Vinnart Posted March 5, 2012 Share Posted March 5, 2012 Found this one out to keep your engineers from running through openings created when blasting. At the start of the turn give the engineer unit a 45sec pause along with the blast command. The engineer will wait 45sec before staring the blasting procedure. By the time the turn ends the engineers will have blown the hole and will just be getting started to move through the breech. At the beginning of the next turn order the engineers to stop and give either a slow, or fast move back away away from the opening. This is why this game keeps my interest. As much as you play you always discover new thing. 0 Quote Link to comment Share on other sites More sharing options...
YankeeDog Posted March 5, 2012 Share Posted March 5, 2012 Or you can just start the blast command one action spot away from the wall/bocage to be breached, and blast TO, rather than THROUGH the obstacle. Then plot another movement order away from the hole -- usually off to one side. Works like a charm. They blast the hole, run up to the edge of it (but not through it), and then move away. 0 Quote Link to comment Share on other sites More sharing options...
Artofwar Posted March 5, 2012 Share Posted March 5, 2012 Engies got a cushy job let em go through and alert the friendlies (by their possible annihilation) if its clear. 0 Quote Link to comment Share on other sites More sharing options...
Vinnart Posted March 5, 2012 Author Share Posted March 5, 2012 Or you can just start the blast command one action spot away from the wall/bocage to be breached, and blast TO, rather than THROUGH the obstacle. Then plot another movement order away from the hole -- usually off to one side. Works like a charm. They blast the hole, run up to the edge of it (but not through it), and then move away. I always thought that the blast point had to be placed on the other side of what you wanted to blast through, so thanks Yankee. That is new to me too. I just did some testing on the demolition range and this was what I found to be the most optimal cover for the engineers. Do as you said by placing the last blast waypoint in front of where you want to make the hole, but make the line at an angle, and still give the 45 sec delay. This kept the infantry way behind the hedge while blowing the hole where the last waypoint placed. The thing is the 45 sec is needed to time it right to keep them from running to the last waypoint which is the opening. Also the 45 sec seems to be the right timing for an engineer team. I tried a 45 sec with a green squad and they did not blow the hole in under 15 sec which meant they would be blowing the hole at the begining of the turn ruining the timing. This is going to be my S.O.P. from now on when blasting. 0 Quote Link to comment Share on other sites More sharing options...
Wodin Posted March 5, 2012 Share Posted March 5, 2012 I learned this and many other great tips from the tactics thread on the CMSF forums. It holds loads of valuable info that applies to CMBN. 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted March 5, 2012 Share Posted March 5, 2012 I don't know why on earth you old buggers don't just play Real-Time and pause it when you want! Joking about the old buggers part of course 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 5, 2012 Share Posted March 5, 2012 I always thought that the blast point had to be placed on the other side of what you wanted to blast through, so thanks Yankee. That is new to me too. I just did some testing on the demolition range and this was what I found to be the most optimal cover for the engineers. Do as you said by placing the last blast waypoint in front of where you want to make the hole, but make the line at an angle, and still give the 45 sec delay. This kept the infantry way behind the hedge while blowing the hole where the last waypoint placed. The thing is the 45 sec is needed to time it right to keep them from running to the last waypoint which is the opening. Also the 45 sec seems to be the right timing for an engineer team. I tried a 45 sec with a green squad and they did not blow the hole in under 15 sec which meant they would be blowing the hole at the begining of the turn ruining the timing. This is going to be my S.O.P. from now on when blasting. Just place the blast point along your side of the bocage and they never run through 0 Quote Link to comment Share on other sites More sharing options...
pkjsmith Posted March 5, 2012 Share Posted March 5, 2012 i agree with Para, when i want to blast wall or bocage, i quick move to where i want to blast, give a blast comand to troops but not through wall or bocage but perpendicular to it, on the same side, the troops will then blast a hole and not go through it. 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 5, 2012 Share Posted March 5, 2012 i agree with Para, when i want to blast wall or bocage, i quick move to where i want to blast, give a blast comand to troops but not through wall or bocage but perpendicular to it, on the same side, the troops will then blast a hole and not go through it. Perpendicular, what a good great word 0 Quote Link to comment Share on other sites More sharing options...
Pak40 Posted March 5, 2012 Share Posted March 5, 2012 Soon after CMBN came out someone(I forgot who) did some bocage blast testing. One of the interesting things that he found out is that when blasting parallel to the bocage you had a much greater change of creating a BIG breach instead of a little one. 0 Quote Link to comment Share on other sites More sharing options...
Tactical Wargamer Posted March 5, 2012 Share Posted March 5, 2012 I don't know why on earth you old buggers don't just play Real-Time and pause it when you want! Joking about the old buggers part of course True unless your actually playing something else besides the AI in real time 0 Quote Link to comment Share on other sites More sharing options...
OrdeaL Posted March 5, 2012 Share Posted March 5, 2012 True unless your actually playing something else besides the AI in real time Well i play my friend and RT runs great for us! Mistakes are made on both sides 0 Quote Link to comment Share on other sites More sharing options...
para Posted March 5, 2012 Share Posted March 5, 2012 Soon after CMBN came out someone(I forgot who) did some bocage blast testing. One of the interesting things that he found out is that when blasting parallel to the bocage you had a much greater change of creating a BIG breach instead of a little one. Not every time, but yes I have noticed that. In fact it is big enough to get tanks through, which for one satchel is nice. I did mention this on another thread for someone else who was asking the same thing. 0 Quote Link to comment Share on other sites More sharing options...
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