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Here's some helmet p0rn for you all but especially Frenchy - pure filth! Announcing (taken from the readme) ... Lucky_Strike’s - SS helmets This mod uses the superb work of Tashtego, Jaquinot, EZ, JorgeMC and of course Battlefront, as a starting point. It unashamedly borrows, amalgamates and hacks their work plus adds some brand new textures inspired by genuine WW2 Waffen SS helmet covers and camouflage ‘effects’, as well as some ‘probable’ applications. There are 15 possible helmets all numbered and ready to install and enjoy, or hack some more if you prefer! I design these mods for my personal gaming experience. I use a custom version of BarbaricCo’s WarMovie shaders ADVANCED v.112 for CMBN. Below you can see what the mods look like in game with some of EZ’s fantastic uniform mods. Please don’t expect the colours within your own game setup to look exactly like they do in the preview images. Files are at CMMODS III here Lots more preview images - go knock yourselves out! All thanks and praise to Tashtego, Jaquinot, EZ, JorgeMC and anyone else I forgot for their original mods, help and inspiration, and of course to the guys at Battlefront for such a great and enduring game. Lucky_Strike
Hi Guys 1) Can somebody tell me how work the game system to read and allowed or attribuated uniforms or helmets ? Helmet number "x" instead helmet number "y" to a specific uniform. 2) What are the files (...lod.mdr) what are they doing exactly in the game... are they the key of this choice? 3) About helmets: ready to play I can see all soldiers with differents helmets but only I can "see" smod_german_helmet-soldier ("0,2,3,4) smod "0" for helmet soldier.bmp,"2"is smod helmet soldier 2.bmp...,and in the game I have helmet soldier1 dont appear and "5" "6" "7" "8"are from a mod but dont appear in the game ? I know this cos I sacrified a set of uniforms and helmets with drawing number on the pictures and loading the game to see the result. How can I attribuated a specific helmet for exemple one from a loading mod ? Thanks in advance to your answer