poesel Posted July 1, 2012 Share Posted July 1, 2012 I just noticed that it is impossible to look up. In all view modes (1-9) the lowest point will put the eye on level with the horizon. On moving up the centre of the view will drop below the horizon. This makes it impossible to look up hills. The need is surprisingly seldom - I just noticed after playing since CMBN came out. But when you need it, it is very annoying not to be able to. I use mostly 3 & 4 and very seldom 1 & 9. IMHO some keys could be used to have a view that 'ends' in an upward movement. Something really nice would be a 'look to' command where you pick a spot on the map and the view locks on this - similar to the view lock on a unit. But that's probably for an upgrade. 0 Quote Link to comment Share on other sites More sharing options...
beatmasta Posted July 1, 2012 Share Posted July 1, 2012 It should be possible with the free view mode? When you move the view with the right mouse button 0 Quote Link to comment Share on other sites More sharing options...
Rake Posted July 1, 2012 Share Posted July 1, 2012 I'm not sure I understand the question. If I do understand, the view can be pivoted upward as beatmasta said, right click and hold while moving the mouse forward. You can also pivot the view upward with the "up" arrow key. Most terrain in CMBN scenarios is flat enough that I don't need to pivot upward except when using the zoom view... then it's a necessity when trying to zoom in on certain sections of the map. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted July 1, 2012 Author Share Posted July 1, 2012 Hmm - I should really read the manual sometimes... Thanks beatmasta & Rake - I somehow missed that feature. But I should have known better. Something as basic as that would have caused earlier complaints. The right mouse thing is a bit awkward to use if you only have a trackpad without buttons. But the arrow keys do nicely. Most terrain is flat, yes. But now I have to get up a hill which makes up most of the map. This is why I stumbled over this in first place. 0 Quote Link to comment Share on other sites More sharing options...
c3k Posted July 1, 2012 Share Posted July 1, 2012 C'mon, you mean you haven't watched mortar rounds arc high overhead, then paused the game to zoom in on the shell and read the stencils so you can determine the size of the mortar? What other game lets you do that? 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted July 2, 2012 Author Share Posted July 2, 2012 Actually I tried that - but by zooming in from above. But somehow the grenade vanishes when I get closer. Since I'm on a system with comparable weak graphics I just thought that's the way it is. Maybe it works from below. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 2, 2012 Share Posted July 2, 2012 I just tried that out this morning, c3K, in order to determiune if my barrage was falling short, or if my oppo was shelling me at the same time. Actually I tried that - but by zooming in from above. But somehow the grenade vanishes when I get closer. Since I'm on a system with comparable weak graphics I just thought that's the way it is. Maybe it works from below. Peosel, use your mouse wheel very slowly when you start getting in close, then use your zoom in key ("X"?) so that the camera won't "go past" it. 0 Quote Link to comment Share on other sites More sharing options...
poesel Posted July 2, 2012 Author Share Posted July 2, 2012 I tried again and it works quite nicely when I look from below. Now I can finally adore the texures on my grenades! mjk: thanks, but: no mouse, no wheel! 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted July 2, 2012 Share Posted July 2, 2012 mjk: thanks, but: no mouse, no wheel! Oops, I guess you did say that earlier. But the zoom-in key should elp, too. 0 Quote Link to comment Share on other sites More sharing options...
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