exist - and that is because they don't have to develop a sophisticated AI - which has always been the #1 programming challenge for games that need to work vs the AI.

What BF has accomplished in the last decade(!) of CM series is astonishing when you consider how many other small talented wargame developers have gone out of business.

On a different note - on the heels of the Olympics - I would like to throw out a suggestion to officially recognize some of the talented modders and scenario designers who have helped make the CM series so vibrant and long-lived.

I am thinking of an annual vote by members for the top modder and top scenario designer for the year per CM title. They would be recognized in a sticky forum with a list or category of mod types (or scenarios) they created.

Clearly they are not motivated by money, and they already have the game, so BF wouldn't even need to give away copies... Maybe simply a certificate signed by you, Charles and the BF crew mailed to them. This would be cheap, simple and not time consuming. But, it would serve as an official "attaboy" to recognize, congratulate and applaud their volunteer efforts.

To avoid perhaps a situation where the same person wins every year, in addition, we should also vote for other categories so that others may at least get their names on the "sticky" list.

Hope someone can improve on this idea...

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We are often criticized by critics as not being able to take criticism (that's a sentence that won't win me literary praise!). That we don't want to have areas of the game that could use improvement highlighted and suggestions made for improvement. This is the single biggest factually incorrect statement tossed at us regularly over the years no matter how many times I point out the hundreds of features that have been included/improved due to user criticism/suggestion.

Steve

Oh yeah sure, there you go again talking about 'facts". Geez if we all stuck to facts we'd have had no invasion of Iraq to be able to then game out in CMSF. Facts just get in the way. :rolleyes:

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I am thinking of an annual vote by members for the top modder and top scenario designer for the year per CM title. They would be recognized in a sticky forum with a list or category of mod types (or scenarios) they created.

Hope someone can improve on this idea...

I would assume by "modders" we include the folks who actually produce the models in the game, not just folks modding the finished game. You'd also definitely want categories otherwise I'd be stuck having to cheer for Mord and/or DC all the time as the unit mods are still my favorite.

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sburke: Did not mean to steal any of your thunder. But, I have assumed that you get paid and get mentioned in the credits.

I'm thinking of the unpaid volunteers like Aris, who put in (how many?) man-months into improving nearly every vehicle and the terrain.

Paid? LOL Yeah in my dreams. I did get a copy of CMFI, but I had already bought one and I'd have contributed what little help I was able to without that anyway. As it is my free copy is going to someone else who I am hoping to get more interested in the Italian theatre as well as time in with the mapping tools before they are applied to CMBN. Getting mentioned in the credits just makes me one more person folks can blame if they find something in the game that blows their immersion "sburke how the hell did you miss that!" I think it was Steve and Charles' way of getting back at me for some of their fictional dialogue I wrote. Wait did I say fictional?

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Well then you are definitely a candidate. I'll check at WeBoB as they have a neat Poll Forum than might be usable as a voting method. If people want to nominate candidates I'll be happy to start making a list. Since volunteers have always done so much to improve the CM games, it seems like an appropriate way to say "thanks".

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Well then you are definitely a candidate. I'll check at WeBoB as they have a neat Poll Forum than might be usable as a voting method. If people want to nominate candidates I'll be happy to start making a list. Since volunteers have always done so much to improve the CM games, it seems like an appropriate way to say "thanks".

I already got my thanks and it consists of an incredible amount of material we can expect from BF over the next year (and years after that). I swear it is like Christmas coming every few months. however if you are thinking of categories and candidates, I have a few to suggest. :D

User Interface Artwork

Jean-Vincent Roy

3D Models

Dan Olding

Animations and Models

Cassio Lima

2D Art

Dan Olding

Mike Duplessis

Marco Bergman

Florian Schroeder

Fernando J. Carrera Buil

Christopher Nelson

Michael Andersson

Cover Art

Jean-Vincent Roy

Music

Daniel Sadowski

Konstantin Savin

Constantin Cat

Quick Battles

Michael Andersson

Mark Ezra

Tutorial

Christopher Nelson

Stephen Grammont

Campaign Designers

Max von Bargen

Christopher Nelson

Jon Sowden

Scenario Designers

Kip Anderson

Alan K. Davis

Stephen Grammont

Anthony Hinds

Jon Martina

Jari Mikkonen

Christopher Nelson

Kari Salo

Peter Wenman

Jurrie van der Zwaan

Martin van Balkom

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