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Good evening all, @BFCElvis has granted permission for some preview pics to be shared with the community of the upcoming Dutch Campaign revamp. (The remaining CMSF campaigns haven't been forgotten ). Dutch Campaign revamp for CMSF2 is being handled by @Imperial Grunt and Ithikial_AU. Some of the key changes from CMSF1 version (slight spoilers) - Reworked briefings to provide more narrative flavour around the Dutch effort and it's role in the wider conflict. - Lowered campaign difficulty to be more accessible to players of varying skill levels. (Don't worry I don't think hav
About The Scenario This is one for the modern ‘Tread heads’ amongst you! This is a revised version updating the orginal to CMSF2, so you will need the base game CMSF2 to play this. Revised AI Plan using triggers; tweaked map using new CMSF terrain features and updated OOB for both Syrian Army and Rebels. This is SF2 version 2 which has a slightly reduced mission time based on player feedback. The actual scenario is very loosely based on events in Daraya, a suburb of Damascus where rebels from the Free Syrian Army (FSA) have attempted to create a stronghold near Damascus centre. In
Branching out a post from my Ramadi thread into a separate topic. It's partly general interest, but will also include musings on how CM handles urban combat and urban terrain. I promise not to use the Ignore button lol.