Erwin Posted November 26, 2011 Share Posted November 26, 2011 Is there any way to restrict an onmap gun from firing its whole supply in a WEGO turn? Unlike vehicles where one can set another waypoint to clear the target so that the tank fires for x seconds, moves and ceases firing, one cannot realistically do that with a gun (it takes several minutes to limber, move and unlimber). Do we really need a UI control to control the number of shells fired? 0 Quote Link to comment Share on other sites More sharing options...
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