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Dragon Coder

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  1. Here is an updated version to work with version 218 CM Black Sea.CT
  2. Could Germany just want to stay out of the crosshairs as the war grows more desperate for Russia? What are realistic endgames for Putin? I don't see them losing the rest of their occupied territory and just being like "Shucks, we tried, good job Ukraine, you win."
  3. I made a small Cheat Engine patch for the game, it allows you to prevent the mission ending when the timer runs out.Just attach cheat engine to the game, then load the file and check the "Disable Mission Timer" checkbox.When the timer goes to zero it begins counting up, the AI still functions even after you pass the time limit (though no more timed scenario actions will occur). I made patches for Normandy, Shock Force 2, Cold War, and Black Sea, which can be found in their respective forums CM Black Sea.CT
  4. I made a small Cheat Engine patch for the game, it allows you to prevent the mission ending when the timer runs out.Just attach cheat engine to the game, then load the file and check the "Disable Mission Timer" checkbox.When the timer goes to zero it begins counting up, the AI still functions even after you pass the time limit (though no more timed scenario actions will occur). I made patches for Normandy, Shock Force 2, Cold War, and Black Sea, which can be found in their respective forums CM Shock Force 2.CT
  5. I made a small Cheat Engine patch for the game, it allows you to prevent the mission ending when the timer runs out.Just attach cheat engine to the game, then load the file and check the "Disable Mission Timer" checkbox.When the timer goes to zero it begins counting up, the AI still functions even after you pass the time limit (though no more timed scenario actions will occur). I made patches for Normandy, Shock Force 2, Cold War, and Black Sea, which can be found in their respective forums CM Cold War.CT
  6. I went ahead and bought the super pack and created Disable Mission Timer Cheat Engine files for Shock Force 2, Cold War and Black Sea. CM Shock Force 2.CT CM Black Sea.CT CM Cold War.CT
  7. Try saving and reloading right after updating the timer.
  8. Sadly the demos won't work for the same reason you must match versions, it will only work for one compiled version. If the executable changes at all, then the addresses are likely to change as well.
  9. I do not own any other titles currently or I would release it for all. The timer counts up in milliseconds as a 4 byte value, that address is easy to find. The hard part is finding the assembly call that ends the mission, assembly is not the most readable language and the timer address is accessed thousands of times a second by lots of different code sections. I spent hours tracing through assembly code to track it down, not a great deal of fun. However, I think I could find the next one much much faster with the knowledge I gained on the first. I will look into the other titles and perhaps purchase a couple, any specific requests? Also, I would be willing to screen share with someone who owns another title and show them how to track it down. (Send me a PM if anyone is interested)
  10. I have not tested it, but I believe it will work in multiplayer and pbem games if both people use it. I mostly made it because I hate the 2 hour limit on Quick Battles, the scenario editor can give you 4 which is more reasonable for large battles. But like the video, I've had more than a few battles that ended with a suicidal charge trying to capture objectives before the timer ran out. That grenade thrower in the video was an absolute legend though. He ran right out in the middle of the street, threw two grenades, ran back, dodging bullets left and right, never saw him go down. He never would have had his shot at glory without the patch, since the mission would have ended 20 seconds before his rampage.
  11. You can see the timer run out then begin counting up.
  12. So, as far as risk, I can assure you there is nothing harmful. It is very likely version dependent. My version is 4.03 (game engine 4) In fact, you can open the file in a text editor and see the code, it does almost nothing. It simply replaces a single assembler line which causes it to jump to mission end when timer runs out with no operation. I did test this with a defense mission, with a short timer, the AI continued to move and attack long after the timer ended, in scenario missions where certain actions are timed, it is correct they won't continue those after mission end, but basic AI functions still work. I will post a video later today. As far as reversing time. I attached an updated file that includes the elapsed time address (in milliseconds). You can change this backwards, however if you do, you need to save and reload to prevent units from delaying their responses till the timer catches back up. Be sure not to check the box next to elapsed time in cheat engine, or it will pause the timer, the game engine still runs but new orders will likely never happen. CM Normandy.CT
  13. I made a small Cheat Engine patch for the game, it allows you to prevent the mission ending when the timer runs out. Just load the file in cheat engine and check the "Disable Mission Timer" checkbox. When the timer goes to zero it begins counting up, the AI still functions even after you pass the time limit. You can re-enable the mission timer anytime you want by unchecking the "Disable Mission Timer" in cheat engine, if the time limit already passed it will immediately end your mission. Download Below Cheat Engine File
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