undercovergeek Posted April 26, 2012 Share Posted April 26, 2012 is there a way to stop a AI unit changing its facing to the next destination in the editor. I have established a number of cunning plans for some armour but as soon as they arrive at their destinations they turn around 180 degrees to their next destination despite not departing the current one for 10 minutes and now their asses are pointing at the possible point of attack thanks for any help 0 Quote Link to comment Share on other sites More sharing options...
George MC Posted April 26, 2012 Share Posted April 26, 2012 The AI group unit will face the direction of the next way point. Can be a bit of a pain but worth minding when plotting AI Plans. 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 26, 2012 Share Posted May 26, 2012 i just experienced this problem myself. but with the difference that i do not use any waypoints for tha ai group but just change their stance with each order. when they change their stance the first time they change their facing to SW regardless of the friendly direction. after the first change they stay this way i would consider this as bug and hope there will be a fix! 0 Quote Link to comment Share on other sites More sharing options...
undercovergeek Posted May 26, 2012 Author Share Posted May 26, 2012 i just experienced this problem myself. but with the difference that i do not use any waypoints for tha ai group but just change their stance with each order. when they change their stance the first time they change their facing to SW regardless of the friendly direction. after the first change they stay this way i would consider this as bug and hope there will be a fix! phew glad it wasnt just me i have tanks rolling up a street towards foxholed bad guys, they reach the end of the street and then promptly do a 180 on the spot - plans were changed by high command! 0 Quote Link to comment Share on other sites More sharing options...
permanent666 Posted May 28, 2012 Share Posted May 28, 2012 found a workaround for my problem had to place a single tile waypoint in the water then the ai group will stay where they are and face this direction 0 Quote Link to comment Share on other sites More sharing options...
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