Pandur Posted February 16, 2012 Share Posted February 16, 2012 since i got the game 2 days ago i almost spend all my time in the editor makeing a map. about 10h work in it already, 50% of the map is filled with stuff and is ready to go into fine tuning and eye candy consider mode. the other half of the map is still empty, and befor i go there i was thinking about objectives. i have objectives for the first half of the map, but i look for ojectives for 2nd half of the map. its a fictional axis attack so anything goes. my first question is about an idea i had about an objective. in short, is there a way to get a "unit" you paint 3 seperate setup locations for as AI plan, to set up together in one of the 3 locations instead of takeing a random one and a unit with 3 guns possible ending up in 3 different locations. i want a arty battery that sets up in ONE! of the 3 or 4 possible loactions and NOT randomly one gun here and one gun there. any scen designer has an idea if this could work somehow? now about re-useing AI groups. last map i had static AI defense with movable elements, i think this is there CMx2 AI is good at, and it will be Red Stream all over again, the map will have lots of defenders and i will probably run out of AI groups(thank god i never try to get the AI to attack). now i had the idea to reuse AI groups in the following way. units that you can say for sure will be destroyed in like 60 to 120 turns and are gone afterwards should make it possible to use a AI group twice for much later reinforcements. example, you know for sure unit 1 in AI group2 will be destroyed by at least turn 60, now you should be able to add units to AI group2 that will come as reinforcements way past turn 60 and they should be controlable with AI group2 orders again without odd behavour from unit 1 as unit 1 is dead? or is this wishfull thinking on my side? some scene editing pro can give me his view on this stuff? 0 Quote Link to comment Share on other sites More sharing options...
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