Jump to content

Spriksprak

Members
  • Posts

    4
  • Joined

  • Last visited

Spriksprak's Achievements

Junior Member

Junior Member (1/3)

2

Reputation

  1. I don't believe the resolution itself is the problem - the graphics look decent zoomed in. The issue is the widescreen makes it even more obvious there is a very, very clear and close in line of render past which everything becomes blurry and pixelated to the point where I was struggling to pick out topography and my unit actions as well as the aforementioned eyestrain after about 20 mins. I have't had this be noticeable on other CM games and my rig is decent so I'm guessing it's a resource trade off for the increased size of the maps and the perhaps the rapidity of the weapons. If anyone has suggestions or work arounds for this I'm all ears.
  2. This is an old post but wanted to reply back since I really appreciated all the input people gave. I did buy the game recently and initially really enjoyed myself, very different feel to the prior titles with it's emphasis on speed and mechanisation. However, unfortunately I had to refund it as the combination of a widescreen monitor and the level of pixelation the large maps have was giving me headaches and eyestrain and I was struggling to parse the detail of the actions while zoomed out. Very unfortunate but it's clear that a laudable ambition might have overreached the engine's capability here and until an engine update (the fabled 5 that seems to have been hinted at for years) comes out and addresses this I can't see myself being able to play it. I think, for me, this underlines why demos for these games are still a very good idea. Anyway thanks again for the helpful input. Ended up reading it and enjoying it very much!
  3. I've been a long time player of CM but was surprised that they've broken with their long established practice of publishing a demo with their new Cold War game. I remember them saying long ago it was how they promoted their games given the small size of the developer and the niche nature of the product. So couple of questions to anyone kind enough to clarify: do you know why they broke with tradition for releasing a demo (i.e. is the game particularly different from other CM entries?) and in your opinion is it worth a buy/a good entry for someone whose played since the original Shock Force? Thanks for any input
  4. Been lurking around the forums for a while but felt compelled to register and share this since I'd never have found out about CM if not through similar word of mouth. There's a space/naval sim called Nebulous that has just dropped on early access and it immediately made me think of this audience - there's a great attention to detail and physical effects and modelling but also the depth around em warfare, damage control, missile use and ship customisation is just stellar (pardon the pun). Think this guy does a great job of summarising it's potential so if you're intrigued have a gander:
×
×
  • Create New...