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THH149

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  1. Upvote
    THH149 got a reaction from TheFriendlyFelon in No more room for Jesus?   
    And there churches given seem to be norman or western european style churches, rather than eastern orthodox inspired versions with blue walls, gold domes etc that would be more common.
    The only changes I could make to the walls etc was to add damage to walls roofs. Couldnt change wall styles, add balconies, change windows/doors, nor change spires!
  2. Like
    THH149 reacted to TheFriendlyFelon in Is there a Winter mod for Black Sea? Or an all in one mod?   
    There is an all in one mod. Hold on
  3. Like
    THH149 reacted to Vergeltungswaffe in Is there a Winter mod for Black Sea? Or an all in one mod?   
    The all in one mods are here
     
  4. Like
    THH149 reacted to A Canadian Cat in Door on Level 2 - How to get the infantry to use it?   
    Only to go into the second floor of an attached building, onto a balcony or onto a roof of an attached building. 
  5. Like
    THH149 reacted to Dr.Fusselpulli in Door on Level 2 - How to get the infantry to use it?   
    I think I once managed to let infantry exit a building to such a door, as it was a door to a balcony that was in line with the terrain, and when the soldiers stepped out to get on the balcony, they continued to walk on the ground and had left the building. But it did not work the other way around, it was not possible to let them enter the building through this door.
  6. Like
    THH149 got a reaction from Centurian52 in KURSK by Roman Toeppel (Modern Mil History Series)   
    Take a look at "Demolishing the Myth: Tank Battle at Prokhorovka" if your interested in the just the tank part of Citadel. I'm just reading the Russian use of anti-tank strongpoints manned by "destroyer anti-tank artillery units" who got a bonus for destroying german tanks, made up of regiment and brigade level units with 20+ guns of 45mm/76mm guns, some even with APCR.
    Glantz has published a book "Defensive tactics at Kursk" which you should be able to get as a free PDF somewhere on the web, it has usable maps and is only 60+ pages, very easy to read.
  7. Like
    THH149 reacted to glilley in Posted in Error-Off-Map Smoke Being Available After HE/Cluster Expended   
    Rats - this was meant for the Engine 5 Wishlist topic!  Wish I knew how to delete this.
    There are times when planning fire support I would want the off-map tubes (artillery/mortars) to expend all their HE/cluster munitions to soften up a target then place smoke in an area to provide cover for my attacking units.  As it stands now if your off-map assets expend all HE/cluster munitions smoke is not available as a final fire mission.  Could use on-map tubes to provide smoke but some scenarios have little to no on-map tubes.  Would be great to have smoke available after HE/cluster is expended.
  8. Upvote
    THH149 got a reaction from Raskol in The year to come - 2024 (Part 1)   
    Super cool to see so much CM content (I only have to wait to the end of the month, right?). I'm hoping CMFB and CMD will come to Steam at the same time as from BFC, since its a touch more convenient.
    If we're spotting for  future titles, I would love to see more east front, either stalingrad and related offensives and a Kursk title. Or maybe even that time the germans encountered T-34s and KVs for the first time on the drive to Leningrad.
    And if we want to get more granular, may fav terrain upgrade would be to add basements, some way or other (eg the Hapless Rattenkrieg map has basement like structures which could work with some extra fudges).
    Cheers 
  9. Like
    THH149 got a reaction from Kohlbie in The year to come - 2024 (Part 1)   
    Super cool to see so much CM content (I only have to wait to the end of the month, right?). I'm hoping CMFB and CMD will come to Steam at the same time as from BFC, since its a touch more convenient.
    If we're spotting for  future titles, I would love to see more east front, either stalingrad and related offensives and a Kursk title. Or maybe even that time the germans encountered T-34s and KVs for the first time on the drive to Leningrad.
    And if we want to get more granular, may fav terrain upgrade would be to add basements, some way or other (eg the Hapless Rattenkrieg map has basement like structures which could work with some extra fudges).
    Cheers 
  10. Like
    THH149 reacted to Haiduk in How Hot is Ukraine Gonna Get?   
    https://twitter.com/Pouletvolant3
    His maps pretty nice, though can have some inaccuracies in small details. But of course 100 % precise situation maps have only HQs. Maybe %) 
  11. Like
    THH149 got a reaction from Bulletpoint in How Hot is Ukraine Gonna Get?   
    We have official counts of casualties for both sides: UA publsihes them both (including 15k for their own).
    But are they credible or self serviing?
    For instance its widely reported that Ukraine has suffered 25,000-50,000 amputees.
    And NYT said this August, presumably from US officials:
    Russia’s military casualties, the officials said, are approaching 300,000. The number includes as many as 120,000 deaths and 170,000 to 180,000 injured troops. The Russian numbers dwarf the Ukrainian figures, which the officials put at close to 70,000 killed and 100,000 to 120,000 wounded.
    But Russians outnumber Ukrainians on the battlefield almost three to one...
    So Ukr are saying Russia has 289k eliminated but NYT quotes officials saying 120k eliminated. And the US numbers would be based on what the Ukr tells them to say, so likely deliberately distorted to some degree. You be the judge.
    And where does the NYT get the idea that Russians outnumber the Ukr by 3:1 when Ukr seem to be mobilising a 1m or so army. Does the Russ have 3m? Really?
  12. Like
    THH149 reacted to Vanir Ausf B in How Hot is Ukraine Gonna Get?   
    The offensive isn't over so it's too early to judge. Having said that, the most fair bar to measure against is the one the Ukrainians are holding themselves to:
    The general (Tarnavsky) conceded that for the counteroffensive to be a success, Ukrainian forces need to at least reach the city of Tokmak.
    “Tokmak is the minimum goal,” he said. “The overall objective is to get to our state borders.”
    https://www.cnn.com/2023/09/23/europe/ukraine-biggest-counteroffensive-to-come-intl-hnk/index.html
  13. Upvote
    THH149 got a reaction from Aragorn2002 in How Hot is Ukraine Gonna Get?   
    Nice to see. About 238bn euro, with a mix of  humanitarian, financial and military, and spread over several years hence. Going to the data, the biggest military contributors are US and Germany with a combined 59bn euro. Lucky the exchange rate is good, cos that would buy a lot!
  14. Upvote
    THH149 got a reaction from Butschi in How Hot is Ukraine Gonna Get?   
    What are the sources for this?
  15. Like
    THH149 reacted to holoween in How Hot is Ukraine Gonna Get?   
  16. Upvote
    THH149 got a reaction from dan/california in How Hot is Ukraine Gonna Get?   
    As to the cost of the war in Ukr, it needs about US$4bn aid a month to sustain the expenditure - both military and all the civilian costs to go with it. Ukr GDP has fallen 20-30% and tax takes are obv well down, and the Hyrvnia has been devalued recently in a move that will make imports especially non-essential non military imports and foreign debt more expensive (unless they're gifted). But it will make Ukr exports more competitive, foreign currency more valuable.
    Every day Donbas is occupied (coal and gas) or out of action and Ukr ports (eg for grain) put out of action is a day when foreign currency isn't being earned. They should float the currency, but anyway ...
    The US pays for what 3/4 or 1/2 of this cost?
    Anyway, I'm not an expert on US congress but if there's no Reps speaker, can the House pass laws to fund the US gov (and Ukr with it) without a Speaker? Is that why Biden is thinking of a one off $100bn gift to finance Ukr for 2+ more years to kind of firewall Ukr war finances?
  17. Like
    THH149 got a reaction from Bannon in How Hot is Ukraine Gonna Get?   
    Question about the CMBS battle pack, does anyone believe it wouldn't be a commercial success if it came out inn 2023 or 2024? 
    Even if it stuck to the oriiginal CMBS timeline and operational framework, just so ppl could make their own scenarios, I would think it would be successful, and any hoopla around it would just drve that. I'm not sure if ppl are offended anymore by exploring actual events in a game setting. 
    BTW, not trolling, just exploring what the current mood is since I've been living under a rock for months (I just found out CMCW BOAR is due this year!)
  18. Like
    THH149 got a reaction from Richi in How Hot is Ukraine Gonna Get?   
    Question about the CMBS battle pack, does anyone believe it wouldn't be a commercial success if it came out inn 2023 or 2024? 
    Even if it stuck to the oriiginal CMBS timeline and operational framework, just so ppl could make their own scenarios, I would think it would be successful, and any hoopla around it would just drve that. I'm not sure if ppl are offended anymore by exploring actual events in a game setting. 
    BTW, not trolling, just exploring what the current mood is since I've been living under a rock for months (I just found out CMCW BOAR is due this year!)
  19. Like
    THH149 got a reaction from danfrodo in How Hot is Ukraine Gonna Get?   
    Question about the CMBS battle pack, does anyone believe it wouldn't be a commercial success if it came out inn 2023 or 2024? 
    Even if it stuck to the oriiginal CMBS timeline and operational framework, just so ppl could make their own scenarios, I would think it would be successful, and any hoopla around it would just drve that. I'm not sure if ppl are offended anymore by exploring actual events in a game setting. 
    BTW, not trolling, just exploring what the current mood is since I've been living under a rock for months (I just found out CMCW BOAR is due this year!)
  20. Like
    THH149 reacted to Ithikial_AU in Battle for Normandy v4.04 patch is now available   
    Yes that is the JuJu UI mod. I know because I'm looking after it now. Unfortunately any update to the mod is on the backburner while I focus on BP2.
  21. Like
    THH149 reacted to Dr.Fusselpulli in Per Steve of Battlefront: CMCW - move the timeline forward and some other fun stuff   
    That mistake has been corrected by now. The timeframe of CMCW doesn't move forward, but backwards into the 70s.
  22. Upvote
    THH149 got a reaction from Vanir Ausf B in Annual look at the year to come - 2023   
    I'm pretty sceptical about the PBEM++ feature tbh, as I've had several bad experiences of the game not continuing. 
    I'm looking forward to successful tournaments and ppl in the game request saying theyre willing to use PBEM++ before I make a similar offer.
    But, new CM content is always welcome! (Oddly, i find CMBN more difficult than CMBS, 'cos I can't see **** before I'm dead from point blank fire!)
  23. Upvote
    THH149 got a reaction from IdontknowhowtodoX in A Word on Follow-on Modules   
    Yom Kippur is a must do in CW - its the first conflict that started the era of modern warfare!
  24. Like
    THH149 reacted to IICptMillerII in Mini-AAR: A Soviet Breakthrough   
    Here is a quick and dirty AAR for a scenario I've been working on for Combat Mission Cold War. It should be noted that this is a test run through of this scenario. It features two Soviet tank battalions in the attack against a US cavalry troop, with me playing as the Soviets. The goal for the Soviets is to force a breakthrough. High losses are expected but acceptable if a breakthrough is achieved.

    The goal of the initial fires and maneuver plan is to compartmentalize the battlefield by isolating the far left and far rear enemy positions with smoke, while pummeling suspected strongpoints with massed artillery fire before reducing them with massed direct fire

    The results are rough.



    The enemy strongpoints along their main line of resistance are reduced, but it costs the entirety of 1st battalions tanks to do so

    2nd battalion (having arrived as reinforcements) is tasked with carrying on the attack to affect a breakthrough

    To support their efforts, the artillery fires are pushed deeper into the map to suppress known/suspected enemy strongpoints. The town will be bypassed unless an AT threat remains, in which case 1st battalion's infantry will assault and clear the town.
    And the result of the effort:

    2nd battalion is able to reduce the remaining strongpoints and force a breakthrough, taking relatively few losses in the process.
    Of the 40 tanks lost in the attack, 30 are from 1st battalion in their effort to smash through the MLR.
    Brief Analysis:
    Could this have gone better for the Soviets? 

    I think there are two answers to that question.
    1) The entire scenario is a forced breach against a solid defense, so heavy losses are inevitable. A big part of the Soviet dilemma is choosing where to take the inescapable beating, or put nicer, spend the combat power. In this case I chose to spend 1st battalion breaking the enemy main line of resistance. The result was 1st battalion getting destroyed, but it was not in vain. 1st battalion reduced enough of the strongpoints that 2nd battalion was able to blow through and achieve a breakthrough with minimal losses.
    2) The fires plan could also have placed the smoke in a way that would have isolated all but one strongpoint (as opposed to leaving two open). By blinding all but one, it would have made the initial direct fire engagement with my tanks less one sided, but would have created more difficulties later. I've drawn up another graphic of this modified fires plan, this one:

    The downside to this is that while it shields the attacker at first, it also puts them in a tough spot that they still have to fight out of. With the far right strongpoint reduced, that still leaves the center and rear right strongpoint to deal with, and the far left strongpoint can still put fire into the kill zone (engagement area) as well, which means follow on forces are more at risk.
    There are a few tweaks I'm planning to make (the addition of another battery of 152mm 2S3's as noted in the revised fires plan graphic) and I am also waiting on a friend of mine to finish a playthrough to see those results. This will hopefully be revisited and given a more detailed AAR in the future, but for now I thought this would be a fun pocket sized AAR. 
  25. Like
    THH149 got a reaction from Bagpipe in A Word on Follow-on Modules   
    Yom Kippur is a must do in CW - its the first conflict that started the era of modern warfare!
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