RockinHarry Posted May 23, 2012 Share Posted May 23, 2012 I´m currently experimenting with various settings for an AIP side on the attack in a scenario. I set (enemy) Unit targets to "known to player", but somehow get the impression, that this setting oftentimes overrules movements to next occupy zones, when enemy units are sighted. The AI appears to enter a "search and destroy" mode, instead of moving to designated zones. Just an observation or fact? :confused: Now I´m attempting with unit targets: "known to neither", to see, if it makes a noticable difference. 0 Quote Link to comment Share on other sites More sharing options...
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