nik mond Posted April 29, 2012 Share Posted April 29, 2012 I cloned out the horizon mountains and the sillouette of everything I removed still appeared. So what renders the tan area invisible and how would I make this whole block invisible? 0 Quote Link to comment Share on other sites More sharing options...
Ryujin Posted April 29, 2012 Share Posted April 29, 2012 There will be something called the "alpha channel" that controls transparency. You'll see the outline there, fill it in with black. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted April 30, 2012 Share Posted April 30, 2012 i want to add a question - i removed successfully the horizon with an alpha channel but is there a possibility to change the colour of the worldbox (the green one under the map)? 0 Quote Link to comment Share on other sites More sharing options...
Crender Posted April 30, 2012 Share Posted April 30, 2012 There was a 'Black World' mod for CMSF which turned everything except the game board........black. 0 Quote Link to comment Share on other sites More sharing options...
Georgie Posted May 2, 2012 Share Posted May 2, 2012 There was a 'Black World' mod for CMSF which turned everything except the game board........black. That sounds interesting, would help with immersion. Will it work for CMBN? 0 Quote Link to comment Share on other sites More sharing options...
Broadsword56 Posted May 2, 2012 Share Posted May 2, 2012 What I'd love to see (but don't have the chops or the dedication to do myself) is a whole range of modded world/skyboxes for CMBN. One that would look really cool, for example, would be a beachfront horizon box for D-Day scenarios -- it would set one horizon looking out to sea, and the image would be receding water and the whole panoply of barrage balloons, naval ships, etc., that you see in D-Day photos. The other important use of these mods would be for non-Normandy terrains and climates, like Italy, Huertgen, etc. 0 Quote Link to comment Share on other sites More sharing options...
mjkerner Posted May 2, 2012 Share Posted May 2, 2012 sdp already has one for the Italian theater, BS56. 0 Quote Link to comment Share on other sites More sharing options...
MikeyD Posted May 2, 2012 Share Posted May 2, 2012 there a possibility to change the colour of the worldbox (the green one under the map)? In the terrain ground folder there's a piece of art called 'distant ground'. Its the ground terrrain that repeats-and-repeats out to the horizon. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 4, 2012 Share Posted May 4, 2012 In the terrain ground folder there's a piece of art called 'distant ground'. Its the ground terrrain that repeats-and-repeats out to the horizon. thank you for the hint now i only need to know where the water surface texture is saved 0 Quote Link to comment Share on other sites More sharing options...
patboy Posted May 4, 2012 Share Posted May 4, 2012 thank you for the hint now i only need to know where the water surface texture is saved It sounds hard coded! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted May 4, 2012 Share Posted May 4, 2012 i want to add a question - i removed successfully the horizon with an alpha channel but is there a possibility to change the colour of the worldbox (the green one under the map)? Distant ground.bmp is the one you should look for. It's a relatively small bitmap that repeats itself once and again to form the map base. Regarding water surface texture...well, it's not exactly hard coded, but definitely it's coded. Doesn't really matter what texture changes you make to water textures since appearance it's mainly modified by 2 text files (.FRAG and .VERT) that are coded in GSLS language. 0 Quote Link to comment Share on other sites More sharing options...
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