M1A1TC Posted May 7, 2012 Share Posted May 7, 2012 Here area few screenshots from my CMBN buildings mod. About 8 independant buildings are finished, including 2 barns and 2 churches. Coming slower than expected since I am back in school. 0 Quote Link to comment Share on other sites More sharing options...
phil stanbridge Posted May 7, 2012 Share Posted May 7, 2012 Holy cow batman - you kept these puppies hidden! Great work, look forward to installing them. 0 Quote Link to comment Share on other sites More sharing options...
M1A1TC Posted May 7, 2012 Author Share Posted May 7, 2012 Thanks, i appreciate it. Here is a garage and a modular building 0 Quote Link to comment Share on other sites More sharing options...
kipanderson Posted May 7, 2012 Share Posted May 7, 2012 Hi, They look great, Looking forward to them.... All the best, Kip. 0 Quote Link to comment Share on other sites More sharing options...
Hister Posted May 7, 2012 Share Posted May 7, 2012 All right - will be fun to mix and match with the other buildings mod - just make sure you actually release what you already have done! 0 Quote Link to comment Share on other sites More sharing options...
Chainsaw Posted May 7, 2012 Share Posted May 7, 2012 Looks wonderful M1A1TC! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 7, 2012 Share Posted May 7, 2012 VERY, VERY cool. Love the textures and coloring. I hate to be one of those "hey are you gonna do this" guys but do you have any plans on making a train station? As far as I can remember the buildings can be added to like in CMSF by adding additional numbers. Anyway, love these, man. Really nice work. Glad to see you are still in the mod game. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Gen Von Television Posted May 7, 2012 Share Posted May 7, 2012 Excellent work! I look forward for these... I had no idea you can actually add more building types: do they come up in the Editor/3D Preview or?... 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 7, 2012 Share Posted May 7, 2012 Excellent work! I look forward for these... I had no idea you can actually add more building types: do they come up in the Editor/3D Preview or?... You would cycle through the textures while in the editor. Here's a thread from CMSF. http://www.battlefront.com/community/showthread.php?t=82687&highlight=new+buildings As far I remember this will work for both styles of buildings in CMBN. Mord. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 7, 2012 Share Posted May 7, 2012 Congratulations especially on getting the clock face on the church facade - speaking as someone who tried to do just that awhile ago and failed. 0 Quote Link to comment Share on other sites More sharing options...
Gen Von Television Posted May 7, 2012 Share Posted May 7, 2012 Thanks Mord: this option to actually add more variations to the buildings should be something all Modders should keep in mind! This should also be documented in details: i.e. how many variation can you finally add, and how the graphics should be named/numbered? This should really be an option to be used all the times! 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 7, 2012 Share Posted May 7, 2012 You're welcome. And I agree. As far as how many...it'd probably depend on how much your comp can handle. Numbering would be easy, first you'd find the building you'd want to mod and whether it's modular or independant, then you would mod all it's parts and then you would name them after the last numbers in that group. EX. you choose a building set, say number 3, you mod all the parts that go with it (they will all end in 3)...then if there are say, 9 buildings total, you would name your modded building and all it's parts as 10...front_10, back_10 etc. It's a little more complicated as far as the naming conventions ('cause there are a lot more buildings in CMBN) but that's the gist. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Waycool Posted May 8, 2012 Share Posted May 8, 2012 Wow very nice TC looking forward to this mod. 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 8, 2012 Share Posted May 8, 2012 You're welcome. And I agree. As far as how many...it'd probably depend on how much your comp can handle. Numbering would be easy, first you'd find the building you'd want to mod and whether it's modular or independant, then you would mod all it's parts and then you would name them after the last numbers in that group. EX. you choose a building set, say number 3, you mod all the parts that go with it (they will all end in 3)...then if there are say, 9 buildings total, you would name your modded building and all it's parts as 10...front_10, back_10 etc. It's a little more complicated as far as the naming conventions ('cause there are a lot more buildings in CMBN) but that's the gist. Mord. Hi Mord, I'm not sure that I understood, we can renumber buildings independent as we can do for uniforms and vehicles? If so we should be able to do with modular buildings, I've reZexploded SDP's Italy mod brz.files and I counted 12 modular buildings whereas there are eight modular buildings in the base game! There is a big mess with the roofs front of modular buildings which are used for several different modular buildings, I counted 7 roofs & 7 roosf damage and they not follow the numbering of modular buildings I believe it is assigned randomly as we have with uniforms and helmets! 0 Quote Link to comment Share on other sites More sharing options...
Thomm Posted May 8, 2012 Share Posted May 8, 2012 Very impressive! Best regards, Thomm 0 Quote Link to comment Share on other sites More sharing options...
RockinHarry Posted May 12, 2012 Share Posted May 12, 2012 Thanks, i appreciate it. Here is a garage and a modular building I like this one in particular! None of the stock buildings have the roof wall section looking right. 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted May 12, 2012 Share Posted May 12, 2012 Works of art M1A1TC! 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 21, 2012 Share Posted May 21, 2012 The first three churches are part of the base game stock, the fourth is my own design, I just renumbered the bmps following Mord's instructions, it's perfect, it makes a lot of opportunity to have buildings for each region of France or other countries! Uploaded with ImageShack.us 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 22, 2012 Share Posted May 22, 2012 AWESOME!! Great Work Patboy. Between you, M1, and Tanks there are gonna be some beautiful buildings in game. Mord. 0 Quote Link to comment Share on other sites More sharing options...
sburke Posted May 22, 2012 Share Posted May 22, 2012 oh great, next I'll need to build a folder system by country for terrain types.... Looking forward to it!! Hey Mord, any chance you will revisit the portraits for MG? I notice some of the German units engaged with the 101st aren't represented. (one specific example is I think the 59th ID). Man I don't envy what your life will look like when CM does hit the Ost Front. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 22, 2012 Share Posted May 22, 2012 Hey Mord, any chance you will revisit the portraits for MG? I notice some of the German units engaged with the 101st aren't represented. (one specific example is I think the 59th ID). Man I don't envy what your life will look like when CM does hit the Ost Front. I am working on an update as we speak. But I didn't realize I missed any Heer Divisions. I just checked and I'd actually prepared the 59th but must of missed it when I was making the mod. It's all ready to go so consider it done. If you notice any more let me know. Just PM me. No matter how thorough I think I am LOL there's always something. I am also adding all German Hvy Pz BNs, and US regiments under that fought in France, Belgium and MG up until Nov, to the mod. The update will be fairly substantial once it's done. I should've had it done a while ago but I was burned out and there's a ton of prep so it's taking longer. I've been planning The Bulge and Ost Front ever since I took on this Mod and sometimes I have nightmares! Mord. 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 22, 2012 Share Posted May 22, 2012 The first three churches are part of the base game stock, the fourth is my own design, I just renumbered the bmps following Mord's instructions, it's perfect, it makes a lot of opportunity to have buildings for each region of France or other countries! Uploaded with ImageShack.us Thanks for your comment mod uploaded at http://cmmods.greenasjade.net/mods/4633?view_type=preview Enjoy!!! 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 22, 2012 Share Posted May 22, 2012 Thanks for your comment mod uploaded at http://cmmods.greenasjade.net/mods/4633?view_type=preview Enjoy!!! Is this an extra church or does it take the place of an existing church when in the Z mod folder? cheers 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted May 22, 2012 Share Posted May 22, 2012 The first three churches are part of the base game stock, the fourth is my own design, LOL...sorry...had to do it. Mord. 0 Quote Link to comment Share on other sites More sharing options...
para Posted May 22, 2012 Share Posted May 22, 2012 LOL...sorry...had to do it. Mord. up yours Mord ;-p 0 Quote Link to comment Share on other sites More sharing options...
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