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BamaMatt

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Everything posted by BamaMatt

  1. Good news. The bug has been fixed. Just saw the proper behavior displayed in a recent Professional edition video from Usually Hapless.
  2. Distance to target 307 meters From the target's perspective These are from the Al Amarah scenario.
  3. Did a little testing in Shock Force 2. It gets a little weird. Used a 6 man U.S. engineering squad with 6 demo charges. The full squad used 3 charges against a building. Down 3 charges, they use 2 for the next blast. They have no problem blasting with their final single charge. If you split the squad, you wind up with two 3 man teams, one with 4 charges, the other with 2. Either 3 man team will use 1 charge. If you split a squad, use 1 charge, then recombine, the full squad will use 2 charges next time.
  4. A turret will face the center of a target arc or target armor arc.
  5. I did a little testing in CMBN in the scenario "Pleasantly Shaded Woodland". Using an 8 man regular Pioneer section with 6 charges against bocage expends 3 charges. Splitting the section yields two 4 man teams, one with 2 charges, the other with 4. Either only uses 1 charge against bocage.
  6. After some research, my issue doesn't really seem to be about those specific tracers, but any tracers with the [night] mod tag. As a test I added the [night] mod tag to a copy of the default tracers and the identical issue pops up. So I'm pretty sure it's some problem on my end.
  7. The E-3 Sentry AWACS, and probably the E-8C Joint Stars as well. My earlier post about sending Switchblades (probably too slow) assumes that the U.S. knows about the helicopters from the moment they leave the flight deck.
  8. Why not the Switchblade 600. I bet it can lock on to a helicopter as easily as a tank.
  9. Non puoi effettivamente aggiungere nuove armi o veicoli al gioco. Puoi solo modificare l'aspetto delle trame e del modello 3d. Ciò limita notevolmente ciò che può essere realizzato.
  10. Heaven & Earth è una mod che trasforma Shock Force 2 in un'esperienza di combattimento nella giungla simile al Vietnam. https://community.battlefront.com/topic/138677-heaven-earth-the-peoples-beta/
  11. Puoi scaricare mod da questi siti web: https://www.thefewgoodmen.com/cm-mod-warehouse/ Le campagne e le singole battaglie si trovano qui: https://www.thefewgoodmen.com/tsd3/ Per posizionare le mod nel gioco devi creare una cartella etichettata z. Va all'interno della cartella denominata "Dati" Spero che questo traduttore automatico sia comprensibile.
  12. If you forward the video to the 4:32 mark you will get a better idea of the issue than showing someone firing a tripod mount firing shots skimming the grass.
  13. Sober version of the Mk19 Hey, don't fret folks. The patch to fix this bug is coming any day now. I can feel it.
  14. Ok, maybe those last screenshots were not ideal. These may be a little clearer. This is CMBN with only night effects plus veins tracers
  15. The following screenshots are from CMBN with a clean z folder except the effects night and veins tracers folder. The 3 pics are of the same tracer as I zoom in. They look exactly the same in Shock Force 2.
  16. The night time tracers contained in the Effects NIGHT folder are completely broken. Even if you add the [night] tag to veins v4 tracers (which work fine at night), it gets jumbled into a weird greenish red monstrosity of a tracer.
  17. After reading those posts, I get the impression that, given the fact that some grenade launchers work, it's not an issue of a programming error, but a simple data entry error that they don't care to fix.
  18. That twitter link has a video of a vehicle with the same marking minus the black paint in the center. It's a real symbol.
  19. Sburke, why would Russia not immediately sever Ukraine's ties to the Russian power grid on day one?
  20. Arleigh Burkes burn diesel fuel marine, or at least did in the 90s.
  21. Press home to open the menu. Select the Settings at the top. Go down seven lines till you see Input Processing. Change it to pass on all input.
  22. Has anyone noticed that in Shock Force 2 almost all the building and wall textures have 12kb blank normal maps? A few doors have actual normal maps, but they don't match up. I wonder if the correct normal maps were made but wound up not getting put in place on accident and no one noticed. Or was it decided that it was just not worth the effort.
  23. I think any easy feature to add would be an autosave system that creates a save of the command phase and replay phase every turn. Also give us the ability to load straight into the next replay file after the end of the first one.
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