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Tashtego,

Welcome aboard!

Had no idea you could do this in CMBN. It was possible before in CMx1, as I recall, if you set up the scenario by first deploying the gun, then putting the house over it. How did you do it? Am definitely resiting my guns indoors in one of the Demo scenarios if that's possible. Does this work with intact buildings or only damaged ones, as yours seem to be.

Regards,

John Kettler

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Tashtego,

Welcome aboard!

Had no idea you could do this in CMBN. It was possible before in CMx1, as I recall, if you set up the scenario by first deploying the gun, then putting the house over it. How did you do it? Am definitely resiting my guns indoors in one of the Demo scenarios if that's possible. Does this work with intact buildings or only damaged ones, as yours seem to be.

Regards,

John Kettler

John,

You're correct. Deploy the gun, place building on top of it. The first time I tried this last night I used an intact building but the gun's LOS was blocked by an exterior wall. I repositioned the building so the gun was closer to the exterior wall and added some windows and it worked.

The problem was that with the barrel sticking thru a wall it looked a little strange, so that wall was changed to one that looks blown out. The building in the picture is 3 stories, and completely intact except the wall in front of the gun.

Now it looks like the Germans dragged the gun into the building rather than building the structure around the gun.

As you would expect the building provides a lot of cover. Mike

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You can also place vehicles underneath buildings if the building is large enough and you place the vehicle first in the editor, then the building on top of it.

In the new La Luzerne map that I'm playing on now ( and will post when battle is finished ) I have a Geman truck parked in the sunken sub-basement of a chateau as an ammo cache.

It takes a bit of trial and error -- sometimes a vehicle will seem to be underneath a building only to pop out as soon as a battle is launched.

Foxholes can also be placed beneath bocage tiles for some interesting effects. They're easily spotted but do seem to offer more protection to a soldier at a bocage line.

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You can also place vehicles underneath buildings if the building is large enough and you place the vehicle first in the editor, then the building on top of it.

In the new La Luzerne map that I'm playing on now ( and will post when battle is finished ) I have a Geman truck parked in the sunken sub-basement of a chateau as an ammo cache.

It takes a bit of trial and error -- sometimes a vehicle will seem to be underneath a building only to pop out as soon as a battle is launched.

Foxholes can also be placed beneath bocage tiles for some interesting effects. They're easily spotted but do seem to offer more protection to a soldier at a bocage line.

This is all new to me. Kinda makes me wonder what else about the game I don't know. Thanks for the info Broadsword.

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Someone (I'd do it myself, but I'm at work right now) should try putting a bunker, at least a wooden one, inside a building. Methinks that could simulate a building that's been turned into an improvised strongpoint.

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Tashtego,

As I feared! It can't be done in a canned scenario, only in a custom built one. Did you happen to see the "Tank Warfare" episode on the Military Channel covering the Canadian armored attack? That should definitely give you some idea.

Regards,

John Kettler

I haven't seen that episode, I'll have to track it down. This idea came to me after thinking about a scene in the 1962 movie "The Longest Day." In the movie, there is a shot of some Germans using some sort of anti-gun from inside a building, and I thought why not?

The only scenarios I play are ones that I have cobbled together for myself and my son, or if he's not around, I play hotseat and play both sides.

Sounds nuts, but I just cannot keep track of more than a couple of platoons.

Plus, it beats screaming at the A.I. If something stupid happens, I only have myself to blame.

The scenarios are very simple affairs, revolving around things like how many troops can 3 snipers hold off? And for how long? Or how to knockout a PAK 40 in a building without using any artillery. Hint: it's a little tricky. Mike.

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  • 6 months later...

Tashtego,

Happy New Year! Here's the Ouistreham assault sequence, to include the harrowing battle for the casino. I briefly thought I was looking at a 7.5cm PaK 40, but careful checking of pics online shows the muzzle brake's way too small and wrongly shaped. After watching the clip, I'm sure you'd agree the ID process isn't helped by the extensive shadows inside the gun's firing position. I stand by my original 5cm PaK 38 ID.

5cm PaK 38 walk around.

http://www.primeportal.net/artillery/yuri_pasholok/5cm_pak38/

Regards,

John Kettler

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The last time I tried this (a very long time ago) the game seemed to accept the placed gun but on hitting GO popped it out onto the street. I'm going to have to try that again!

Having a towed weapon "stay" inside a structure is dependent on two conditions...

1. Size of structure. Multi-tile Modulars work best.

2. Placement of structure/gun tile. The gun should be in the middle of a tile, so wall-wrapping becomes problematic.

--------------

Looked into it a while back for my scenarios. It works, but replay is compromised as the gun's location is known forever more.

It's not like the commander can just slap it into another structure, and if you place it inside a valid setup zone... any commander tweaks can make it pop out on start.

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