umlaut Posted October 14, 2013 Share Posted October 14, 2013 For those of you that would like to play with a real dirty Aris Panzer IIIG right away, I´ve taken the liberty of making a very temporary one - out of Aris´ Panzer IIIN mod for CMFI. All I´ve done is simply to replace the letter N with the letter G in the files. The conversion to Pz IIIG isn´t perfect - there are a couple of small glitches. But in my view these are preferable to the very pristine original in the game. Aris, I hope you don´t mind that I´m putting this out for general use - untill you get around to making your own - perfect - version of the Pz IIIG? Get it here: https://www.dropbox.com/sh/e9vtxrnze284sip/CKbqgGF8H0 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 Astrocat...A PAk 40 7.5 cm AT Gun weathered as I promised. http://cmmods.greenasjade.net/mods/5012/details 0 Quote Link to comment Share on other sites More sharing options...
Fizou Posted October 15, 2013 Share Posted October 15, 2013 Man that pak looks good Aris! Guess it will work right in CMFI as well 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 15, 2013 Share Posted October 15, 2013 You are a man of your word, Fuser, but we knew that already of course. Any change on doing the 88mm too? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 Sure, don't know when though 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 Man that pak looks good Aris! Guess it will work right in CMFI as well Yes. Although I would add some more dust and remove mud for a Sicilian Pak 40,...Would look good in Mt Cassino muddy puddles though,.. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 15, 2013 Share Posted October 15, 2013 Thanks for the Pak40, looks great! 0 Quote Link to comment Share on other sites More sharing options...
Aragorn2002 Posted October 15, 2013 Share Posted October 15, 2013 Sure, don't know when though That's good enough for me ;-) 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 Next... 0 Quote Link to comment Share on other sites More sharing options...
verulam Posted October 15, 2013 Share Posted October 15, 2013 Great work as usual. Re the German Infantry which mod are you using please? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 German Infantry which mod are you using please? No mods... 0 Quote Link to comment Share on other sites More sharing options...
verulam Posted October 15, 2013 Share Posted October 15, 2013 Ah interesting. Thanks for the quick reply. 0 Quote Link to comment Share on other sites More sharing options...
para Posted October 15, 2013 Share Posted October 15, 2013 Facial mods Fuser? 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 15, 2013 Author Share Posted October 15, 2013 Oh yeah, forgot that, I applied my CMFI face mod to CMBN long ago,.. 0 Quote Link to comment Share on other sites More sharing options...
para Posted October 15, 2013 Share Posted October 15, 2013 Oh yeah, forgot that, I applied my CMFI face mod to CMBN long ago,.. Thought so 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 16, 2013 Share Posted October 16, 2013 Sure, don't know when though Cool on the 88s, look forward to them. I keep running into all these pesky German guns! 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 16, 2013 Share Posted October 16, 2013 Since coming back to CM I've noticed these (neu) versions of the sdkfz vehicles, maybe they've always been there? What's the deal with these versions, they seem to have different textures? It looks like no one modded them including the UI mod silhouettes. Hmm... 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 16, 2013 Author Share Posted October 16, 2013 Uploading to CMMODS: SdKfz 7 Flakvierling 20mm SdKfz 7 Zugkraftwagen 37mm Medium Flak 37mm Light Flak (Flakvierling 20mm) 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 16, 2013 Share Posted October 16, 2013 Ok I think I see what has happened with the alt vs. neu sdkfz in MG (v2.10). The previous sdkfz250 vehicles were all labeled in-game as the "neu" version and didn't have the "neu" in the file name. Your mod was named like: "sdkfz250-10-hull.bmp" and this corresponded to the in-game "neu" version, the only version in the game. But now they have separated them out into 2 versions. In-game "alt" and "neu" sdkfz250 vehicles. Your textures do match up though, so BF is now calling their old "neu" vehicles "alt" which texture wise is now correct according to the images I looked up of the two different versions Your original naming convention: "sdkfz250-10-hull.bmp" now corresponds in-game to the (newly added in 2.10) "alt" corrected versions of the vehicles. And the (2.10 added) "neu" sdkfz250 vehicles are now using a new different texture that is now unmodded. The new file name for the "neu" version is: "sdkfz250neu-10-hull.bmp". As well the silhouettes are now split and show the same "issue". So, unfortunately the sdkfz250 vehicles would need to be modded for the new corrected 2.10 "neu" versions. Hope that makes sense. whewh! 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 16, 2013 Author Share Posted October 16, 2013 Hope that makes sense. whewh! Yes, in short, tons of work. 0 Quote Link to comment Share on other sites More sharing options...
AstroCat Posted October 16, 2013 Share Posted October 16, 2013 Yeah, sorry about that. It's 5 vehicles total. No pressure to mod them if you don't want to, heck they are the "neu" versions, so maybe they can be clean, or something like that if they have to be. sdkfz250neu-1 sdkfz250neu-3 sdkfz250neu-7 sdkfz250neu-9 sdkfz250neu-10 0 Quote Link to comment Share on other sites More sharing options...
Fuser Posted October 16, 2013 Author Share Posted October 16, 2013 I will give them a try in the future, don't worry In the meantime, finishing touches for,....Panzer IIIG (only available for lucky Market Garden Module owners ) BTW, in the stock textures I (don't know about you) could clearly see a pair of black squares in the front hull hatches,...I think I found the culprit, and fixed the bug, so this is a bug fix/mod combo, aint' it great? One question for you guys: Since muddy, mainland, etc variants are no present in CMBN/MG, applying decals and markings is possible again (check the photos above "223" added...). Do you really use them, or just stick to the standard texture? Adding decals takes lots of time due to lack of references so if you really want...well, I gladly add them, if not,...time saved. 0 Quote Link to comment Share on other sites More sharing options...
A Canadian Cat Posted October 16, 2013 Share Posted October 16, 2013 I use the decals - when they are on offer. Thank you for all these wonderful works of art. 0 Quote Link to comment Share on other sites More sharing options...
Oddball_E8 Posted October 16, 2013 Share Posted October 16, 2013 I never use numbers since the vehicles are usually not from that unit when I'm playing. It's a nice touch tho 0 Quote Link to comment Share on other sites More sharing options...
akd Posted October 16, 2013 Share Posted October 16, 2013 Since muddy, mainland, etc variants are no present in CMBN/MG, AFAIK, [muddy] tag is enabled in CMBN v2.10 and some vehicles (maybe the ones that crossed over from CMFI?) have muddy textures. 0 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.