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Battlefront is now Slitherine ×

1 Final before i hit the fan


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Guest Battlefront

We support any 3D card that supports DirectX (Windows) or RAVE (Mac). Pretty much every card out there, and all new cards, fall into this category. So have no worries smile.gif

BTW, CM likes VRAM so you bought the right one!

Steve

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Steve, will CM be coded to take advantage of the

new 3D cards coming out this year that will have

64 meg ram onboard? It would be nice to be able

to jam all the textures needed for a battle in

vram and never have to take the performance hit

of accessing system ram for the textures. smile.gif

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Guest Big Time Software

Actually, we *HAVE* to put all textures into VRAM that are going to be used for a particular scenario. This is because we have no control over what will be on the screen at any one time.

Our textures right now are designed to look great on an 8MB card (or better) and good on a 4MB one. Depending on how many textures are in a given scenario (highly dependent on unique vehicle count) CM intelligently downsamples the quality of the texture so that it can fit in a smaller VRAM footprint. By intelligently I mean it will downsample least noticable stuff first and stop when the VRAM limit has been reached.

In future games we will put in more textures, at higher resolutions, and cut out the lower end cards. But right now the vast majority of CM players probably have 8MB or less, so this is the logical standard for now.

Steve

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