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Jabble

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Everything posted by Jabble

  1. That must have been a joke. We can't already have the files, not least as the game is still being worked on. Indeed it will continue to be worked on (for Slitherine's multiplayer) after we get access to our betas. Imagine if you're a new player and your first purchase is CMCW. So far you have downloaded nothing. How would you have any such files?
  2. I've noticed that too - it seems to take longer if they guys are under fire and shooting back with their small arms, though maybe that's just my imagination.
  3. I'll add one I've just noticed - an unbuttoned commander of a Stryker ATGM version can spot an enemy vehicle and shoot at it with his topside MG. However the guys inside don't seem to be able to see it, as the Stryker just sits there for the rest of the turn without firing a TOW. Or until it's killed first
  4. Here's a little something from 1980 - a band featuring not just one Martha, but two!
  5. There's no problem pre-purchasing a game here - hence the 41 Club for CMCW. A wallet is useful for a big vendor like Steam with thousands of games, where people buy often and a wallet is more convenient than frequent payments. However BFC is a niche vendor with comparatively few games, so a wallet is not really needed here.
  6. That's it. These are like pieces from different jigsaws, put together in an attempt to justify (to his people) the real intentions - stay in power and impose control on a wider area. The political culture in today's Russia means that most people can't/don't question the obvious contradictions in this fabricated jigsaw, and those who dare to try end up in prison without medical help. Worth reading is Pomerantsev's "Nothing is True and Everything is Possible".
  7. That deliberate famine is now called the Holodomor, one of the 20th century's major atrocities. Moscow rule has not been good for Ukraine in past times, so it's understandable that many fear its return.
  8. This may not be what the OP had in mind, but a lot of that rings sooo true! It maybe deserves its own thread at some point.
  9. Hehe! I got around that by attaching a monitor as well (parked on a small table) - I don't know if that's possible with Astropad. The crispness makes reading the UI much easier, and you can watch TV at the same time. Or pretend to... "Er, yes dear, fascinating!" I too find that the colour shift doesn't make me sleepy, but I quite like it and it does mark the evening progressing.
  10. FWIW I've tried streaming CM games from my main PC (in a different room) to a low-power HTPC outputting to my TV. Works quite well, but TVs aren't as crisp as monitors so it's hard to read the text in the UI. Outputting to a monitor works just fine.
  11. That should be more effective than a "Keep Your Distance" sticker.
  12. I've got my activation code as well, but I can't yet register it at Slitherine. Understandable until the actual release.
  13. But scouts aren't normally used just to see if a vehicle can squeeze through a gateway - the whole idea of gates is to allow vehicular access. Someone driving a vehicle should be able to judge a gap in the trees or a wall, not rely on scouts with measuring tape. There is a specific mechanical problem in the game that would benefit from a solution.
  14. OK, though that's a gamified workaround - something you wouldn't do in real life. I'd like to see an actual in-game solution at some point.
  15. Indeed, so we could do with some solutions. Such as path verification through obstacle gaps.
  16. Actually - I'll disagree - but it depends on the context. I've been playing a scenario (CMBS Phase Line Green) where I have some Strykers/Humvees, mounted with nothing more punchy that .50 cals & AGLs. My one saving grace for dealing with armour is a handful of Javelins. OK an MGS turns up later too. However the map is a challenge with trees, slopes & rivers, ruling out most opportunities for long-range shots. It's quite a challenge and a lot of fun!
  17. Ah, but that's not the problem - I'm quite sparse on waypoints actually. The problem is that some gaps that look passable aren't, unless some specific line segment is placed perfectly. Look at the OP's description of the problem - that's what many of us experience. This is an issue where the 'hitbox' - the volume representing the vehicle - collides with the hitbox of obstacles on the map, such as trees, buildings, walls etc. This collision test only happens during the processing of the turn, not when the player creates the path (of infinitesimally thin vectors). I've suggested that the same processing could be done for a single segment, on demand, before the end-turn button is pressed. No new AI would be needed.
  18. OK, now you're talking about additional AI that would generate a path with cover - that's a whole different ask from verifying user-made paths to avoid getting stuck. Personally I don't feel the need for that - it's up to me to choose my path with cover (if I want) or without it if I want to spot the enemy. For relevance to this thread, I would just like to get through gaps without getting stuck.
  19. I can't see how that would be useful in CM as we set all the waypoints on a blank canvas - it's not like a GPS automatically selecting a route from a set of fixed pathways. A CM map doesn't consist of such fixed pathways. For example, I want to drive across a field - I set the waypoints within that field. I see a gateway to the next field, so I set a path through that gateway. There are no fixed paths there, so nothing to diverge from. The potential problem is that my path through the gateway collides with one side of it, forcing me to stop or manouevre awkwardly. Many of us largely avoid travelling on roads in the game, as that's where ambushes tend to lie.
  20. What's a magnetic vector tool? I'm not a photoshopper.
  21. The path endpoints are always tied to those pixels (or map cells), so the vectors are just the mathematical line between them. As these cells are quite small, even a minor endpoint difference will result in a different vector which may make all the difference between squeezing through a gap and getting stuck. The only way to reliably test against that in advance is to try all possible endpoint combinations, which is an impractical task.
  22. When CMBS was released to Slitherine/Matrix, allowing us to register our BFC serial there and get a Steam key, the Steam release was more or less simultaneous. Hopefully CMCW will do likewise.
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