LongLeftFlank Posted January 23, 2012 Share Posted January 23, 2012 While awaiting Broadsword's next PBEM turn, I was playing around in the Editor trying to help Undercovergeek create some rolling stock for his Carentan railyard. A bunch of Shed objects placed together actually look pretty good as small 1940s era box freight cars, although they are sitting on the ground and lack wheels (I tried using the oil drums on their sides (2) but this failed for reasons described below). After over an hour of struggle I had to give up this little project. This is not the first time I've noticed that flavour objects (doodads) are a lot more of a hassle to manipulate in CMBN than they were in CMSF. A few observations: 1. They can get "stuck" if you move them into another piece of terrain like a wall... try as you might they won't get out. You have to delete the terrain. 2. Flavour objects do not like to overlap -- they generally delete each other when they do so, and on occasion even when they come into close proximity. The screenshot shows an example: what's left of my final attempt to create 2 "boxcars" each consisting of 4 sheds laid end to end but not quite touching.... 3. Every so often I encounter a flavour object that simply refuses to budge -- I can't move it, rotate it or delete it. That is true of the shed on the far left of this screenie. I click and click and click from every which angle and nothing happens. I save game, go in and out of preview. Nothing. I have a saved game of this available for forensic purposes. PM me svp. 0 Quote Link to comment Share on other sites More sharing options...
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