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Tactical lifehack. I think that it is important for us to share some tactical lifehacks related to this wonderful game. Please attach screenshot of your knowhow and some description of it. I think if we will organize our answers that would work better. So please share your ideas supported by screenshots and detailed description of what it does or what it serves for. Thank you. Since I’ve started this topic I will provide first lifehack. As you can see on a picture there are some barbered wire around mixed mines. This thing is useful when it is located on the opposite side from your enemy across some river. It should be specifically placed in areas where crossing the river is the most comfortable for your enemy. Simple at first look it turns out very effective in slowing down your enemy. Enemy infantry forces will need to go around or will be forced to use some sappers to go through it. If enemy forces will use armored vehicles to run over that wired thing they will be damaged by mines almost immediately. Even you facing smart opponent who will use engineers this thing can became a mass grave in no time. All you have to do is to place your BMP, or any other armored vehicle on a solid distance from this trap. Your vehicle should have good visual of that area and should be able to fire through it. When your enemy will try to organize some breakthrough it will be forced to slow down, its infantry will need to go around or break through under fire, its vehicles will not be able to advance fast. The main goal of this thing is to slow down your opponent. Furthermore I’ve also checked this thing on human factor. One of the people I’ve played with faced this trap, he was almost sure that I’m simply wasting my fortifications shaping them in awkward manner. He decided to go through it by using 3 of his BTR’s 82A without even unloading his infantry. The result was dramatic, I had a BMP-2 sitting in ambush around 450 meters away from that spot. I gave certain target arc to my BMP, and in terms of two minutes an entire platoon was smoked out. Then he decided to go through it with bigger forces and that took some time. By the moment he finally passed that thing my arty was already preparing to shell some area in front of him. Conclusion: this thing can be a trap for AI, it can be a trap for a real player, and it is a great way to slow down your opponent. It is also a great way to redirect your opponents plans because most of the people are getting excited when they see some barricades, they really wanna go through them. Counter act hint: if you want to counter this thing you need to shoot through barricades, deploy smoke, use your engineers and then move on. You can also call an artillery strike on it but that is a waste. If you see this thing I would recommend to cross that river in a different place because price of crossing can be way higher than you think.