Broadsword56 Posted May 23, 2012 Share Posted May 23, 2012 I've tried to duplicate the trick I've seen on the forum to make a buried ammo dump out of a vehicle that's placed in a lowered AS and then covered with a building. But the vehicle pops out of the building as soon as the game is launched. Specifics: Basic area elevation is 119 Dug 3 AS to 112 or so. Placed the truck on one AS Placed 1 modular 8 story building next to 2 modular 6 story buildings ( it's a chateau with a tower and one end). Placed modular 2-story buildings in front of the main buildings, at normal ground level, and rubbed them to just 1 story, to give troops a ground level entrance and connect to the sunken building behind them. A couple of thoughts: The chateau has a SW orientation, and I sank the elevations on only the 3 AS directly under each of the sunken buildings. But because of the diagonal orientation, some corners of higher elevation jut into the sunken ones and the bottom of the basement is unevenly sloped instead of flat and square. Do you think I need to make the chateau orientation N-S or E-W for a cleaner set of elevation tiles? Has anyone got a formula on how deep to dig for what height of building to make it sink and have the ground floor entrances line up with ground level? In other words, how many meter deep is one building story in the game? I'll try and post pics later if/when I can, if I don't come across a solution in the meantime. 0 Quote Link to comment Share on other sites More sharing options...
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