Jump to content

Victory conditions editor question


Recommended Posts

As someone who has never designed a scenario, i'm wondering why there are no scenarios with many victory locations with smaller point-values simulating single real world VLs?

For example if a crossroads or a bridge must be taken. Now this is usually one VL or an area.

But in reality it would be necessary to control the tactical key locations surrounding it (i.e. a height, a wood, certain parts of a village,...).

Is this not possible with the editor's capabilities or why is this, that this method is not used by designers?

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...