akd Posted August 2, 2012 Share Posted August 2, 2012 *COMPATIBLE WITH CMFI V1.00 AND CMBN V1.10/CMBN COMMONWEALTH FORCES MODULE* The latest version of my sound mod is made specifically for Combat Mission: Battle for Normandy v1.10 and the Commonwealth Forces module and for Combat Mission: Fortress Italy v1.00. If you are using the mod with CMBN and have not updated to version 1.10 or installed the Commonwealth Forces module, you will be missing a number of new firing sounds for small arms. This version of the Sound Mod is also not intended for use with any version of CM:SF or CM:A (use AKD Sound Mod v1.2 for these titles). To install in CMBN, simply add "ZBase_AKDSM_v2_01.brz" to your "Data" or "Data\Z" folder in your root CMBN directory To install in CMFI, add "ZBase_AKDSM_v2_01.brz" to your "UserData/Mods" folder in your "My Documents" Fortress Italy directory. *A note on CM mod file structure: the .brz files are added to the game in alphanumeric order. If you want the sounds from another sound mod to be used over sounds in AKDSM, simply add the prefix "ZZ" to that mod's file/folder. If you wish to further customize AKDSM or mix with another sound mod, unpack the .brz files using the tools located in the "Mod Tools" folder in your root CM directory. ------------------------------------------------------------------------------- Contents ZBase_AKDSM_v2_01.brz - contains universal sounds like bullet hits, zips etc. and shots and explosions. Modules for distant shots, distant explosions, vehicle engines, background sounds, etc. may follow. sounds modified: firing sounds (small arms, cannon, launchers, mortars, etc.) explosions bullet hits bullet penetrations bullets "zips" (changed to "snaps") collapse reload cannon shot trail flames garand ping ------------------------------------------------------------------------------- Available from the Battlefront Repository: I will again attempt to upload to CMMODs, but past attempts have always resulted in failure messages. Perhaps it will be available there some day. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 2, 2012 Share Posted August 2, 2012 That was quick! Did you have it in the pipe or work this up since yesterday? Mord. 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 3, 2012 Author Share Posted August 3, 2012 Only a tiny change to make it compatible with CMFI, so it was pretty much ready to go. Just figured I would upload as a complete mod in the CMFI section rather than deal with the confusion of patching the CMBN version and pointing people there. Here is the link to the Repository download: http://www.battlefront.com/index.php?option=com_remository&Itemid=314&func=fileinfo&id=2205 0 Quote Link to comment Share on other sites More sharing options...
ZPB II Posted August 3, 2012 Share Posted August 3, 2012 Great, thanks! I consider your sound mod one of the must-haves. The only niggle I have is that atleast in 2.0 I think, the one for CMBN&CW, all the small explosions have this minor side sound to them that makes it sound like not an explosion. Hard to explain. Keep up the good work! 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted August 6, 2012 Share Posted August 6, 2012 I have a sound combo that does a trick for me. if i can nitpick and suggest at the same time then try to put different sounds for different weapons - many totalyl different guns use the same sound! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 6, 2012 Share Posted August 6, 2012 Great, thanks! I consider your sound mod one of the must-haves. The only niggle I have is that atleast in 2.0 I think, the one for CMBN&CW, all the small explosions have this minor side sound to them that makes it sound like not an explosion. Hard to explain. Keep up the good work! It's a penetration sound...least that's what it reminds me of 'cause when ever I hear it I start looking for a knocked out vehicle. Mord. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted August 9, 2012 Share Posted August 9, 2012 Is it worth updating to 2.01 if i only play CMBN/CW and use AKD Sound Mod v2.0? 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 9, 2012 Author Share Posted August 9, 2012 Is it worth updating to 2.01 if i only play CMBN/CW and use AKD Sound Mod v2.0? No, there is no reason for you to do so. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted August 9, 2012 Share Posted August 9, 2012 Thought so, Cheers. 0 Quote Link to comment Share on other sites More sharing options...
theFightingSeabee Posted August 16, 2012 Share Posted August 16, 2012 Nice! Can't wait to check it out. 0 Quote Link to comment Share on other sites More sharing options...
Old_Hickory Posted August 18, 2012 Share Posted August 18, 2012 Great work! Explosion Sound Map Question: Since the explosions are only labeled "a", "b", "c," etc..., how did you know which sound will associate with individual explosions? (i.e. MK2 Grenade vs. M7 Rifle Grenade vs. Model 43 Stielhandgranate , etc… Pz Faust vs. Shreck) 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 18, 2012 Author Share Posted August 18, 2012 Hours and hours of testing. Generally they go from smallest explosive charge ("a") to largest ("o"). Some ordnance draws on multiple files to increase variety (e.g. medium mortars use "d," "e," and "f", IIRC), which is a huge pain from a modding perspective, in my opinion. 0 Quote Link to comment Share on other sites More sharing options...
Old_Hickory Posted August 18, 2012 Share Posted August 18, 2012 Well thanks for all those hours...your mod makes the game much more more enjoyable! 0 Quote Link to comment Share on other sites More sharing options...
Aw Vincent Posted August 26, 2012 Share Posted August 26, 2012 Hello, I tested the mod and I noticed that the sounds of the Italian weapons are not original. I mean say that the sounds are taken from other weapons, Germans and Americans PS: English is not my native language (I'm Italian) [my apologies in case of any mistakes] 0 Quote Link to comment Share on other sites More sharing options...
akd Posted August 29, 2012 Author Share Posted August 29, 2012 Starting a new thread was quite unnecessary. I am traveling (in Italy now, in fact) and was not able to respond. All sound mods are limited to modifying the sound files provided by Battlefront. Sound mods cannot alter which weapons are are assigned to which sound files. For CMFI, Battlefront has provided a new sound file for 6.5mm Italian shared by the rifle and LMG. I don't remember which sound I plugged into this spot, but it was probably the German rifle sound. Most of the rifles in the mod sound very similar. This is intentional. The LMG always fires in bursts, so it sounds different on the CM battlefield. Italian SMG and HMG, however, share a sound file with other weapons, so the mod cannot individually alter them. 0 Quote Link to comment Share on other sites More sharing options...
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