Hey, thanks for making the scenario.
I've recently finished a hvh game against Hilts on the easier version of the scenario and I'd like to share a couple of problems I found and some feedback for the German side.
The briefing was extremly confusing to me. Didn't really know what sort of overall friendly force should I have and what should I recieve as reinforcements later. I think that just adding a list of friendly forces for this scenario would solve this completely. Don't have to know when they'll arrive, just the knowledge of what forces I have would be enough for me to make decisions.
The supporting Battalion's mortar company tubes are out of range for most of the map. They can barely reach past the Pass objective. I hope that's not intentional. I'd give them the range to at the very least be able to cover the town objective.
The deployment or rather the lack thereof. I suppose the idea is for the german player to just get thrown in and to deal with the situation. I am not a huge fan of that, but I can appreciate it. One thing I'd appeal for is to at least have the ability to reposition foxholes and obstacles.
The map itself. I like the look of it and how diverse with terrain it is. I have found it a bit too narrow for the scale of forces ar play. Also there are only a couple of key terrain features that can "lock off" the rest of the map for the enemy. Basically what happened in our game was that we entered this sort of stalemate where neither of us was able to advance anywhere.
Anyway, it's a cool and unique little (quite big actually) scenario. Cheers