Tashtego Posted June 26, 2012 Share Posted June 26, 2012 To protect anti-tank guns, put them inside of buildings. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted June 26, 2012 Share Posted June 26, 2012 Nice screen shot cool camo nice hit on the flamer there I put an anti tank in a building once in the elevator when up and down shooting stuff until some of my guys fell down a laundry chute thing .. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 26, 2012 Share Posted June 26, 2012 Tashtego, Welcome aboard! Had no idea you could do this in CMBN. It was possible before in CMx1, as I recall, if you set up the scenario by first deploying the gun, then putting the house over it. How did you do it? Am definitely resiting my guns indoors in one of the Demo scenarios if that's possible. Does this work with intact buildings or only damaged ones, as yours seem to be. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
womble Posted June 26, 2012 Share Posted June 26, 2012 I managed to get a jeep to deploy inside a house, just recently. Don't think they're supposed to, outside of scenario editor shenannigans, and don't know what special circumstance allowed it. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted June 26, 2012 Author Share Posted June 26, 2012 Tashtego, Welcome aboard! Had no idea you could do this in CMBN. It was possible before in CMx1, as I recall, if you set up the scenario by first deploying the gun, then putting the house over it. How did you do it? Am definitely resiting my guns indoors in one of the Demo scenarios if that's possible. Does this work with intact buildings or only damaged ones, as yours seem to be. Regards, John Kettler John, You're correct. Deploy the gun, place building on top of it. The first time I tried this last night I used an intact building but the gun's LOS was blocked by an exterior wall. I repositioned the building so the gun was closer to the exterior wall and added some windows and it worked. The problem was that with the barrel sticking thru a wall it looked a little strange, so that wall was changed to one that looks blown out. The building in the picture is 3 stories, and completely intact except the wall in front of the gun. Now it looks like the Germans dragged the gun into the building rather than building the structure around the gun. As you would expect the building provides a lot of cover. Mike 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted June 26, 2012 Share Posted June 26, 2012 You can also place vehicles underneath buildings if the building is large enough and you place the vehicle first in the editor, then the building on top of it. In the new La Luzerne map that I'm playing on now ( and will post when battle is finished ) I have a Geman truck parked in the sunken sub-basement of a chateau as an ammo cache. It takes a bit of trial and error -- sometimes a vehicle will seem to be underneath a building only to pop out as soon as a battle is launched. Foxholes can also be placed beneath bocage tiles for some interesting effects. They're easily spotted but do seem to offer more protection to a soldier at a bocage line. 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted June 26, 2012 Author Share Posted June 26, 2012 You can also place vehicles underneath buildings if the building is large enough and you place the vehicle first in the editor, then the building on top of it. In the new La Luzerne map that I'm playing on now ( and will post when battle is finished ) I have a Geman truck parked in the sunken sub-basement of a chateau as an ammo cache. It takes a bit of trial and error -- sometimes a vehicle will seem to be underneath a building only to pop out as soon as a battle is launched. Foxholes can also be placed beneath bocage tiles for some interesting effects. They're easily spotted but do seem to offer more protection to a soldier at a bocage line. This is all new to me. Kinda makes me wonder what else about the game I don't know. Thanks for the info Broadsword. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted June 26, 2012 Share Posted June 26, 2012 The last time I tried this (a very long time ago) the game seemed to accept the placed gun but on hitting GO popped it out onto the street. I'm going to have to try that again! 0 Quote Link to comment Share on other sites More sharing options...
Dietrich Posted June 26, 2012 Share Posted June 26, 2012 Someone (I'd do it myself, but I'm at work right now) should try putting a bunker, at least a wooden one, inside a building. Methinks that could simulate a building that's been turned into an improvised strongpoint. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 26, 2012 Share Posted June 26, 2012 Tashtego, As I feared! It can't be done in a canned scenario, only in a custom built one. Did you happen to see the "Tank Warfare" episode on the Military Channel covering the Canadian armored attack in Germany? That should definitely give you some ideas. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted June 26, 2012 Author Share Posted June 26, 2012 Tashtego, As I feared! It can't be done in a canned scenario, only in a custom built one. Did you happen to see the "Tank Warfare" episode on the Military Channel covering the Canadian armored attack? That should definitely give you some idea. Regards, John Kettler I haven't seen that episode, I'll have to track it down. This idea came to me after thinking about a scene in the 1962 movie "The Longest Day." In the movie, there is a shot of some Germans using some sort of anti-gun from inside a building, and I thought why not? The only scenarios I play are ones that I have cobbled together for myself and my son, or if he's not around, I play hotseat and play both sides. Sounds nuts, but I just cannot keep track of more than a couple of platoons. Plus, it beats screaming at the A.I. If something stupid happens, I only have myself to blame. The scenarios are very simple affairs, revolving around things like how many troops can 3 snipers hold off? And for how long? Or how to knockout a PAK 40 in a building without using any artillery. Hint: it's a little tricky. Mike. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted June 26, 2012 Share Posted June 26, 2012 Tashtego. It's a real 5 cm PAK 38. Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted June 27, 2012 Author Share Posted June 27, 2012 Tashtego. It's a real 5 cm PAK 38. Regards, John Kettler Thanks for the movie trivia, John. I can't recall when I saw that movie last. But that weapon stuck in my memory. 0 Quote Link to comment Share on other sites More sharing options...
John Kettler Posted January 12, 2013 Share Posted January 12, 2013 Tashtego, Happy New Year! Here's the Ouistreham assault sequence, to include the harrowing battle for the casino. I briefly thought I was looking at a 7.5cm PaK 40, but careful checking of pics online shows the muzzle brake's way too small and wrongly shaped. After watching the clip, I'm sure you'd agree the ID process isn't helped by the extensive shadows inside the gun's firing position. I stand by my original 5cm PaK 38 ID. 5cm PaK 38 walk around. http://www.primeportal.net/artillery/yuri_pasholok/5cm_pak38/ Regards, John Kettler 0 Quote Link to comment Share on other sites More sharing options...
Tashtego Posted January 12, 2013 Author Share Posted January 12, 2013 Thanks, John. I was thinking of that movie sequence when I dropped the building down on top of that gun. 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted January 12, 2013 Share Posted January 12, 2013 The last time I tried this (a very long time ago) the game seemed to accept the placed gun but on hitting GO popped it out onto the street. I'm going to have to try that again! Having a towed weapon "stay" inside a structure is dependent on two conditions... 1. Size of structure. Multi-tile Modulars work best. 2. Placement of structure/gun tile. The gun should be in the middle of a tile, so wall-wrapping becomes problematic. -------------- Looked into it a while back for my scenarios. It works, but replay is compromised as the gun's location is known forever more. It's not like the commander can just slap it into another structure, and if you place it inside a valid setup zone... any commander tweaks can make it pop out on start. 0 Quote Link to comment Share on other sites More sharing options...
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