Steiner14 Posted March 15, 2012 Share Posted March 15, 2012 As someone who has never designed a scenario, i'm wondering why there are no scenarios with many victory locations with smaller point-values simulating single real world VLs? For example if a crossroads or a bridge must be taken. Now this is usually one VL or an area. But in reality it would be necessary to control the tactical key locations surrounding it (i.e. a height, a wood, certain parts of a village,...). Is this not possible with the editor's capabilities or why is this, that this method is not used by designers? 0 Quote Link to comment Share on other sites More sharing options...
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