Stingray Posted April 12, 2012 Share Posted April 12, 2012 I am confused about the Morale and Suppression levels. From the manual : OK - Pinned - Shaken - Panic - Broken -Surrender -Rout From another source: OK -Cautious - Nervous - Shaken -Rattled I do not know which if these are morale or suppression levels Can some one give me the Morale levels and the suppression levels? Thanks 0 Quote Link to comment Share on other sites More sharing options...
Boche Posted April 12, 2012 Share Posted April 12, 2012 Suppresion is marked by a triangle that fills with red, the more it fills the more suppresed your troops are. its the state that changes, your second list is more accurate . 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted April 12, 2012 Share Posted April 12, 2012 Shaken and Panic are much worse than Broken in the game. Broken just has a yellow line around it but Panic and Shaken have a red line and you cannot control them. I do not like this as I find that this is counter-intuitive as broken means that you have broken and want to flee. Shaken and panic are levels of a state of mind that will lead you to flee. And rout should be before surrender. You are still attempting to preserve yourself. by surrendering, you are not actively trying to preserve yourself but are relying upon the enemy to preserve you. I have always been confused by this. It should be OK - Pinned - Shaken - Panic - Broken - Rout - Surrender but it appears to be OK - Pinned - Broken - Shaken - Panic - Surrender - Rout 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted April 12, 2012 Share Posted April 12, 2012 From what I have observed in game the soldier's condition can persist at one of these levels: OK / Cautious / Nervous / Rattled / Broken When bad things happen your men can temporarily become Shaken or Panic. When they are Shaken or Panic they will not accept your orders until they settle down - to one of the persistent states. I have not seen men change to a better state only worse. Sometime becoming Shaken has no lasting effect but Panic pretty much always does. The temporary states of Shaken and Panic last for varying periods of time and how much effect they have on troops persistent state also varies. I have seen guys get to broken pretty fast and I have seen them become shaken repeatedly and only become Rattled. Troop training, motivation, leadership and command and control seem to be factored in along with just how bad things are for them. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 12, 2012 Share Posted April 12, 2012 Panic and Shaken are temporary. Once your unit has recovered from either of those states, the best they can get back to is Broken (edit: see Ian's post. Shaken may go back to rattled depending on the circumstances), which means that they are MUCH more likely to Shake or Panic if placed under further pressure. By and large, the morale model ratchets upwards, never downwards. The only exception is that total loss of control by the player will be recovered from, eventualy. Think of it this way: You have a unit that is under fire. Very heavy fire. The unit's morale progresses through cautious etc till they panic and run away. Eventually they recover from their temporary panic, and you can start giving them orders again. They are no longer panicked. However, their previous experience underfire has permanently affected they morale state - they are now permanently broken and will move to the temporary state panic much easier from now on. edit: ninja'd by Ian. edit2: Ian, the second item in your list - H2H campaigns - has never /not/ been in CMx2. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted April 12, 2012 Share Posted April 12, 2012 It also seems that it is possible for units to recover from the 'Rattled' state. Seem to me that it goes: READY - OK - CAUTIOUS - NERVOUS - SHAKEN - PANIC Heavy incoming fire (being pinned) and high casualty rates can also possibly lead to: RATTLED or BROKEN Contrary to the manual there is, as you will have noticed, no ROUT. 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 12, 2012 Share Posted April 12, 2012 It also seems that it is possible for units to recover from the 'Rattled' state. Really? Huh. I don't think I've ever seen that. From my much-less-than-rigourous observations of this, I'd come to the conclusion that rattled was permanent. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted April 12, 2012 Share Posted April 12, 2012 That's what I thought - but I have seen units recover from 'Rattled' on a couple of occasions. Possibly if reinforcements from the same formation show up. 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted April 12, 2012 Share Posted April 12, 2012 Hello All: This is a section from errata (that came with the first patch I think??): ---------------- Page 94 OK, Cautious, Nervous, Shaken, Rattled These stages reflect various levels of "unease" a unit can feel regarding its current combat situation, with "OK" being relaxed and "Rattled" being the least relaxed. These conditions are temporary and the unit remains responsive to player commands (unlike the states described further below). -------------------------- Gerry 0 Quote Link to comment Share on other sites More sharing options...
JonS Posted April 12, 2012 Share Posted April 12, 2012 What the ... are you suggesting we actually RTFM!?! What next? Cats lying down with dogs? Madness! Madness I say! 0 Quote Link to comment Share on other sites More sharing options...
GerryCMBB Posted April 12, 2012 Share Posted April 12, 2012 How about Cats Chasing Dogs. I am just about to start it! 0 Quote Link to comment Share on other sites More sharing options...
Canada Guy Posted April 13, 2012 Share Posted April 13, 2012 Does this mean that there are actually 2 different states being held within this one field? OK, Cautious, Nervous, Shaken, Rattled - are short term states only - - Broken represents a long term state while the former represent something that is short term that has an affect upon your long term state E.g. Once you get to Shaken or Rattled, you cannot get back to normal but your lowest state can now only be Broken? 0 Quote Link to comment Share on other sites More sharing options...
Bradley Dick Posted April 13, 2012 Share Posted April 13, 2012 How about Cats Chasing Dogs. I am just about to start it! I love that scenario. 0 Quote Link to comment Share on other sites More sharing options...
Sublime Posted April 13, 2012 Share Posted April 13, 2012 the sunken lane. 0 Quote Link to comment Share on other sites More sharing options...
xian Posted April 13, 2012 Share Posted April 13, 2012 I think that this thread has somehow mutated into an appreciation of the 'Cats and Dogs' scenario. 0 Quote Link to comment Share on other sites More sharing options...
cool breeze Posted April 13, 2012 Share Posted April 13, 2012 Its my favorite scenario so far. 0 Quote Link to comment Share on other sites More sharing options...
womble Posted April 15, 2012 Share Posted April 15, 2012 I've also seen troops recover from Rattled. It takes ages and I expect that if they're not in C&C, "ages" might be "longer than a game". 0 Quote Link to comment Share on other sites More sharing options...
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