Cantona66 Posted March 17, 2012 Share Posted March 17, 2012 I am playtesting my Gold version of my MOD now i have reached May 1940 and the DE45 to start Fall Gelb has fired but not the linked War Entry scripts for Belgium and Netherlands, these has always worked before in the WW1 version, any ideas? And yes both Belgium and Netherlands are neutral and it is the correct countrynumbers. ; DE 45 Germany finalizes preparations for big offensive in west, Fall Gelb { #NAME= DE 45 - Germany finalizes preparations for big offensive in west, Fall Gelb #POPUP= Führerhauptquartier %N%NFührer directive no. 11 %N%NMein Führer, It is time to end the Sitzkrieg, The Wehrmacht is in positions to storm through Benelux countries and take the French by surprise, Abwehr tells us that the have formed their forces just as expected, they rely too much on the Maginot line %N%NMein Führer, shall we start Fall Gelb? #IMAGE= #SOUND= #FLAG= 1 #TYPE= 1 #AI= 0 #LEVEL= 0 #GV= 1[1,100] #LINK= 0[0] #COUNTRY_ID= 6 #TRIGGER= 100 #DISPLAY_ORDER= 1 ; Set decision value (first internally stored decision) #DECISION= 45 ; Set how many MPPs should be collected over X turns if player selects 'yes' (dummy values) #MPP_UPDOWN= 0 #MPP_TURNS= 0 #MPP_TEXT= ; Set AI acceptance % (Axis AI will accept 100% of the time) #AI_RESPONSE= 100 #AI_RESPONSE_POPUP= Germany finalizes preparations for big offensive in west, Fall Gelb #DATE= 1940/05/10 #TEXT_RGB= 0,0,0 #SHADOW_RGB= 194,186,186 #NATIONAL_MORALE_TRIGGER= 0 [0] #FRIENDLY_POSITION= 258,49 ; Set variable conditions: ; 1st Line - Belgium politically neutral and not surrendered ; 2nd Line - Netherlands politically neutral and not surrendered #VARIABLE_CONDITION= 13 [0] [0] [0] #VARIABLE_CONDITION= 33 [0] [0] [0] ; Dummy condition position (always satisfied) #CONDITION_POSITION= 0,2 [0,0] [0,0] [0] [0] } ; Germany Invades Low countries: { #NAME= Germany Invades BENELUX (DE 45 - Yes) #POPUP= Germany Invades Belgium #IMAGE= #SOUND= war2.wav #FLAG= 1 #TYPE= 0 #AI= 0 #GV= 1[1,100] #LINK= 45[1] #LEVEL= 0 #COUNTRY_ID= 13 ;Set BENELUX war entry #TRIGGER= 100 #ALIGNMENT= 2 #DATE= 1940/05/01 ;1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 6 [1] [100] [0] } ; Germany Invades Low countries: { #NAME= Germany Invades BENELUX (DE 45 - Yes) #POPUP= Germany Invades Netherlands #IMAGE= #SOUND= war2.wav #FLAG= 1 #TYPE= 0 #AI= 0 #GV= 1[1,100] #LINK= 45[1] #LEVEL= 0 #COUNTRY_ID= 33 ;Set BENELUX war entry #TRIGGER= 100 #ALIGNMENT= 2 #DATE= 1940/05/01 ;1st Line - Germany politically aligned with Axis and not surrendered #VARIABLE_CONDITION= 6 [1] [100] [0] } Link to comment Share on other sites More sharing options...
Bill101 Posted March 18, 2012 Share Posted March 18, 2012 This has now been fixed, for all you modders out there, the solution was changing the Type = 0 to Type = 1 in the last two scripts. Link to comment Share on other sites More sharing options...
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