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IdontknowhowtodoX

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  1. It's MATH! RUN FOR YOUR LIFE! Just joking. As for CMCW ability of spotting is just one part of the game. US tanks can't convert ability of spotting to ability of killing completely. Even if m60s can spot t64s/t72s/t80s faster, it would usually take two or three rounds to kill or just immobilize opponent. However soviet tanks can do one shot one kill thing. It's useless that just seeing enemy tanks if you can't kill them.
  2. Crazy. I thought Soviet's lovely tiny ATV were completely blind. This is truly surprising.
  3. No dude don't do that. We already have Wargame Red dragon. Don't need another one. RNG spotting is what makes CM different. Even though it does frustrate players at times.
  4. ATGM team is not necessarily. Only BTR formation have them. It means you have to give up BMP formation. It's more than it's worth. BMP is better suited to running an attack. BTR is just car. My view is that instead of putting effort into sending ATGM teams to destroy American tanks, more effort should be put into reconnaissance and planning. Choose a manoeuvre route that will expose as few of your troops as possible. Approach US forces quickly. Get within 1,000 metres before the Americans launch enough ATGMs and rounds. This is more valuable than ATGM.
  5. Yep PBEM+ has such trouble. Try classic PBEM. It's more stable.
  6. I understand OP, as I used to have this problem too. But since I gave up micromanagement I've solved that problem. Also I found the charisma of Soviet. In my personal experience, Soviet tanks were perfectly fine, if not overwhelmingly superior, in tank battles within 800 metres. NATO spotting magic only beats the Soviet at a distance. Once the Soviet tanks got close(within 1000 metres), the m60's pathetic gun and armour could not save them. Focusing on whether a particular tank can see enemy tanks is a form of micromanagement. For the Soviet player, micromanagement means nothing. You just need to get enough tanks moving in the general direction of the enemy position. Mass will solve the problem of blindness for you. And don't forget artillery bombard. Soviet can't live without battery.
  7. Well this is actually the RNG at work. CM's AI sometimes displays astonishing stupidity and incompetence and High Myopia. You can think of it as the AI is wandering off or not looking in that direction. It's normal. Just get used to it. Unless you can prove that in 1,000 encounters unbuttoned T72 commander can't see anything but buttoned up T34 can. If it happens something must go wrong.
  8. Nah. I don't think manually is obsolete. Manually is more stable I think.
  9. If you are playing PBEM+++, just set the game conditions and put it out there. Just wait for someone to answer. Remember not to set a password. Release a few more so there's a better chance of someone answering.
  10. For the Cold War, high lethality may be the norm. I used to be uncomfortable with it, but I'm starting to accept it. Let's just say that the commander needs to strike a balance between being merciful and getting the job done. It's cruel but unavoidable. Of course, I'm not defending the fact that I let my CPR explode quickly. I'm still learning the Domfluff's way to playing soviet. Still very unskilled at it. Glad we're practicing this with pixels and not live people XD As for waiting two weeks, that's fine. I've already made you wait two weeks before so much so that you missed the end of the Round 1. Now it's my turn to wait two weeks for you, fair enough
  11. Ok, I'll try saving the file, although I don't know if that will work. QB game is good. I really didn't do well in the Round 1. I hope I can do better if I come to another QB.
  12. Hi dude! New PC has arrived. I can continue our tournament However I noticed I can't continue the Round 1 game(can't upload files) . Is that because is it because it's already over the tournament time limit?
  13. Indeed. Sample size too small. Battlefield is more complex. T-62 can do better with the help of C2. However for the soviet, close-ranged tank warfare in open terrain was desirable. If you can't win(like Round 4) under such condition, it really does hurt. It could be seen as a test of the commander's will once it happens.
  14. Round 4 is harsh. It seems that even at close range, the T62 needs to rely on numbers to overwhelm the M60. Even with a 2:1 advantage, there is no guarantee of victory.
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