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AnnRayTac15

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Posts posted by AnnRayTac15

  1. 13 hours ago, SimpleSimon said:

    The largest single problem with the CM games is one entirely typical to wargaming in general-broken scoring and context mechanics creating ridiculous situations and then penalizing the player for making reasonable decisions. Chief of which is low or basically zero penalty for own-force casualties and excessive value placed on terrain or flavor text captures. Phase lines are about the only reasonable system in the game for doing this. Requiring the player to put his force on a 100x100m capture demonstrates a shockingly limited knowledge and experience of war and what things actually matter at the given level of play. 

    I basically have zero interest in playing against AI or computer opponents anymore because the need for work arounds toward the AI's limitations and passive conduct requires the scenario to be designed for those problems. So I just extract the campaign files, hotseat, and use cards from a game like Memoir 44 to contextualize or abstract the opponent's overall actions which I then execute or interpret as if I was the commander of the opposing side. Preferring that much to "you didn't capture Houfallize in time -50 points to Gryffindor" 

    indeed

  2. 15 hours ago, Bulletpoint said:

    Yes. The whole idea of peeking around a corner is that you only expose a very small part of your body. But in CM, "peeking" means walking out into the street in full view.

    LoL, very correct, i can only say lots of people who are very clear about the peek, they know this is a waste and trash, but pretend that everything is fine and alright

    there was a man who said "peek is the function that the players want to", he might try to say " you wanted the peek function, now you don't want the peek function"

     

    improving the drawbacks of the systems is a benefit for all players, i don't really know why they contribute all this weird drawbacks to the players

  3. 22 hours ago, chuckdyke said:

    Not if you give them separate orders combined with a pause command. 

    It can be more easier by a command, another combine command, you know?

    Although Steve said "no more micro" everyday, the truth is, more and more micro are required

    22 hours ago, chuckdyke said:

    Standard drill to make the smallest target in house fighting. Obvious you don't understand it.

     

    Easy to control a battalion with split units down to squad level. Yes with formations this size you need to play WeGo. 

    Prone on the ground doesn't make a target smallest in the house fighting, at least in the house fighting the enemies can still scout him at the first time

    and they don't know how to peek indeed, if i were that solider, i will choose to exposure my part of eyes to observe the enemy, not prone on the ground to wait the enemy pinned down me

  4. It can be more easier by a command, another combine command, you know?

    Although Steve said "no more micro" everyday, the truth is, more and more micro are required.

     

    Prone on the ground doesn't make a target smallest in the house fighting, at least in the house fighting the enemies can still scout him at the first time

    and they don't know how to peek indeed, if i were that solider, i will choose to exposure my part of eyes to observe the enemy, not prone on the ground to wait the enemy pinned down me.

  5. 1. No Replay function for Real-Time

    This one is not so important but can be still useful, especially for the new players who are more willing to play in Real-Time to have a review.

    2.Useless Peek Function

    A. The speed of peek is way too slow, i don't know what' wrong with the solider, they have to prone on the ground, move very very slowly to the corner.

    B. the peek function only is operating when behind a House, not a wall. Interestingly, most of the time, there are lots of walls block your view and you need peek function to scout.

    C. Peek is stupid in CM, a solider will be pinned to death if he is peeking, how?

    3.Administration command is still stupid

    Combine Command indeed plays its role, however..............

    A. A battle often causes lots of sections heavy casualties, some time the player needs to control even more then 6 units contained 6 solider to attack, it's a meaningless stress on the player. it should be able to combine these sections together!

    B. If i have a 13 men Marine Squad, then i sent a Scout team. if they are dead, this 9 men squad can not be divided forever, no way.

    C. The squad-A and squad-B always automatically combine when i don't want to.

    Sometimes, there is only a small house for shooting and covering,  i wat to command a squad to fire at two different positions so i divided them, but after a while, they combine automatically. WTF?

    D. The squad-A and squad-B never automatically combine when i want to.

    Some time i divided a 13 mean squad into three teams

    guess what, sometimes only the Squad-A and Squad-B can combine together, Squad-C? never, i don't get it, no matter how long they spend, where are they, Squad-AB can not combine with C

    sometimes they can, sometimes they can't

    WTFK what hell

    I get more confused

    4.Ammo Sharing  is stupid

    Cm does not provide Ammo box in most of the battles, and some times we do not have vehicle which contains ammo

    In the half of the battle, lots of squads are already running out of their ammo so they have to be close to another squad to gain ammo.

    Which means, a bunch of people have to be moved together, stupid, vulnerable to the damage.

    But players have to, in some scenarios, the players have to take care of a large field with limited ammo and men

    We should be able to use acquire to other squad without staying together as it's very very foolish

  6. To be honest, i was tolernated so many times about this issue.

    Once a time, my men(veteran) weren't suppresedm , they have a good view  for shooting ,no block, the enmey tank is just about 30-40meters far away. After shooting about 9 rounds, they still can not hit the targer for even once.

    No matter your men are sit in the plain or the high floor, they can never hit the target.

    Just now, i 've suffered on more time, the same map, another location on a floor, the enmey's tank just drive by the house about 20meters far away, and they still can not hit the target, the round even doesn't mean to hit the tank but seems to hit a ground which is about 15 meters far away(it shows like the men just never aim to the tank but somewhere higher)

    Anyway to solve this problem? 

  7. Once i've countered a issue, oh, not once, may be several times, i called my green to shoot the Javelin and everything seems to be fine, but when it come to the top of the target, the missile just suddenly turns to another direction like 90°, and hit the dirt.

    I test in the court and found that they work well when quiped by the green and the script and even they are pinned down, any ideas?

  8. it is quite stupid, when your troops are at a high ground but with staright plain, usually they will just prone on the edge of the hill.

    I mean, it is a very good place, good cover good view, but this game just make them prone at a dangerous place without cover or anything else. can't u just move back a little when they are at such a possition?

    The same about the roof, some times u need to shoot the rocket lancher, however , for the IS, they are low on skills to shoot the target even within the 50 meters, somtimes you didn't hit the enemy and pine down yourself, but if they stand above the roof, once they find cover, same thing happen as on the high ground

    Last thing is about the peek

    Usually the view of the troops are terribly suck and they don't even know to find a good cover, just step back a little ,stay away from wall, they can't

    would you make the ai more smater if they detect any bullets shoot around them? but not like a fool to cover on a dangerous place or prone on the edge of the hill of the roof

  9. Before discussing this crucial problem, i have to claim that this is not a topic about wrong tac or mere nonsense bull **** words about this game.

    From Us and Us marine to Nato forces, i have done lots of tests about Rocket launcher -whether they are able to shot the target from a relatively normal ranges which are within 300 meters. The results really shocked me for real, however, their terrible behaviors that can not even able to shot a target loacted 200meters far for over 50%(from green to veteran), these results remind me about some soliders talked about the training concering the Rocket Launcher "Using the Rocket Launcher? I would more likely to call that pose trainging due to the Targets were really quite large that no one shall miss that even in a quite long range"

     

    Such results are indeed true and when i played this game i always wondering that why they are so sucks at using Rocket Launcher whereas the Vehicle soliders could shoot almost a same position every time.

    Here is my way of testing: i let the soliders(same leadership same brave same health and so on except diffierent training levels) position in 3rd floor where faces a open ground,no barrier ,no grass no cloud no rain no and so on.

    They shall shoot the rocket serveal times(up to 50 times down to 25times) which can reveals the accuracies of their guns(at4 and m72law along with other types of one-shot only count their first time while other types of reload guns shall test whether how many times they can finally hit the target.

    I don't want to talk about the details of the results. It is worthwhile talking about some key points, but, which are exactly related to my topic , that the soliders(green) can shoot a 100 meters' target with almost 100% percent rate to hit in first time.When the range was expanded to 200 meters, nonethless,they can not even reach 10% percent rate of hiting at their target at first time. veteran are not that so bad even they still can not be quite normal(30%)

    For reload types,msaw soliders (veteran) need to fire 2-4 times to hit a target loaced in 300 meters.

    All i want to say is that, there is still a thing i haven't proved is that whether the height of firing position do incredibly affect the result of hiting or not.

    I am quite suffering

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