PanzerShark Posted July 31, 1999 Share Posted July 31, 1999 CM supports a 3d-card. Is this 3dfx-only? Since i just bought a nice "riva tnt2 32mb card" Link to comment Share on other sites More sharing options...
Guest Battlefront Posted July 31, 1999 Share Posted July 31, 1999 We support any 3D card that supports DirectX (Windows) or RAVE (Mac). Pretty much every card out there, and all new cards, fall into this category. So have no worries BTW, CM likes VRAM so you bought the right one! Steve Link to comment Share on other sites More sharing options...
Lee Posted August 1, 1999 Share Posted August 1, 1999 Steve, will CM be coded to take advantage of the new 3D cards coming out this year that will have 64 meg ram onboard? It would be nice to be able to jam all the textures needed for a battle in vram and never have to take the performance hit of accessing system ram for the textures. Link to comment Share on other sites More sharing options...
Guest Big Time Software Posted August 1, 1999 Share Posted August 1, 1999 Actually, we *HAVE* to put all textures into VRAM that are going to be used for a particular scenario. This is because we have no control over what will be on the screen at any one time. Our textures right now are designed to look great on an 8MB card (or better) and good on a 4MB one. Depending on how many textures are in a given scenario (highly dependent on unique vehicle count) CM intelligently downsamples the quality of the texture so that it can fit in a smaller VRAM footprint. By intelligently I mean it will downsample least noticable stuff first and stop when the VRAM limit has been reached. In future games we will put in more textures, at higher resolutions, and cut out the lower end cards. But right now the vast majority of CM players probably have 8MB or less, so this is the logical standard for now. Steve Link to comment Share on other sites More sharing options...
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