Darknight (DC) Posted March 20, 2012 Share Posted March 20, 2012 Hopefully, by the time the next two modules get released (MG, Odds & Ends), a good selection of the following will be included: Commandos & US Rangers (both seem like nice inclusions for the final module) Stuart Recce Challenger Centaur IV Sherman II & V DD Churchill III Daimler Armoured Car AEC III Armoured Car Cdn Lynx (actually, I'm not sure how many of these made their way into Normandy) Cdn Fox Scout Car Humber I/II M3 75mm Halftrack 79th Armoured Div units Kangaroo Priest (de-frocked carrier) LVT4 Buffalo Churchill AVRE Churchill VII Crocodile Sherman V Crab (even without a rotating flail it would be cool) Grant CDL (I doubt this will be included) Wasp Staghound AA Crusader AA That would cover practically every vehicle issued to CW units in the Jun - Nov 44 time frame. Many of the units are close to existing models as well, so I would hope that would cut down on the work to model them. It would also make the final module pretty worthwhile for all the extra vehicles available for creating scenarios. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted March 20, 2012 Share Posted March 20, 2012 I did this a while back for the Brits and Americans and there's another thread on the Germs. http://www.battlefront.com/community/showthread.php?t=94458&highlight=vehicle+chart Mord. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted March 20, 2012 Author Share Posted March 20, 2012 Yeah, I saw the list of American/German equipment, but missed your list of British vehicles because it was buried much deeper in the thread. It looks like you made the list before the CW module came out. Regardless, I didn't list what was in the game here, but what I'd like to see (mostly for the CW, as that's what I know) by the time the final module arrives. Some of it was mentioned, and some, like the AEC III, seem to have been missed. 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted March 20, 2012 Share Posted March 20, 2012 I am pretty confident we'll at least see most of the stuff from CMBO for the time period. And hopefully we'll see some stuff that we haven't before, like what you listed up top. I'd have no problem paying more to get an extra module after the last...or more for a really big module at the end. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Spanish Bombs Posted March 20, 2012 Share Posted March 20, 2012 My understanding is no wasps and no crocs because fire is a new 'feature' and modules add new units, not new features, though I'd love to be wrong on this since it if true it means that we will never be able to play CMx2 in Normandy with flamethrowers of any kind. 0 Quote Link to comment Share on other sites More sharing options...
ricroma Posted March 20, 2012 Share Posted March 20, 2012 I know I am a real greedy and selfish person, but I also believe that since so far lots of stuff is already present in the game, future module releases should take less time... right? [And mind you, I still have to finish my 3rd mission in CW module, I told you I'm selfish! :-) ] 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted March 20, 2012 Author Share Posted March 20, 2012 The way I see it, having more models allows for more creativity from scenario designers. I also know that creating the models probably takes a significant amount of time. Luckily, some of the vehicles I listed are variants of existing models, so I would think that this would provide a base for the variant model (eg. Stuart Recce, Centaur, Sherman DD, Humber I/II, de-frocked Priest, Churchill AVRE, Staghound AA). Also, maybe if most of these odds & ends models are in the final module (making it a very worthwhile purchase IMHO), then the community would have plenty to keep them busy and not bothering the Battlefront guys about the Bulge stuff....then again, knowing this community... 0 Quote Link to comment Share on other sites More sharing options...
Hessian deserter Posted March 20, 2012 Share Posted March 20, 2012 Wirbelwind AA 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted March 20, 2012 Share Posted March 20, 2012 Luckily, some of the vehicles I listed are variants of existing models, so I would think that this would provide a base for the variant model (eg. Stuart Recce, Centaur, Sherman DD, Humber I/II, de-frocked Priest, Churchill AVRE, Staghound AA). PWS 234/3...PWS 234/3...PWS 234/3.... .... then the community would have plenty to keep them busy and not bothering the Battlefront guys about the Bulge stuff....then again, knowing this community... LOL...uh huh. Mord. 0 Quote Link to comment Share on other sites More sharing options...
Scrummage Posted March 21, 2012 Share Posted March 21, 2012 I would love to see an early war version of the game.. Polish, norwegian, dutch, belgian, british, french and italian forces included. You could call it Combat Mission: Blitzkrieg! But hell, this is probably too much for a a module. 0 Quote Link to comment Share on other sites More sharing options...
Darknight (DC) Posted March 21, 2012 Author Share Posted March 21, 2012 That really has nothing to do with the purpose of this post. This post is (hopefully) about what may show up within the next two modules for CMBN. 0 Quote Link to comment Share on other sites More sharing options...
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